Originally Posted by
Leclaire1
I'll be interested to see what the proposed changes are. I'm a bit nervous however, that it seems like the changes to Barbarian seem to be focused wholly in the enhancements. While some of the enhancements could use a bit of improvement (eg., a completionist who played all classes pure said Storm's Eye is the worst of all capstones), I think the fundamental problem with the Barbarian class in the state of ddo now is in regards to its complete lack of self-sufficiency on account of it being the only class which lacks strong self-healing options while raging (and a Barb who isn't raging isn't particularly useful). The limitation regarding using scrolls, spells, cocoon, etc while raging is certainly very true to lore, but is a huge liability in the current social environment of ddo. Barbarians have always had the power to do damage, but as they can't heal themselves except through potions (a recent addition), they are completely dependent on other players or hirelings to keep them up.
I realize that in the theory-crafting world of the ivory tower there shouldn't be any problem with this. In a group based game, it shouldn't be unreasonable to expect that if, say, a barbarian can do the damage of two people, that it would be a worthwhile trade off to have him or her be dependent on a dedicated healer who will keep him or her up. Yet in the current social environment of ddo, no one wants to be "that guy" who often dies if he is not nannied by a healer, allowed to bring along a hireling, or is constantly forced to limit his or her damage/kill potential by constantly disengaging and dropping rage in order to take advantage of more substantial self-healing options. These problems are compounded be the fact that Barbarians pay a steep price for every bit of power they get, such as in the FB tree where they are forced to constantly damage or debuff themselves for every advantage they get, a sacrifice other classes do not need to make (eg, the Paladin Holy Sword ability has no such tradeoff and is far superior to critical rages and the like). Even if some of these factors are rectified via the enhancement trees, Barbarians will still be squishier than most in that they do not innately have evasion or the use of heavy armor, and thus have no way to take advantage of the increased defenses available to other classes without splashing or spending one of too few feats on heavy armor.
In short, whatever changes are made to the enhancements, I cannot see a way forward in the current social environment of ddo for Barbs unless the ban on self-healing during rages is removed. I'll be honest, as a pnp vet who cares about lore and team play I don't want things to be this way, I wish the current ban could be realistic in the current state of the game. Yet as a player I can never see myself playing a Barb in the current game due to the discourtesy I feel like I would be doing to people I would often group with, and this tells me something. I hope the devs are at least taking these things into consideration.