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  1. #1
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    Default Increase Trap the Soul spell's HD

    Hi,

    I have one small suggestion:
    Please increase the HD of the Trap the Soul spell to 40 to make it more useful in higher level Epic content.
    The cost can also be increased to accommodate the new HD.

    Thanks

  2. #2
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    Quote Originally Posted by mp1 View Post
    Hi,

    I have one small suggestion:
    Please increase the HD of the Trap the Soul spell to 40 to make it more useful in higher level Epic content.
    The cost can also be increased to accommodate the new HD.

    Thanks
    I would like this very much. Can be a pretty good spell since it requires a will save. I don't think there is a way of knowing a creatures HD but as I recall this spell can't target a high enough HD for it to be useful.

  3. #3
    The Hatchery Enoach's Avatar
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    The spells current limit is 30 HD. The problem is that most High End quests on EH+ the lowest CR is in the 40s

    I would propose a change to allow up to 60HD changing the spell as follows

    20 Hit Die - Uses Khyber Dragonshard Fragments
    30 Hit Die - Uses Khyber Dragonshard Tiny
    40 Hit Die - Uses Khyber Dragonshard Small
    50 Hit Die - Uses Khyber Dragonshard Average
    60 Hit Die - Uses Khyber Dragonshard Large - New combine of 2 Average = 1 Large

    While this spells is powerful it cannot be used on Red/Purple named Bosses and the use of Fragments for the 20 Hit Die will make this spell more useful at Lower Levels and maintain it as a strong utility spell at higher levels.

  4. #4
    Community Member Arkai's Avatar
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    Yes, please, improve this spell.

    Also, we need an option to crunch ingredients faster, just like the system you implemented with Cannith Crafting, please.

  5. #5
    Community Member Basura_Grande's Avatar
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    Please do so, have the material component be an Astral Shard

  6. #6
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    I have never used Trap the Soul except to farm Earth Elemental souls for Adamantine Ritual. The HD limit and whole set of different components are really limiting.

    Does anyone know if Omnispell STONE (not Dust, I know) works as an ingredient for Trap the Soul?
    Quote Originally Posted by ProducerRowan View Post
    Our final update of 2014 will extend the level cap to 30, which is intended to be DDO’s “permanent” level cap

  7. #7
    Community Member Basura_Grande's Avatar
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    Quote Originally Posted by SirValentine View Post

    Does anyone know if Omnispell STONE (not Dust, I know) works as an ingredient for Trap the Soul?
    Stone does, but still have that insanely low 30 CR limit.

  8. #8
    Community Member Fanaval's Avatar
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    Three years has passed and still we are waiting for a useful trap the soul in epic content.

    Please remove upper limit to HD for the most powerful version of trap the soul.
    Fanaval Turinaur of Orien

    Reaper Trees Completionist; Racial Completionist; Quadruple Epic Completionist; Triple Heroic Completionist.

  9. #9
    FreeDeeOh PsychoBlonde's Avatar
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    Yeah, there shouldn't be HD limits on spells in the game any more--at all. Even in PnP it was silly and pointless. In this game it just gets absurd. Oh, I got this spell! Aaand within 2 levels it's not working on the mobs any more. :P
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  10. #10
    Community Member JoyfulEagle's Avatar
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    Quote Originally Posted by Arkai View Post
    Also, we need an option to crunch ingredients faster, just like the system you implemented with Cannith Crafting, please.
    VERY true. I crunched for over an hour a couple weeks ago to get dragonshards combined (mostly Siberys, but also Khyber). It was painful.

  11. #11
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    Currently this spell is only good for canith crafting. It really needs an update.

  12. #12
    Community Member Chacka_DDO's Avatar
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    1. The spell should work at any level there different ways to balance it. A Higher cost of the needed ingredients, SP, cool down etc.
    2. The spell description clearly tells it is NOT a death spell (even if it effectively works like an instant kill) and therefore it should work on everything that has a soul to trap and YES this includes death warded champions and reapers. If you think that's to powerful then increase the cool down or something. But make it not work like it should is not an option!
    3. for the soul stones. I see no reason why a strong soul is not usable in a recipe that demands only a "normal" soul stone. There is no use for the weak and strong versions of soul stones at all (as far as I know) so introduce a use for them or just simple make all soul stones "normal" if your not planing to introduce any use for the strong and weak versions.

  13. #13
    Hero JOTMON's Avatar
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    Quote Originally Posted by mp1 View Post
    Hi,

    I have one small suggestion:
    Please increase the HD of the Trap the Soul spell to 40 to make it more useful in higher level Epic content.
    The cost can also be increased to accommodate the new HD.

    Thanks
    Trap the Soul needs a serious revamp, it is a worthless spell beyond heroics.

    There have been lots of thread requests over the years..
    Players have been asking for a revamp on it for years...
    all met with silence.

    Here's a thread from 2010..
    https://www.ddo.com/forums/showthrea...pell-revisited



    Its a DC based spell either you have the DC's to land it or you don't.
    The weapon proc of trap the soul doesn't have a level limitation or gem requirement.

    1. Remove the HD limitation all together
    2. Standardize the soul gems to a singular component.. the sizes are pointless.
    3. Modify so deathward blocks the effect like they did with Hurl.. no point pretending it isn't a insta-death spell. the mob doesnt keep fighting after having its soul ripped out..
    4. Put the souls in inventory of the caster, and if they have one, in their soul bag.
    5. more uses for trapped souls.. crafting, summons like the spells, buffs for other summons, convert them into resist pots, whatever,.. more stuff to uses these trapped energies..
    Last edited by JOTMON; 09-13-2017 at 10:37 AM.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  14. #14
    Hero JOTMON's Avatar
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    Quote Originally Posted by JoyfulEagle View Post
    VERY true. I crunched for over an hour a couple weeks ago to get dragonshards combined (mostly Siberys, but also Khyber). It was painful.

    They don't even need to mess with the alter.. setup a trade NPC to trade shards for different ones..
    we can trade epic fragments into tokens in the twelve.. why not shards..

    https://www.ddo.com/forums/showthrea...rade-interface

    Quote Originally Posted by JOTMON View Post
    Crunching Khyber and Siberys dragonshards at the Stone of Change is a pain in the [expletive]


    1. Any time a stack of items is exhausted, the Stone of Change stops working forcing players to close and re-opening the UI.
    2. Interface wont handle full inventory stacks.
    3. Interface has a slow crunch animation. come on... have you tried to make a flawless Siberys dragonshards from scratch.. its a million fragments..
    and interface screws up after depleting stack so every 10 clicks requiring reopening interface... 100 re-openings of interface...
    so after 1,000+ clicks @ approx. 6 seconds/click or about 3 hours. I have 1 flawless Siberys Shard.

    Is it beyond reason to ask for an NPC trader with the new trade interface
    (like the Cannith essence trader they made to convert old essences into new ones) standing next to the stone of change that only trades Khyber and Siberys dragonshards for upgraded ones and can handle full stacks...


    we have seen evasive reasons from dev's about all kinds of old crafting recipes remaining in the Stone of change that apparently cause all kinds of programming issues..
    but who cares... they are old outdated recipes that sidestep the problem of the Khyber and Siberys dragonshards which are the issue at hand.
    They can leave that list of old recipes on old stone of change as is.. no screwing around with that old programming required..

    New NPC vendor setup from the template of the Cannith essence trader that just deals in Khyber and Siberys dragonshard conversions...
    just a simple steam-lined interface to quickly convert the various tiers of dragonshards.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  15. #15
    Community Member MIvan's Avatar
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    Angry

    Asked: usefullness
    Got: unjust nerf

    Quote Originally Posted by Update 34 Release Notes
    Death effects, including the Warlock Feat Hurl Through Hell and the spell Trap the Soul, are now properly blocked by death wards.
    Quote Originally Posted by Spell description
    Although this essentially 'kills' the target, it is not a Death effect

  16. #16
    Hero JOTMON's Avatar
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    There does appear to be a lack of interest from dev's to expand the usefulness and variety of spells.


    ~distinct lack of variety of useful spells
    why bother being a wizard when there is no reason to swap spells at various stages throughput the quest.
    casters rarely (if ever) swap out spells.

    ~No useful boss debuff spells.
    the existing spells have been blocked/neutered over the years to eventually make them all near(if not fully) worthless against bosses.

    ~only 2 DC based illusion spells out of a school that only has 7 selectable spells
    http://ddowiki.com/page/Illusion

    ~no evolution of Higher level spells let alone Epic levels..

    ~They finally updated teleport and greater teleport.. thanks btw… but no gate or interplanar travel spells.. we have had other realms for a while now....

    ~Scrolls/wands have not been updated since game level 12. ..
    we have had a few class specific ones added(artificer).. but nothing updated...
    goes hand in hand with UMD scaling as well...

    ~FR doesn't even have scroll vendors.. and its starting point is level 15.. wheres the FR Portable hole?

    ~Trap the spell is capped at CR30 which means it cant attain the HD of epic mobs regardless of the DC required to land the spell..
    Turning this spell into worthlessness as players head into epic levels..
    Dev's know it doesn't work..
    they have even built weapons with trap the soul proc's that dont require soul gems well after this spell fell into worthlessness
    Then..Last year nurfed/neutered the spell even further by modifying deathblock to block the effect of this spell.. making it worse for heroic levels and still ignored its inability to be used in epics.



    Dev's don't care enough to fix/update spells.. they appear to be content leaving fewer useful spells in the spell choices lists/books for casters to utilize..
    I am not talking just Trap the Soul.. CC, buffs, boss debuffs, cures… all of them need revamped scaling and usefulness.


    A casters power is the spells and building the spell arsenal to support the group from their niche of the party makeup.

    We have had no words from Devs that spells are even on the drawing board of revamps.. just the uncomfortable silence..
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  17. #17
    2014 DDO Players Council
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    Quote Originally Posted by JOTMON View Post
    ~FR doesn't even have scroll vendors.. and its starting point is level 15.. wheres the FR Portable hole?
    This one is really annoying, and weird. Isn't, by the lore, Eveningstar supposed to be a frequent stop for adventurers? Why nobody selling some of these basic adventuring supplies?
    Quote Originally Posted by ProducerRowan View Post
    Our final update of 2014 will extend the level cap to 30, which is intended to be DDO’s “permanent” level cap

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