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  1. #21
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    Quote Originally Posted by XBuX View Post
    I know the title is controversial, but it summarizes my feelings.

    I am not saying it is weak, but for a caster it is rather uninteresting from an active combat gameplay standpoint.

    Aside from hack and slash, the melee playstyle is rather limited. The reason, of course, is that it is weak.
    I feel the complete opposite.

    I always found playing casters boring which is why I usually go melee. If playing a nuker - you pick your handful of best spells that you use the vast majority of the time, put them on a hotbar and mash away. Position doesn't matter much. Playing a shirardi sorc is about as boring as it gets - mash 3 magic missle spells...repeat x 1,000,000.

    Now playing a DC caster/CC caster is different, I'd agree with you there. I have a DC wizard which I enjoy a lot.

    As a melee there's lots to consider. Your positioning so you fully take advantage of cleaves. Then there's finishing moves, tactics, ED abilities and the art of twitching. Also jumping/dodging matters a lot more since you're always up in the mobs faces. Generally you take much more damage so you have to pay attention to your defense and healthbar a lot more - and unless you're a bladeforged true melees don't have a "fill up my hp bar now" button so that's another reason you have to pay more attention to your healthbar.
    Last edited by axel15810; 10-19-2014 at 06:31 PM.

  2. #22
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    Then play a caster and leave our melee alone.

    A little snark, no vitriol.
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  3. #23
    Community Member cdemeritt's Avatar
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    I play all types of characters, but tend to gravitate towards casters... most people have a preferred player type ( Caster/ Melee/ Divine/ Sneak/ other) and often don't find other styles all that much fun. So if you find melee boring, Don't play one. Nothing wrong in that. Play what you like.
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  4. #24
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    Quote Originally Posted by cdemeritt View Post
    I play all types of characters, but tend to gravitate towards casters... most people have a preferred player type ( Caster/ Melee/ Divine/ Sneak/ other) and often don't find other styles all that much fun. So if you find melee boring, Don't play one. Nothing wrong in that. Play what you like.
    If he finds melee so boring, how is he going to get his off destinies and epic past lives all finished?

    The only solution is running sub-optimal and farming xp in EH chains. No wonder the OP is complaining.

  5. #25
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    Melee-tactics differ from stay-away-and-nuke-the-room tactic. I find it more challenging with a fighter. And Monk is full-time-Action
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  6. #26
    The Hatchery zwiebelring's Avatar
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    Quote Originally Posted by XBuX View Post
    I know the title is controversial, but it summarizes my feelings.

    I am not saying it is weak, but for a caster it is rather uninteresting from an active combat gameplay standpoint.
    I agree completely. The gameplay of melees in DDOis not very well thought out, if you look at all the new special attacks. The gameplay evolved into mobile and versatile melee combatants. This is a development encouraged and demanded from the community, though.*Why would you need a healer?* *Why didn't you skill UMD?* etc. pp. So, there are 2 choices:

    1. you stick with the role models and need a dedicated healer for your melee toon, but this is hard these days. More easily in static or guild groups, I guess.

    2. you change to be a generalist and live with loss in your dps and have a longterm plan fpr your playstyle. This probably needs you get several past life feats and dedicated gearing.

    Quote Originally Posted by XBuX View Post
    The reason, of course, is that it is weak.
    I don't agree. Give DDO melees the same gameplay like Kratos, Tomb Raider or actually any other action adventure hero, who is converted for gamepad control and melees will be fun to play. Right now, they aren't weak, but they are tough to control. So, you have to think about how you want to play the melee. Like a pro with piano skills on your keyboard or for a more casual approach but then you have to cut down on special attacks for your hotbars. if they made it possible to tumble in a diagonal pattern instead of only 90 degree angles, melees could get another nice niche and gameplay approach, but right now, tumbling is difficult and useless with its restrictions.

    Else, your *cuz it's weak* statement contradicts the first paragraph I quoted. Either it is weak, or it isn't. While this might be a subjective impression, you should choose clearly ;P.
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  7. #27
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    Quote Originally Posted by XBuX View Post
    Sweeeet!

  8. #28
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    Oh yeah if you play fighter and burn all feats on passive feats and maybe toughness so you can autoattack watching movie ... then yes your meelee is boring.
    But today some meelee builds can have more buttons to smash than wizard have and alot more than shiradi sorcerer have.
    Of course they are still holding left mouse button for autoattacks .. but how is autoattack different from spamming missiles in shiradi ?
    Next nice thigie about meelee is they multiclass supereasy compared to casters so if you want more buttons to smash just multiclass into some button smashing class. While meelee can easily multiclass 5 lvls or more into wizzard/sorcccerer and even can get some cool boosts from doing it. Caster splitting more than 2 lvls is pretty mutch broken.
    And if you ask me what is boring ... boring is making new caster toon and have only 3-4 builds pure, 18/2, maybe 16/2/2 (basically forced to be shiradi in epics), dont know about mutch else.
    If you doing meelee toon there is like bazilion possible builds.

  9. #29
    Community Member Forzah's Avatar
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    Quote Originally Posted by Singular View Post
    If he finds melee so boring, how is he going to get his off destinies and epic past lives all finished?

    The only solution is running sub-optimal and farming xp in EH chains. No wonder the OP is complaining.
    This holds for any class in any off destiny.

  10. #30
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    Quote Originally Posted by Forzah View Post
    This holds for any class in any off destiny.
    Yes. Yup. Ok. Yes. So, running in off destinies sucks. Totally agree.

  11. #31
    Community Member zichant's Avatar
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    I would personally find a pure fighter or pure barbarian to be boring to play. However, I do enjoy pure monk. I also have several other melee characters that are multiclassed and they are not boring to play at ALL. (13 rogue, 6 monk, 1 druid. Staff build.. and a 10 rogue, 9 bard, 1 wiz. Swashbuckler).

    If you really think melee is boring, OB, perhaps you haven't tried builds other than a vanilla pure barb/fighter. And if you try multiclassing and STILL find it boring, you might be doing it wrong, or it might just not be for you. Some people find casters boring and some find melee boring.. some people like bananas and other prefer apples. I think we learned this back in grade primary when we were 5. Maybe you missed that day?
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  12. #32
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    Quote Originally Posted by zichant View Post
    Some people find casters boring and some find melee boring.. some people like bananas and other prefer apples. I think we learned this back in grade primary when we were 5. Maybe you missed that day?
    And maybe you missed the point of the OP. Please read it again and carefully. It's been there for a few hours now and yet people seem to ignore it even tho it is in a nice blue colour. Do people still read OP or they just make their replies out of the air based on other replies typed in the thread?

  13. #33
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    Quote Originally Posted by XBuX View Post
    And maybe you missed the point of the OP. Please read it again and carefully. It's been there for a few hours now and yet people seem to ignore it even tho it is in a nice blue colour. Do people still read OP or they just make their replies out of the air based on other replies typed in the thread?
    They missed the snarcasm.

  14. #34
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    Well I find casters boring and unfun


    Beware the Sleepeater

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