Now let’s look at an extreme Human/Monk/Paladin hybrid build to see how high we can stack Healing Amplification currently.
Code:
Source Multiplier Product
Base for Living 1 100% 12 Monk
Fleshmaker 1.1 110% 5 Paladin
Human 1 1.1 121%
2 1.1 133%
3 1.1 146%
Monks Shintao 1.05 154%
3 1.05 161%
6 1.05 169%
12 1.05 178%
Paladin t3 1.1 196%
Paladin 4 1.1 272%
Paladin 5 1.1 272%
Crown of Summer (Druid) 1.15 272%
Item 10% 1.1 300%
Item 20% 1.2 360%
Item 30% 1.3 467%
Paladin PL x3 1.15 538%
Jidz-Tet'ka 1.25 672%
Guild 1.1 739%
Exalted Angel 1.03 761%
Exalted Angel 1.03 784%
Exalted Angel 1.04 816%
Unyielding Sentinel 1.1 897%
How this would look with the new system:
Code:
Source Multiplier Product
Base for Living 1.0 1.0 12 Monk
Fleshmaker +20 1.2 5 Paladin
Human 1 +20 1.4
2 +20 1.6
3 +20 1.8
Monks Shintao +10 1.9
3 +10 2.0
6 +10 2.1
12 +10 2.2
Paladin t3 +20 2.4
Paladin 4 +20 2.6
Paladin 5 +20 2.8
Crown of Summer (Druid) +30 3.1
Item 10% +20 3.3
Item 20% +40 3.7
Item 30% +60 4.3
Paladin PL x3 +30 4.6
Jidz-Tet'ka +50 5.1
Guild +20 5.3
Exalted Angel +6 5.36
Exalted Angel +6 5.42
Exalted Angel +8 5.5
Unyielding Sentinel +20 5.7
As you can see, this would be a buff to most builds, and a nerf to extreme Healing Amplication stacking because it’s additive. Any build that currently had less than 250% healing amplification would be buffed, while builds with more than 250% healing amplification would see a reduction in effectiveness.
Sev~