Hi,
I have one small suggestion:
Please increase the HD of the Trap the Soul spell to 40 to make it more useful in higher level Epic content.
The cost can also be increased to accommodate the new HD.
Thanks
Hi,
I have one small suggestion:
Please increase the HD of the Trap the Soul spell to 40 to make it more useful in higher level Epic content.
The cost can also be increased to accommodate the new HD.
Thanks
The spells current limit is 30 HD. The problem is that most High End quests on EH+ the lowest CR is in the 40s
I would propose a change to allow up to 60HD changing the spell as follows
20 Hit Die - Uses Khyber Dragonshard Fragments
30 Hit Die - Uses Khyber Dragonshard Tiny
40 Hit Die - Uses Khyber Dragonshard Small
50 Hit Die - Uses Khyber Dragonshard Average
60 Hit Die - Uses Khyber Dragonshard Large - New combine of 2 Average = 1 Large
While this spells is powerful it cannot be used on Red/Purple named Bosses and the use of Fragments for the 20 Hit Die will make this spell more useful at Lower Levels and maintain it as a strong utility spell at higher levels.
Yes, please, improve this spell.
Also, we need an option to crunch ingredients faster, just like the system you implemented with Cannith Crafting, please.
Please do so, have the material component be an Astral Shard
Three years has passed and still we are waiting for a useful trap the soul in epic content.
Please remove upper limit to HD for the most powerful version of trap the soul.
Fanaval Turinaur of Orien
Reaper Trees Completionist; Racial Completionist; Quadruple Epic Completionist; Triple Heroic Completionist.
Yeah, there shouldn't be HD limits on spells in the game any more--at all. Even in PnP it was silly and pointless. In this game it just gets absurd. Oh, I got this spell! Aaand within 2 levels it's not working on the mobs any more. :P
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Currently this spell is only good for canith crafting. It really needs an update.
1. The spell should work at any level there different ways to balance it. A Higher cost of the needed ingredients, SP, cool down etc.
2. The spell description clearly tells it is NOT a death spell (even if it effectively works like an instant kill) and therefore it should work on everything that has a soul to trap and YES this includes death warded champions and reapers. If you think that's to powerful then increase the cool down or something. But make it not work like it should is not an option!
3. for the soul stones. I see no reason why a strong soul is not usable in a recipe that demands only a "normal" soul stone. There is no use for the weak and strong versions of soul stones at all (as far as I know) so introduce a use for them or just simple make all soul stones "normal" if your not planing to introduce any use for the strong and weak versions.
Trap the Soul needs a serious revamp, it is a worthless spell beyond heroics.
There have been lots of thread requests over the years..
Players have been asking for a revamp on it for years...
all met with silence.
Here's a thread from 2010..
https://www.ddo.com/forums/showthrea...pell-revisited
Its a DC based spell either you have the DC's to land it or you don't.
The weapon proc of trap the soul doesn't have a level limitation or gem requirement.
1. Remove the HD limitation all together
2. Standardize the soul gems to a singular component.. the sizes are pointless.
3. Modify so deathward blocks the effect like they did with Hurl.. no point pretending it isn't a insta-death spell. the mob doesnt keep fighting after having its soul ripped out..
4. Put the souls in inventory of the caster, and if they have one, in their soul bag.
5. more uses for trapped souls.. crafting, summons like the spells, buffs for other summons, convert them into resist pots, whatever,.. more stuff to uses these trapped energies..
Last edited by JOTMON; 09-13-2017 at 10:37 AM.
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
They don't even need to mess with the alter.. setup a trade NPC to trade shards for different ones..
we can trade epic fragments into tokens in the twelve.. why not shards..
https://www.ddo.com/forums/showthrea...rade-interface
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
Asked: usefullness
Got: unjust nerf
Originally Posted by Update 34 Release NotesOriginally Posted by Spell description
There does appear to be a lack of interest from dev's to expand the usefulness and variety of spells.
~distinct lack of variety of useful spells
why bother being a wizard when there is no reason to swap spells at various stages throughput the quest.
casters rarely (if ever) swap out spells.
~No useful boss debuff spells.
the existing spells have been blocked/neutered over the years to eventually make them all near(if not fully) worthless against bosses.
~only 2 DC based illusion spells out of a school that only has 7 selectable spells
http://ddowiki.com/page/Illusion
~no evolution of Higher level spells let alone Epic levels..
~They finally updated teleport and greater teleport.. thanks btw… but no gate or interplanar travel spells.. we have had other realms for a while now....
~Scrolls/wands have not been updated since game level 12. ..
we have had a few class specific ones added(artificer).. but nothing updated...
goes hand in hand with UMD scaling as well...
~FR doesn't even have scroll vendors.. and its starting point is level 15.. wheres the FR Portable hole?
~Trap the spell is capped at CR30 which means it cant attain the HD of epic mobs regardless of the DC required to land the spell..
Turning this spell into worthlessness as players head into epic levels..
Dev's know it doesn't work..
they have even built weapons with trap the soul proc's that dont require soul gems well after this spell fell into worthlessness
Then..Last year nurfed/neutered the spell even further by modifying deathblock to block the effect of this spell.. making it worse for heroic levels and still ignored its inability to be used in epics.
Dev's don't care enough to fix/update spells.. they appear to be content leaving fewer useful spells in the spell choices lists/books for casters to utilize..
I am not talking just Trap the Soul.. CC, buffs, boss debuffs, cures… all of them need revamped scaling and usefulness.
A casters power is the spells and building the spell arsenal to support the group from their niche of the party makeup.
We have had no words from Devs that spells are even on the drawing board of revamps.. just the uncomfortable silence..
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)