I was looking at various items and something that may fit with the scaling theme of current updates would be some new cannith craftings.

This would make them unique for crafting and would make crafting items special and desired.

Basically add scaling effects into the higher end of cannith crafting. Examples...
Minor elemental resistance <element>: +4 Min Level Adjustment: Gives a +1/char lvl enchantment bonus to <element> resistance.
Major elemental resistance <up to 2 elements in one shard>: +6 Min Level Adjustment: Gives a +1/char lvl enchantment bonus to <element> and <element> resistance.
Supreme elemental resistance <up to 4 elements in one shard>: +8 Min Level Adjustment: Gives a +1/char lvl enchantment bonus to <element>, <element>, <element>, and <element> resistance.
Exalted elemental resistance <All elements in one shard>: +10 Min Level Adjustment: Gives a +1/char lvl enchantment bonus to all elemental resistances.

Minor Maligned Bane: +4 Min Level Adjustment: Gives +1 bane damage/character level against alignments opposite of the wielder (Good -> Evil, Lawful -> Chaotic, Neutral -> Nothing).
Major Maligned Bane: +8 Min Level Adjustment: Gives +1d2 bane damage/character level against alignments opposite of the wielder (Good -> Evil, Lawful -> Chaotic, Neutral -> Nothing).
Supreme Maligned Bane: +12 Min Level Adjustment: Gives +1d4 bane damage/character level against alignments opposite of the wielder (Good -> Evil, Lawful -> Chaotic, Neutral -> Nothing).
Exalted Maligned Bane: +16 Min Level Adjustment: Gives +1d6 bane damage/character level against alignments opposite of the wielder (Good -> Evil, Lawful -> Chaotic, Neutral -> Nothing).

Etc. Basically take existing boosts and make some per character level versions; cannith crafting only, and have them be more expensive on both ends than the fixed versions.