ugh, typo, sorry it was verry late
so 400 damage, add 200 melee power (not too hard to hit) = 800damage
so 400 damage, add 400 melee power =1600 damage?
indeed kinda meh definitly not helping much when chipping away EE mob hitpoints
so more base dps is needed to begin with, not some 5% chance of doing a minescule amount of damage
how about adding 0,5 str mod to 2hf at the lv 12 and 18 core enh
brings them back in line with swf but in barbarian style, big hits, slower attack speed
another points is, how to stay alive long enough to deliver the punch.
how about changing the dr/- into prr and mrr
to represent their harsh living conditions.
4 prr and mrr for each point of dr, ending up with 28 prr and mrr, closing the gap between barbarians and fighters/paladins
ensuring they will stay in the fight long enough to actualy delivering dps instead of having them hop around the battlefield drinking pots that hamper dps and their ability to survive in the first place.
this will add more then heal amp does. releying on 2 hour waits for a healer*1, pots that hurt you*2 and bend over backwards for self healing*3 is not a good idea.
*1 a real healer that is played as one instead of a blade barier/implosion spammer or a gimped tr life.
*2 silver flame pots take to much space, costs to much to get (favor and plat, yeah it's easy for tr's, not for newbies) and hurt yourself in movement speed and stats, no other class has or needs this.
*3 twisting in cocoon, being in divine crusader, stopping rage for scrolls, or multiclassing cleric/bard/sorc etc for healing is downright silly, what i expect out of a lv 20 frenzied berzer barbarian is a killing machine that can kill stuff before it kills him.
That means he needs dps and enough survivability to go in a random EE quest and get through there as easy/hard as a heroic elite quest (all at propper level ofc)
The apeal of having a wel build/geared/played dps barb(with a hire) in heroics is gone in epics that needs to return.
adding hitpoints and heal amp allone doesn't cut it
barbs need a way to live through a fight, they lack defences for EE
barbs need more dps then a 5% chance of adding 800-1600 damage, a mob gets more pain out of a paper cut then that.
please sev, create a capped frenzied berzer barb, gear him, slap on whatever pastlive you want and go solo goes up on EE, see where the barb goes wrong there. then evaluate these changes proposed here.
i like your work so far, but the fb need a lot more work
keep up the good work!