Now that we have had time to play and test under real game instances I feel that I can pronounce that current Quivering Palm method is close to worthless in all but the easiest content. Current max DCs for the first attempt on QP range from about 56 to 63 under perfect build conditions. Those numbers have a hard time working in top end epic hard content and do not work in epic elite. Now that we have rogues, wizards, sorcs, favored souls, clerics and especially bards that can all have instant kills in the 70+ range (and some well beyond that) is it not time to remove that block that was added to monks and quivering palm.
Expecting the first 2,3 or 4 pushes of QP to do nothing but bring the DC of the next try just means that the first 2, 3 or 4 pushes never happen. It does not flow with the style of this game and the muscle memory style of it's playerbase. If most players are like me, they use an ability such as that in an attempt to have it work on the mob that they need it to work on, not to que up on a creature they hope passes so they can have a working number for the key mob ahead.
I would like to see the experiment laid to rest and the shatter/combat mastery values returned to quivering palm formula. If something else has to happen to adjust the power level of this ability look at adjusting the timer or ki cost please. Both of those keep the ability as a tool in the monks toolbox for which right now it is not.
Thank you
Aleith of Sarlona