Saw the upgraded gloves in CC and decided that it was time to put my collection of handwraps to use. I figured Human but not set on it.
Saw the upgraded gloves in CC and decided that it was time to put my collection of handwraps to use. I figured Human but not set on it.
A Human or Pdk 12 monk/6 Paladin/2 Fighter seems to fit many cool things: 12 Monk for imp evasion, master of forms, unarmed dice; 6 paladin for defender stance (extra Prr, Mrr, saves), divine might, divine grace for saves, empower heal (for cocoon),meele power action boost and slayer of evil II (guess that should work with handwraps); 2 fighter for extra action boost, haste boost, +3 tactics, ans 2 feats.
Could go mainly shintao for extra unarmed dice, some extra prr in mountain stance and heal amp (around 41 pt)
Kotc (around 12 pt) for dm, slayer evil II.
Sacred defender (around 9 pt for defender stance and some saves, lay of hands)
Kensai (haste boost, extra action boost)
Human (3 pt) for damage boost, heal amp and extra feat)
Ninja spy (around 11 pt), for shadow veil.
Main stats: Wis (for stunning fist and will saves), Str for meele damage, Cha for saves and some extra str with dm, 17 dex tomes included for gtwf.
Bladeforged is also a very good choice for reconstruct, but more tight on actiont points.
Last edited by elcagador; 11-02-2014 at 01:38 AM.
Googling Munkenmo Woodfist may lead you to my Bladeforged monk build, of note though it's a completionist with multiple +5 tomes.
If you're looking at making a firstlife monk, I'd also recommend a 12monk/6pally/2fighter