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  1. #1
    Community Member FCofKhatovar's Avatar
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    Default Easy 4th life monkcher

    An easy 4th life monkcher build for +3 tomes.

    [EDIT]: Adjusted leveling order to fit in quicken. Adjusted feat order due to mistake taking ICR too early. Adjusted lv24 feat to reflect OC that I forgot to edit before OP.

    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page

    Level 28 Lawful Good Halfling Male
    (2 Paladin / 12 Monk / 6 Ranger / 8 Epic)
    Hit Points: 340
    Spell Points: 417

    BAB: 17/17/22/27/27
    Fortitude: 23
    Reflex: 23
    Will: 22

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (36 Point) (Level 1) (Level 28)
    Strength 14 17
    Dexterity 16 21
    Constitution 12 15
    Intelligence 8 11
    Wisdom 16 24
    Charisma 14 17

    Tomes Used
    +1 Tome of Strength used at level 2
    +1 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +2 Tome of Charisma used at level 6
    +3 Tome of Strength used at level 10
    +3 Tome of Dexterity used at level 10
    +3 Tome of Constitution used at level 10
    +3 Tome of Intelligence used at level 10
    +3 Tome of Wisdom used at level 10
    +3 Tome of Charisma used at level 10

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 28)
    Balance 3 13
    Bluff 2 11
    Concentration 5 33
    Diplomacy 2 11
    Disable Device n/a n/a
    Haggle 2 11
    Heal 7 39
    Hide 3 17
    Intimidate 2 11
    Jump 6 22
    Listen 3 17
    Move Silently 5 26
    Open Lock n/a n/a
    Perform n/a n/a
    Repair -1 8
    Search -1 8
    Spellcraft -1 8
    Spot 3 15
    Swim 2 11
    Tumble 4 16
    Use Magic Device 4 22

    Level 1 (Ranger)
    Skill: Concentration (+4)
    Skill: Heal (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+2)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Least Dragonmark of Healing
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Ranger

    Level 2 (Monk)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Zen Archery

    Level 3 (Monk)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Point Blank Shot
    Feat: (Monk Bonus) Precision

    Level 4 (Ranger)
    Ability Raise: WIS
    Skill: Concentraation (+1)
    Skill: Heal (+3)
    Skill: Use Magic Device (+0.5)

    Level 5 (Ranger)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Move Silently (+2)
    Skill: Use Magic Device (+0.5)

    Level 6 (Ranger)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Move Silently (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Maximize Spell

    Level 7 (Ranger)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Move Silently (+3)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Enemy) Favored Enemy: Dragon

    Level 8 (Ranger)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+2)
    Skill: Use Magic Device (+0.5)

    Level 9 (Monk)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Selected) Quicken Spell

    Level 10 (Monk)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)

    Level 11 (Monk)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)

    Level 12 (Monk)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Feat: (Monk Bonus) Ten Thousand Stars

    Level 13 (Monk)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)

    Level 14 (Monk)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)

    Level 15 (Monk)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Precise Shot

    Level 16 (Monk)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)

    Level 17 (Monk)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)

    Level 18 (Monk)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Grandmaster of Forms

    Level 19 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Deity) Follower of the Sovereign Host

    Level 20 (Paladin)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Heal (+1)

    Level 21 (Epic)
    Feat: (Selected) Epic: Combat Archery

    Level 22 (Epic)

    Level 23 (Epic)

    Level 24 (Epic)
    Ability Raise: WIS
    Feat: (Selected) Overwhelming Critical

    Level 25 (Epic)

    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Positive

    Level 27 (Epic)
    Feaat: (Selected) Epic: Epic Fortitude

    Level 28 (Epic)
    Ability Raise: WIS
    Feat: (Epic Destiny) Epic Destiny: Forced Escape
    Last edited by FCofKhatovar; 10-30-2014 at 11:28 AM.
    Kantouch

  2. #2
    Undermine Zerger Knight_slayer's Avatar
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    Looks like a solid build. A few things I notice. You take monk at level 1. If you were to take ranger at level 1 you would get a bunch of extra skill points. You have ICR listed as level 9 feat, you can't take ICR at level 9 because your BAB is not high enough at level 9, you can take ICR after level 12. You take toughness as your mank class feat. If you take ranger at level 1 you will be able to take zen archery or percision as your first monk class feat because your BAB will be high enough. This opens a feat for you, I would recommend taking quicken. No overwhelming critical on your build? Instead you take acrobatic, not sure why you would take that unless its a prereq feat for something i'm unaware of.

    Also, what bow are you planning on using at cap?
    Last edited by Knight_slayer; 10-30-2014 at 05:02 AM.

  3. #3
    Community Member FCofKhatovar's Avatar
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    well...apparently the planner allowed me to take ICR at 9 when it shouldn't have xD

    Acrobatic was supposed to be edited out for OC at 24.

    Someone else suggested ranger at lv1 for skill points but I couldn't justify that because...well...the skills I thought important were maxed. Your reasons are much better
    Kantouch

  4. #4
    Community Member FCofKhatovar's Avatar
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    Oh, and, probably a Thunderforged, if not, the guildie I planned this for has Pinion.
    Kantouch

  5. #5
    Undermine Zerger Knight_slayer's Avatar
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    Quote Originally Posted by FCofKhatovar View Post
    Oh, and, probably a Thunderforged, if not, the guildie I planned this for has Pinion.
    What were you planning to use as ranged alacrity then? I would go with blinging speed for your level 27 feat because its the only means to get 22% ranged alacrity. Even a haste clickie/spell only gives you 15%. Epic fortitude is uber if you are in to soloing/shortmanning EE raids but most people don't play under thoes sorts of conditions. Even if you do, twisting dragonhide gives you plus 6 fort save and no fail on 1.

  6. #6
    Community Member FCofKhatovar's Avatar
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    hmm... the epic orchard boots only give 15 as well so...i guess blinding speed would be better.
    Kantouch

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