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  1. #1
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    Default How viable is a rogue wolf?

    I've been prowling the forums for the last couple days, as well as other places, trying to wrap my mind around what the decent wolf druid builds are. More or less new to the game; haven't played since before druids were in, and I didn't play THAT much before.

    Currently I'm running a druid/monk/fighter (9/9/2) with TWF, only at level 7, it's not bad. But I'd really like to be able to handle traps and whatnot for myself next go around, so I was wondering how well a rogue/druid (wolf form) plays "end-game"? Do you stack SA, do you just splash rogue?

    I've gathered that a pure or mostly pure druid wolf build is "meh", because there's really little reason not to take other classes to up your melee damage/potential, so would a build similar to the monk be good, but with rogue instead? You lose out on feats though...

    In a nutshell: are there any solid, viable rogue wolf builds? Heavy or splash.

    Maybe some kind of druid/ranger with a couple rogue levels? 12/6/2 Dr/Ra/Ro?
    Last edited by Mc-Murphy; 11-04-2014 at 01:23 AM.

  2. #2
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    Quote Originally Posted by Mc-Murphy View Post

    Currently I'm running a druid/monk/fighter (9/9/2) with TWF, only at level 7, it's not bad. But I'd really like to be able to handle traps and whatnot for myself next go around, so I was wondering how well a rogue/druid (wolf form) plays "end-game"? Do you stack SA, do you just splash rogue?
    Both splash and main rogue work.

    The only consistent way to land sneak damage against everything in the game is Tier 6 shadowdancer, which requires attacking with a weapon, and not unarmed as a monk or druid. A 3 Druid 4Fighter 13 Rogue would generally tear everything up that is not immune to sneak damage, but only be good against sneak immune mobs with a MF weapon. This also requires enough twists for self healing (consecrate/sacred ground) and Balanced Attacks helpless effects (3-3-2 twists). Probably also want to be an elf with extend feat and displacement dragon mark enhancement.

    With lower twists, you need to rely on Druid healing or divine crusader, which means less rogue levels or melee power sneak dies.

  3. #3
    Community Member Blackheartox's Avatar
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    Quote Originally Posted by Tilomere View Post
    Both splash and main rogue work.

    The only consistent way to land sneak damage against everything in the game is Tier 6 shadowdancer, which requires attacking with a weapon, and not unarmed as a monk or druid. A 3 Druid 4Fighter 13 Rogue would generally tear everything up that is not immune to sneak damage, but only be good against sneak immune mobs with a MF weapon. This also requires enough twists for self healing (consecrate/sacred ground) and Balanced Attacks helpless effects (3-3-2 twists). Probably also want to be an elf with extend feat and displacement dragon mark enhancement.

    With lower twists, you need to rely on Druid healing or divine crusader, which means less rogue levels or melee power sneak dies.
    For non sneak immune content /undead a simple dragon masque with ring of anvi, or any source of decpetion item coupled with fatal harrier wolf att speed will do the job.

    For new players easiest to get is en backstabbers since they appear in end reward for ghold chain.
    The other 2 i named are rather exclusive.

    Going shadowdancer is quite dumb since it locks you out from scaling to sneak you get from rogue splashing that is provided from dreadnought or crusader.
    Personally some kind odd build, ranger druid rogue works fine since you can use exposing strike as well to make enemies vulnerable to sneak.
    Split would depend on what you want to focus on.
    More druid gives access to wolf form and natural fight line, more rogue gives fortification bypass, minimum of 6 ranger for exposing strike.
    So work your way from there.
    Personally from the top of my mind some kind of human leg dreadnought 10 druid 6 ranger 4 rogue might be quite ok.
    Sneak from rogue, sneak from wolf, sneak from nature warrior, sneak from assasin tree.
    There are many other options like 9 druid 9 rogue 2 monk, 8 druid 8 rogue 4 fighter.
    Generally it depends what you want to do.
    Stanced wolf for survival? (4 fighter)
    Evasion wolf with dodge/conceal? (6 monk at elast)
    Imp evasion wolf with dodge and sneak?(10 rogue at least or 9 monk)

    Basically wolf doesnt depend on sneak damage as it does on helpless and thus the focus on balanced attack and sense weakness +dreadnought combo for most wolf builds.
    Most common issue people have when playing a wolf build is that they want to trade survival for dps, and as we know a dead wolf is 0 dps.
    I would suggest a harmorerd wolf to all wolf players.

    Hope those little pointers help out to find a build you might consider fun

    Also opener, you are quite low level, do you want traping for xp?
    I strongly suggest to level your split to 20 and test it out in epics, its a quite nice build and split that works very good in epic content.
    things you can consider is to drop couple monk levels lose imp evasion but gain prr/mrr from fighter basic stance.
    Last edited by Blackheartox; 11-10-2014 at 07:44 AM.

  4. #4
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    Default Druid/rogue/fighter

    A druid/rogue/fighter seems cool, can combine druid animal form, self heal and some spells with fighter stalwart stance, haste boost, extra action boost and feats and be a tank with rogue abilities with evasion in light armor or medium armor with greater stalwart stance.

    For example a Druid 13/rogue 3/fighter 4, with some few int invest, gives you easily acces to trap skills, umd, greater stalwart stance in medium armor or evasion with light armor and stalwart stance. I prefer precision over power attack because druid low BaB but could use both depending the situation.

    Edit: Forgot about the possibility of shields for extra prr, doublestrike and meele power with shield feats and evasion with greater stalwart stance
    Last edited by elcagador; 11-10-2014 at 02:27 PM. Reason: also can use a shield with evasion in stalwart stance

  5. #5
    Community Member Lonnbeimnech's Avatar
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    Druid gets 4 skill points + int mod, so its easy to get trap skills.

    The sneak dice do stack.

    As far as going deep into druid being pointless, I dunno. I suppose on a wis dumped pure melee there isn't much point in those higher level offensive spells since you wont have the DC for them. But I think it's still nice to have the heal spell, and snow slide.


    Edit: I think your idea for 12 druid 6 ranger 2 rogue would work out well. Dance of death does work in wolf form.
    Last edited by Lonnbeimnech; 11-10-2014 at 12:11 PM.

  6. #6
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    Thanks for the tips guys.
    Currently I am/was set to go 12 druid/6 ranger/2 rogue (since it took a while to get responses, I just went for it and I couldn't tolerate not being able to trap any longer).
    Sitting at level 10 with 6 druid and two of the others each. Been working well so far, considering I usually solo hard/elite on every run now with a cleric hireling.
    I think when I inevitably rez him I might try fighter over ranger for the little bit of added defense.

    I mostly wanted trapping because I pretty much solo everything, and I got sick and tired of getting one-shot on epic traps. I have some high search + disable device items so I rarely have trouble detecting them now, makes life a lot easier.


    Is going the shield route superior to TWF? Less doublestrike traded for superior defense, I gather?

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