Results 1 to 10 of 10
  1. #1
    The Mad Multiclasser Failedlegend's Avatar
    Join Date
    May 2009
    Posts
    0

    Default Crit bonuses, what stacks???

    Basically I'm looking at the following

    Improved critical:This feat doubles the threat range of a weapon type
    GM of Earth: The critical multiplier of all weapons you use is increased by 1 on rolls of a natural 19 or 20
    Overwhelming Critical: When rolling a 19 or 20 on an attack with any weapons used by the character, your critical damage multiplier is increased by +1
    Henshin Staff Specialization: You gain a +1 Competence bonus to Critical Damage Multiplier and Threat Range with quarterstaves.
    Celestial Champion : +1 Critical Threat Range with all weapons
    Rogue Sly Flourish: Melee Attack: Deals +0.5/+1/+1.5[W] damage with +1/+2/+3 critical threat range

    Way of the Elegant Crane: Generate 1 additional Ki on critical hits. (2 @ 6, 3 @ 9, 4@15)

    So if my math is correct for a Q-staff wielding monk that has all the above he would have a base crit range of 17-20/x4 and 19-20/x5 generating 1-4 additionally ki on every crit? (14-20/x3 when using sly flrouish)

    Math

    Base 20/x2
    + IC = 19-20/x2
    +GM of Earth = 19-20/x3
    +OC = 19-20/x4
    +HSS = 19-20/x5 & 18/x4
    +CC = 19-20/x5 & 17-18/x4
    +RSF = 19-20/x5 & 14-18/x4

    +1-4 on attack roll of 14-20 (/2 = 7-10 = 30% chance to generate ki when using Sly flourish)

    Also did I miss any crit theat/multipliers that a Monk14/Rogue3/Sorc3 Q-staff user would have access to
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  2. #2
    Hero
    2015 DDO Players Council
    Krelar's Avatar
    Join Date
    Sep 2009
    Posts
    924

    Default

    Celestial Champion is actually applied to weapons before improved critical so it is effectively +2 to critical range as long as you have the feat. (I don't know if this is true of any of the other abilities)

  3. #3
    Community Member
    Join Date
    Oct 2009
    Posts
    6,035

  4. 10-20-2014, 10:23 AM

    Reason
    double post

  5. #4
    The Mad Multiclasser Failedlegend's Avatar
    Join Date
    May 2009
    Posts
    0

    Default

    Quote Originally Posted by cru121 View Post
    Hm....

    IC: Bludgeoning = Stacks with everything except keen/impact
    Henshin Staff Specialization = Competence bonus
    Celestial Champion = Sacred Bonus
    Rogue Sly Flourish = Active attack which apparently stacks with everything (presumably typed "active")


    GM of Earth & Overwhelming Critical are unfortunately unlisted

    Quote Originally Posted by Krelar View Post
    Celestial Champion is actually applied to weapons before improved critical so it is effectively +2 to critical range as long as you have the feat. (I don't know if this is true of any of the other abilities)
    I SO wish Lama was up right now so I could just test these abilities out myself but **** Celestial champion just got even better
    Last edited by Failedlegend; 10-20-2014 at 10:33 AM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  6. #5
    Community Member
    Join Date
    Oct 2009
    Posts
    6,035

    Default

    all effects that increase your crit modifier on 19-20 stack

  7. #6
    The Mad Multiclasser Failedlegend's Avatar
    Join Date
    May 2009
    Posts
    0

    Default

    Quote Originally Posted by cru121 View Post
    all effects that increase your crit modifier on 19-20 stack
    How would this all interact with Sireth's 18-20 base threat range?

    Like this?

    Base 18-20/x2
    +IC = 17-20/x2
    +GM of Earth = 17-20/x3
    +OC = 17-20/x4
    +HSS = 19-20/x5 & 16-18/x4
    +CC = 19-20/x5 & 15-18/x4
    +RSF = 19-20/x5 & 12-18/x4
    Last edited by Failedlegend; 10-20-2014 at 10:48 AM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  8. #7
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    19,465

    Default

    Quote Originally Posted by Failedlegend View Post
    +GM of Earth = 17-20/x3
    +OC = 17-20/x4
    The +1 19-20 crit multiplier bonuses are always only on 19-20. So this would be 17-18 x2 19-20 x4.

    Effectively you can have up to 3 such bonuses: one from Overwhelming Crit, one from either Earth stance or barb enh (Focused Wrath or Bond of Retribution), and one from T6 ED abilities (Headman's Chop in LD or Nature's Fury in PA). These will stack with any competence bonus to crit multiplier you have too.

    ETA: so for Sireth:
    18-20 x2 base
    17-20 x3 Staff Spec
    16-20 x3 Celestial Champion
    11-20 x3 IC:Blunt
    11-18 x3 19-20 x4 Overwhelming Crit
    11-18 x3 19-20 x5 Master/GM Earth stance

    Anyone see an error in my numbers?

    ETA 2: I don't know if Sly Flourish's +3 crit range is applied before or after Imp Crit; I also don't know what if anything it stacks with.
    Last edited by unbongwah; 10-20-2014 at 11:19 AM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  9. #8
    Hero
    2015 DDO Players Council
    Krelar's Avatar
    Join Date
    Sep 2009
    Posts
    924

    Default

    Quote Originally Posted by Failedlegend View Post
    How would this all interact with Sireth's 18-20 base threat range?

    Like this?

    Base 18-20/x2
    +IC = 17-20/x2
    +GM of Earth = 17-20/x3
    +OC = 17-20/x4
    +HSS = 19-20/x5 & 16-18/x4
    +CC = 19-20/x5 & 15-18/x4
    +RSF = 19-20/x5 & 12-18/x4
    IC doubles your critical range so 18-20 would become 15-20 which would then become 13-20 with CC. Then either 12-20 or 11-20 depending on if HSS applies before or after IC.

  10. #9
    Community Member Erofen's Avatar
    Join Date
    Dec 2011
    Posts
    675

    Default

    Quote Originally Posted by Failedlegend View Post
    How would this all interact with Sireth's 18-20 base threat range?

    Like this:

    Base 18-20/x2
    +IC = 15-20/x2
    +GM of Earth = 19-20/x3
    +OC = 19-20/x4 & 15-20/x3
    +HSS = 19-20/x5 & 13-18/x4
    +CC = 19-20/x5 & 11-18/x4
    +RSF = 19-20/x5 & 5-18/x4
    Pretty sure this is how it works.
    Orien: ~Erofen (30 Assassin Rogue) ~Erofenlock (30 EB Warlock) ~Erofenmonk (30 Light Monk) ~Erofentrap (30 Roguerficer (1st TR/Legend Build ever)) ~Erofenbarb (30 Barb) ~Erofenbless (30 FvS Chest Blesser) ~Erofenthree (30 Bard Dualbox) ~Erofenten (30 Barb Triplebox)
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'? Kex! Stop It! O.o

  11. #10
    Community Member Erofen's Avatar
    Join Date
    Dec 2011
    Posts
    675

    Default

    Afaik IC doubles all, but does not stack with keen.
    Orien: ~Erofen (30 Assassin Rogue) ~Erofenlock (30 EB Warlock) ~Erofenmonk (30 Light Monk) ~Erofentrap (30 Roguerficer (1st TR/Legend Build ever)) ~Erofenbarb (30 Barb) ~Erofenbless (30 FvS Chest Blesser) ~Erofenthree (30 Bard Dualbox) ~Erofenten (30 Barb Triplebox)
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'? Kex! Stop It! O.o

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload