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  1. #281
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    Quote Originally Posted by Krelar View Post
    The paladin past life is double but the description was not changed.

    I currently have 170 healing amp on my bard mix.

    100 from equipment (60 item and 40 item)
    20 from Divine Crusader
    20 from Ship buff.

    The only place the additional 30 could be coming from is my 3 paladin past lives.

    Also the monk not being changed is is already listed as a bug.
    Hopefully they fix soon then.

  2. #282
    Community Member Cruxader's Avatar
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    Dec 2014
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    Quote Originally Posted by Scrabbler View Post
    What substantial nerf do you refer to?.


    The U23 design was terrible and not anywhere close to balanced.
    The U24 design is... also massively unbalanced, because it is barely any different.
    Actually, the U23 Holy Sword design made Pallys on par with Barbs, Fighters and other melees in Legendary Dreadnought for the first time in many years (btw as you know LD also got a massive game changing dose of steroids in U24- itself throwing of the balance again), then to add insult to injury they remove the +1W and also simultaneous nerfing of the holy Sword enhancement bonus, being nearly eliminated from +2 to a meager +1.), while at the same time putting master's blitz on complete steroids basically forcing all melees to run in LD (even if you are a Pally that would prefer to stay in Divine sphere to honor their role play...) Holy Sword in U23 was designed for the acknowledged reason that pally's were too weak melee without it, so then why nerf it back down? Its not like Holy Sword somehow made all other melees irrelevant, rather just made Pallys competitive, on par with other melee classes, so who not leave it alone?

    Also why amp up master's blitz to 3 stacks at the same time and force all melees out of divine destinies?
    Melees were finally well balanced as of U23 thanks to Holy Sword, now with that getting nerfed and forcing all melees out of divine destiny spheres and into LD, that game (yet again) sucks for Pallys. Let Pallys be Pallys and allow them to do competitive DPS while staying in Divine destinies instead of forcing them into cookie cutter LD clones, and let them be on par with Barbs and Fighters as melees for DPS - that was the entire intention of Holy Sword in U23- which it rightly achieved, so why mess that all up in U24 and banish Pally's into 2nd tier melee DPS toons for many years yet again?
    Last edited by Pally4Life; 12-14-2014 at 11:43 PM.

  3. #283
    Community Member Oliphant's Avatar
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    Nov 2011
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    Quote Originally Posted by Pally4Life View Post
    Actually, the U23 Holy Sword design made Pallys on par with Barbs, Fighters and other melees in Legendary Dreadnought for the first time in many years (btw as you know LD also got a massive game changing dose of steroids in U24- itself throwing of the balance again), then to add insult to injury they remove the +1W and also simultaneous nerfing of the holy Sword enhancement bonus, being nearly eliminated from +2 to a meager +1.), while at the same time putting master's blitz on complete steroids basically forcing all melees to run in LD (even if you are a Pally that would prefer to stay in Divine sphere to honor their role play...) Holy Sword in U23 was designed for the acknowledged reason that pally's were too weak melee without it, so then why nerf it back down? Its not like Holy Sword somehow made all other melees irrelevant, rather just made Pallys competitive, on par with other melee classes, so who not leave it alone?

    Also why amp up master's blitz to 3 stacks at the same time and force all melees out of divine destinies?
    Melees were finally well balanced as of U23 thanks to Holy Sword, now with that getting nerfed and forcing all melees out of divine destiny spheres and into LD, that game (yet again) sucks for Pallys. Let Pallys be Pallys and allow them to do competitive DPS while staying in Divine destinies instead of forcing them into cookie cutter LD clones, and let them be on par with Barbs and Fighters as melees for DPS - that was the entire intention of Holy Sword in U23- which it rightly achieved, so why mess that all up in U24 and banish Pally's into 2nd tier melee DPS toons for many years yet again?
    I think barbs should do most damage generally, pallys do most damage when enemies are evil or undead and fighters should have the best tactics, like tripping and stunning and still do well at dps, just not quite as good as barbs or when against undead/evil, pallys.
    Please consider the environment before printing this post

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