Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
Degenerate Matter
To me it looks like the players are not the only ones underestmating the power of what seem to be small numbers.
But that's the point- they are neither the highest melee DPS nor can they keep up with casters or some ranged builds in anyway. And since buffs seem to be the way to go rather than nerfing what is actually overpowered the players (including myself) call for more DPS.
Either they don't add enough at first and we accuse them of being out of synch with how Live is and they end up adding higher numbers, or they start off with high numbers knowing it will be too much, and lower them based on player feedback and data.
They started over with low numbers and are now adding in high numbers, knowing full well more changes will be needed.
Why is buffing the way to go? I think it's more important to understand that.
It is also a glaring reflection of game mechanics and the mass amount of duping that allows casters and ranged characters to have superior DPS to melee classes. Thus the trinity is offset.
Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
Degenerate Matter
Biggest one I see is heavy armored barbarians that dress like fighters, but with a lot more DPS. This isn't a class OP problem though. I've done a 180 after coming to this realization.
Heh, cumulative power increase of a lot of smaller changes. You mean like variables and build flexibility that forum mathematicians won't include in their formulas?
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
I was being serious; he said staying alive is not a problem for current Barbs but he uses more heal amp than I have available to me, silver flame pots, and I saw DDO store heal pots on the hot bar too. Is that on a 3x completionist life? Should being in a defensive tree still require all these extra sources of heals? If he was in FB we may be able to say "well he is in an offensive tree so it's his fault", but I know Pally and Bards aren't using silver flame pots when they are in their offensive tree and still have better DPS. I don't even want to touch on needing to play a dwarf and use CON to damage as a means to say alive. There should be better synergy between Barbarians and their favored race, Half-Orc.
Many have already said it before, Barbs can only DPS, make them the clear DPS leader without question. Make Barbs able to stay alive while they DPS, not swing a couple times jump out, hop round chugging pots, un-rage, cast displacement and other buffs, and then try to get back to the fight before a little Bard has finished off all the baddies. The other top DPS classes have more options available to them besides DPS.
My DDO youtube channel: https://www.youtube.com/channel/UCd8...q8NOYTOTbzeVnw
Twitter: www.twitter.com/AxelAlexK
Twitch: www.twitch.tv/AxelAlexK
My DDO youtube channel: https://www.youtube.com/channel/UCd8...q8NOYTOTbzeVnw
Twitter: www.twitter.com/AxelAlexK
Twitch: www.twitch.tv/AxelAlexK
Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
Degenerate Matter
I always conflict with math when in game playing always proves otherwise. I've played paladin since the improvement and grouped with many of them from pugs to actual good players that I know. Paladins are about where they should be with dps and I have never come across one that appeared OP. People are barking up the wrong tree. Its Swashbucklers and to an extent with some builds, SWF, is OP. I'm more concerned with barbs being King of the Hill over Swashbucklers than paladins.
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
It is a defensive tree for Barbarians. It should in no way be on the same level as a Paladin or Fighter defensive tree. What is the point in having seperate classes if they all, more or less, have the same abilities?
Also you don't need to be a dwarf and use CON for damage to stay alive...he just chose that route to play.
Half Orc does have synergy with Barbarian....
So, what it sounds like you are saying, is that you want your barbarian to be like a bard...then play a bard.
Also, to the people talking about heavy plate. Look at what heavy plate they are wearing, and try to understand why someone would want to wear that. then you will see the issues...
Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
Degenerate Matter
As someone who has played a pure capped Paladin, from my game experience and those of my friends who also play similar Paladin builds, it is a unanimous decision that they are OP and lead the melee DPS charts. All THF builds of different races.
For reference these same people have played Swashbucklers, Centered Kensai, Monkchers, Shiradi, etc. all the OP FotM builds. Paladin is an upgraded version of the Centered Kensai in everyway.
Last edited by Takllin; 11-12-2014 at 01:51 PM.
Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
Degenerate Matter
Your experiences are different from mine. Im not seeing Paladins practically soloing EE content in a 6 man group like I do with Swashbucklers. I even grouped once with a SWF pure fighter in EE Madstone that was doing almost all of the work. It was amazing to watch as the rest of us pretty much were just following along.
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
Nevermind, not wasting my time anymore. Worthless cause.
Last edited by Takllin; 11-12-2014 at 02:20 PM.
Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
Degenerate Matter
I will be perfectly honest as someone whos playing a barb in ee currently with those changes on a character that tbh is a bit over the top with plifes gear and tomes.
I tried fr bereserker and occult.
Benefit of occult is the fun you have when you are in ee adq and see those casters knock themselfs while they are unable to dance you.
Benefit of berserker is a bit slightly more dps, a useless capstone and way more need to be careful about cc, which includes having finger rdy on pin or using ioun/ee jeweled etc.
What i felt in both barb trees, being con based of course and with maxed hp/prr lifes is that i dont lack survival.
I really dont, i have enough survival to handle most ees and i can survive on silver fl pots alone.
(even if i pulled orange alert, red is a bit hard and i tend to use silver flame and store pots)
Its not cheap on the long run, and its worse off then others, but i dont mind the lack of proper cheap selfhealing but i mind the dps.
For me barb should be a top of the top dps that is crushing his foes, not someone who cant land the killing blow with sorcs pales centerd junk bards or palies in party.
I have a hard time landing killing blows with 10 stacks of blitz.
I mean i might be a horribad player who doesnt know how to land that killing blow, but barb currently just lacks dps for my
taste.
Survival could stay the same, but dps needs a boost, above all others.
A wolf, a bard, a paladin.
Its sad as someone who plays from 2009 to see those outdps a fullybetterthenthemgeared barb.
I want those times where a esos barb was king back!!
And a dual kopesh rogue can be a temporary king for a while til he died of unneeded aggro
I mean its not promoting playstyle i play since i will tr out of barb tonight.
ITs for the sake of people who love that class.
I personally was always a monk player and i was ok with it that my only tool back in the day was stuning fist and tod.
What they did to monks with encha revamp, then bards, then palies is a bit silly.
Last edited by Blackheartox; 11-12-2014 at 02:28 PM.