I might agree that the increase in dps is not enough. That doesn't mean it's not in the right direction. To fix that, i would prefer they add a little more melee power, rather than reverting it to the original ideas. Ideally, the increase to dps would be proportional to the decrease in survivability.
The way to make barbarian appealing to somebody as opposed to being a bard or paladin isn't to make the barbs more like them, but still inferior. The barbs need to be distinguished in some way, and i would be disappointed if they were distinguished by their high survivability. Barbs should have the option of exceeding the dps output of paladins or bards. Without that, it can never be anything but a flavor choice to play a barb.
When i played my barbarian, i was mostly ravager to get to the critical rage enhancement, but also had enough points in berserker to get death frenzy. I will say that, on live, right now, the berserker enhancements are vastly better than the ones in ravager. Main reason for that is that when i hit epics, i actually removed the cruel cut attack from my hotbar, despite having to spend all those ap on it. It wasn't worth working into the attack rotation at that point.