We have now reopened the worlds to players and enabled the ability to patch up game clients. Thanks, and we will see you in the game!
We have now reopened the worlds to players and enabled the ability to patch up game clients. Thanks, and we will see you in the game!
Have fun, and don't forget to gather for buffs!
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Yup, works now. Thanks a lot.
Roobee, the Fallen Child of Darkness
Guild leader of Friends of Dorothy
http://friends-of-dorothy.guildlaunch.com/
How many people are yelling "GO! GO! GO!" at the little green bar?
/raises hand
im loving this new ability so far
gotta to kick at the darkness til it bleeds daylight - B. Cockburn
Guild Leader - Order of the Silver Dragons
Mains Darlao Completionist Toogor Sorc TR7 Also Listarn Shadar Kai Rogue 20/8 - WhiskyTango CL28 TR4 - Toongor Bd28 TR2 - Sooey Dwarf ConBarb28 TR2 Pusshy -WizMo 18/ 2/8+9 More
I'd certainly love to be in the game right now, but my launcher has been hanging on "Checking dat files" for the past five minutes. Weeeeee.
Dennis the Peasant: Listen. Strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.
not seeing it on the known issue list, but is anyone looking into the Thunderforge throwing weapons? They currently dont work (atleast the throwing axe doesnt) in certain spots.
Unfortunately, another one of our Release Notes has been quelled:
- The Mark of Death
- Intercession Ward now blocks the Aura of Intercession.
This fix didn't make it into the patch, and will be removed from the Release Notes shortly. This fix should be in Update 24.
Have fun, and don't forget to gather for buffs!
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Join us on Twitch!
Hello from Standing Stone Games! Facebook Twitter
For Support: https://help.standingstonegames.com
While patching,
During the download of dndclient.exe, right around 46%, it will fail with the following:
Unknown Error 0xffffffff80043012.
Restarted client couple times with no behavior change.
Any ideas anyone?
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— OzyMoronic Barbarian (INT Barb+Rog SK) — AirForged the last Firebender (BF Sorc 18 2 Pal) —
Spectacled Librarian with a BIG GIANT HUGE SWORD (INT Ftr+Wiz+Rog) — Koboldowar VetII Arty and Dog
I use 'em all the time, because they're gold seal and free. Summon the panther and owlbears in the wildy, let 'em move for a bit, and then park 'em in an attempt to increase spawns in KF a teeny bit. Or park 'em at a respawn point while I continue on. Not to mention my arti's dog or my druid's wolf. Sometimes I want a little bit of extra muscle, but I want 'em to stay out of a particular fight (going up against something with instakill, for instance, because I don't trust them to have DB). Sometimes I just want something handy to come grab my stone and follow me back to a shrine, just in case.
I'm more concerned with whether 1) AI customization is now persistent; and 2) if parked melee hires will actually defend a spot, or if they'll still try to do ranged (I'm guessing most melee, and certainly the gold-seal animals, don't have ranged).
Last edited by LrdSlvrhnd; 10-27-2014 at 04:55 PM.
"Ignorance killed the cat, sir; curiosity was framed."Tripoint, C.J. Cherryh
The release notes talk about fixes to the hirelings that clearly have not been effective, and I wonder if they were even tested before they where put in the release notes.
Panzermeyer - Huge Terry Brooks Shannara Fan
Main
Jelara Shannara - Dragonborn Caster/Intim/Tank Druid (TR XXI - Barb x3, Drd x3, FvS x3, Pal x3, Rgr x1, Rog x2, Sorc x3, Wiz x3 - EtR XXXI - Epic Completionist - ItR III - PDK x3)
Alts
DamsonRhee Shannara - PDK Swashbuckler Challenge Farmer
Eritria Shannara - Human Swashbuckler (TR VII - Ftr x3, Sorc x1, Wiz x3 EtR - Prim x1)
Kirisin Shannara - Sun Elf Enlightend Spirit Warlock Tank (TR XIV - Barb x1, Bard x1, Clc x3, Fvs x3, Sorc x3, Wiz x3 - EtR XII - Epic Completionist- ItR - MLE x3)
RueMeridian - Warforged Artificer (TR II - Arti x1, Wiz x1 - EtR II - Primal x1, Div x1)