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  1. #41
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    Quote Originally Posted by Andoris View Post
    I am curious why you went with 4 Pally / 14 FvS over 3 Pally / 15 FvS?

    The extra level of Pally only gets you +1 Fort save and 1 first level spell, and while Divine Favor is nice on a lvl 9+ pally, it is only +1 damage at level 4. To get that you give up either Resurrection (bad idea) or Cure Serious, Mass (loss of flexibility as a healer if needed).

    Am I missing something or are you trying to access tier 4 Sacred Defender Enhancements?
    Wow. I have no idea why I went 4 Pally. It actually wasn't intended. Thanks for the catch. Since it's not an AC build like my shuri-thrower monk there's no reason to sacrifice anything for AC.

    Also thanks for the responses. Still trying to get a few more comms for an star of day before TR-ing and I was on vacation for a bit and just read the responses.
    Last edited by RumbIe; 02-12-2015 at 11:13 AM.

  2. #42
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    Apr 2010
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    So I ran it through the old character planner again without the fumble of 4 pally levels. A couple of things. I have +4 tomes in all except Int. I could probably get a +4 tome for him if really necessary. They are on sale right now. In fact I may, but my focus was on max umd and heal then +1 tumble, balance when leveling monk and a few in spellcraft for extra light power I guess. If I had another skill point to play with I'd just pump spellcraft most probably. It's also only a 2nd life so I dropped CHA to 19 and threw the extra point in STR. However I'm not sure if that's the best idea per my next comment.

    Looking at the original it seems you take Improved TWF early on (possibly level 9??? based on the number in parenthesis), but I'm not sure how. You start with a dex of 13 like me, but you need 17 dex to get ITWF. That wouldn't happen until after the +4 tome kicks in at level 15, at which point you can take it. As mentioned i throw my extra point in STR, but I could just as easily throw it in dex which would allow me to take ITWF after my +3 tome kicks in at level 11. (So i could take it at level 13) Would that be worth it or since it is STR based for twf damage should I keep it in STR and just muscle through levels 11-15?

    Code:
    Character Plan by DDO Character Planner Version 04.23.01
    DDO Character Planner Home Page
    
    drow fvs pal monk 2
    Level 28 Lawful Good Drow Male
    (3 Paladin \ 2 Monk \ 15 Favored Soul \ 8 Epic) 
    Hit Points: 370
    Spell Points: 2470 
    BAB: 15\15\20\25\25
    Fortitude: 29
    Reflex: 27
    Will: 25
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (30 Point)       (Level 1)             (Level 28)
    Strength             14                    18
    Dexterity            13                    17
    Constitution         13                    17
    Intelligence         10                    14
    Wisdom                8                    12
    Charisma             19                    30
    
    Tomes Used
    +1 Tome of Strength used at level 2
    +1 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +2 Tome of Charisma used at level 6
    +3 Tome of Strength used at level 10
    +3 Tome of Dexterity used at level 10
    +3 Tome of Constitution used at level 10
    +3 Tome of Intelligence used at level 10
    +3 Tome of Wisdom used at level 10
    +3 Tome of Charisma used at level 10
    +4 Tome of Strength used at level 14
    +4 Tome of Dexterity used at level 14
    +4 Tome of Constitution used at level 14
    +4 Tome of Intelligence used at level 14
    +4 Tome of Wisdom used at level 14
    +4 Tome of Charisma used at level 14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               1                    20
    Bluff                 4                    18
    Concentration         1                    11
    Diplomacy             4                    18
    Disable Device        n/a                  n/a
    Haggle                4                    18
    Heal                  3                    32
    Hide                  1                    11
    Intimidate            4                    18
    Jump                  2                    12
    Listen               -1                    11
    Move Silently         1                    11
    Open Lock             n/a                  n/a
    Perform               n/a                  n/a
    Repair                0                    10
    Search                0                    12
    Spellcraft            0                    25
    Spot                 -1                    11
    Swim                  2                    12
    Tumble                n/a                  11.5
    Use Magic Device      6                    29
    
    Level 1 (Favored Soul)
    Skill: Heal (+4)
    Skill: Use Magic Device (+2)
    Feat: (Deity) Follower of Vulkoor
    Feat: (Selected) Maximize Spell
    Feat: (Past Life) Past Life: Favored Soul
    Spell (1): Nimbus of Light
    Spell (1): Remove Fear
    
    
    Level 2 (Paladin)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 3 (Paladin)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Empower Spell
    
    
    Level 4 (Paladin)
    Ability Raise: CHA
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 5 (Favored Soul)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Spell (1): Nightshield
    
    
    Level 6 (Monk)
    Skill: Balance (+4)
    Feat: (Monk Bonus) Precision
    Feat: (Selected) Quicken Spell
    
    
    Level 7 (Monk)
    Skill: Balance (+5)
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 8 (Favored Soul)
    Ability Raise: CHA
    Skill: Heal (+2)
    Skill: Use Magic Device (+0.5)
    Spell (1): Divine Favor
    
    
    Level 9 (Favored Soul)
    Skill: Heal (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Adept of Forms
    Spell (2): Cure Moderate Wounds
    
    
    Level 10 (Favored Soul)
    Skill: Heal (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Acid
    Spell (2): Resist Energy
    
    
    Level 11 (Favored Soul)
    Skill: Heal (+1)
    Skill: Use Magic Device (+1)
    Spell (3): Cure Serious Wounds
    
    
    Level 12 (Favored Soul)
    Ability Raise: CHA
    Skill: Heal (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Piercing Weapons
    Spell (2): Soundburst
    Spell (3): Searing Light
    
    
    Level 13 (Favored Soul)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (4): Freedom of Movement
    
    
    Level 14 (Favored Soul)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Spawn Screen
    Spell (3): Magic Circle Against Evil
    Spell (4): Death Ward
    
    
    Level 15 (Favored Soul)
    Skill: Heal (+1)
    Skill: Spellcraft (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold
    Feat: (Selected) Improved Two Weapon Fighting
    Spell (5): Raise Dead
    
    
    Level 16 (Favored Soul)
    Ability Raise: CHA
    Skill: Heal (+1)
    Skill: Spellcraft (+2)
    Skill: Use Magic Device (+0.5)
    Spell (3): Prayer
    Spell (4): Divine Power
    Spell (5): Divine Punishment
    
    
    Level 17 (Favored Soul)
    Skill: Heal (+1)
    Skill: Spellcraft (+2)
    Skill: Use Magic Device (+0.5)
    Spell (6): Heal
    
    
    Level 18 (Favored Soul)
    Skill: Heal (+1)
    Skill: Spellcraft (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    Spell (4): Recitation
    Spell (5): True Seeing
    Spell (6): Blade Barrier
    
    
    Level 19 (Favored Soul)
    Skill: Heal (+1)
    Skill: Spellcraft (+2)
    Skill: Use Magic Device (+0.5)
    Spell (7): Cure Serious Wounds, Mass
    
    
    Level 20 (Favored Soul)
    Ability Raise: CHA
    Skill: Heal (+1)
    Skill: Spellcraft (+3)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Spell (5): Greater Command
    Spell (6): Greater Dispel Magic
    Spell (7): Resurrection
    
    
    Level 21 (Epic)
    Feat: (Selected) Master of Forms
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: CHA
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Ruin
    
    
    Level 28 (Epic)
    Ability Raise: CHA
    Feat: (Epic Destiny) Epic Destiny: Hellball

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