#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
Currently MRR = PRR on all armor types (maybe some named armors have different values). Maybe for medium armor it should be MRR > PRR?
I mean for some fights with lots of spell dmg incoming (like in the end fight of Enter the Kobold) a heavy armor player would consider putting on medium armor instead.
Don't change light armor/robes though and Medium armor should still have more PRR than light armor ofc.
Loot Design, S/S/S system, TR Cache Button, The exact trap DCs in EE HH, A guide for DDO-ML, Unknown Heroes: 3rd place, Welcome to Orien: /joinchannel Titan
I'm fine with giving boosts to medium armor but please don't make it mandatory so people who play light or heavy armored ravagers aren't punished.
Actually what might be interesting is making the enhancement work almost in reverse of how mithral worked so a light armor barbarian would be considered to be wearing medium armor. Medium = Heavy, Robes/Outfits/Naked = Light
Like this Robes/Outfits -> Light -> Medium -> Heavy
Could have some cool synergies like for example a Dwarven OS Barbarian who wields a shield and Dwarven axe can take Dwarven fortress in medium armor instead of requiring heavy.
Originally Posted by Cordovan