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    Uber Completionist Retrodark's Avatar
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    Oct 2009
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    Default Vamp Helsing

    I am just messing around with this idea since it seems like PMs have the best survival in the new content and Paladins get a better holy sword. I feel zombie form just seems bad, so I am only going to lvl 14 pal in order to get lvl 6 wiz for vampire.

    I would like to wear heavy armor. Since most of the casting is for buffing, could probably just deal with the occasional (5-15% casting failure). Much of what I have below is rough guesswork as I am sitting at work totally bored today. It is just an idea on paper for the moment. It is probably a terrible idea, but it sounds slightly interesting and remotely fun.

    Feedback is welcome.

    Pros:

    Undead defenses
    Ability to cast holy sword
    Some wizard utility, buffs and scrolls
    High UMD
    Decent Saves
    High PRR/MRR

    Cons:
    DPS not optimal
    Hard to fit in some desired enhancements like getting better than -%5 casting failure with armor.
    Only have the lesser aura for heals and store pots while in Vampire form.
    No zeal because lvl 15 paladin is not really an option
    Very low dodge
    Stay away from stuff that casts light spells.

    Here is a rough draft of what I am thinking

    Vamp Helsing
    Level 28 Lawful Good Human Male
    (14 Paladin \ 6 Wizard \ 8 Epic)

    HPs - over 1000 buffed
    SP - over 1200

    STR - (16) +6(tome) +6(lvl) +2(enh) + 2(vamp) +2(yugo) +11(helm) + 6(stance) +17(DM) +4 (tensors) +5 (scream) +2 (pot) +1 exc +2 prof +2 (ship)= 84.
    DEX - (8) +5(tome) +2(pot) +2(ship) +4(tens) 21 not used for anything but some minor AC
    CON - (14) +5(tome) + 2(yugo) +11(belt) +4 (tensor's) +4(neck) +2(pot) +5(scream) +1 (exc) +2 (ship) - 50
    INT - (15) +5(tome) + 11(ring) +2(yugo) +2(pot) +2(ins) +1(exc) +2 ship - 40 (15 reflex bonus)
    WIS - (10) +5(tome) + 11(item) +2(yugo) +2(pot) +2(ins) +1(exc) +2 ship - 34
    CHA - (16) +5(tome) +1(lvl) +1(enh) + 2(vamp) +2(yugo) +2(pot) +10-11(item) +2 ins +1 exc +2 ship = 44 (17 to saves/DM)


    Feats:
    Level 1 (Wizard)
    (Human Bonus) Power Attack
    (Wizard Bonus) Quicken Spell
    (Selected) Single Weapon Fighting
    Level 2 (Paladin) (Deity) Follower of the Sovereign Host
    Level 3 (Paladin) (Selected) Insightful Reflexes
    Level 6 (Paladin) (Selected) Shield Mastery
    Level 9 (Paladin) (Selected) Improved Critical: Piercing Weapons
    Level 12 (Paladin) (Selected) Improved Single Weapon Fighting
    Level 15 (Paladin) (Selected) Greater Single Weapon Fighting
    Level 18 (Wizard) (Selected) Improved Shield Mastery
    Level 19 (Wizard) (Wizard Bonus) Extend Spell
    Level 21 (Epic) (Selected) Epic: Overwhelming Critical
    Level 24 (Epic) (Selected) Epic: Bulwark of Defense
    Level 26 (Epic) (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    Level 27 (Epic) (Selected) Epic: Ruin?
    Level 28 (Epic) (Epic Destiny) Epic Destiny: Hellball?



    Epic Destiny:

    Divine Crusader or LD.

    Twists:
    Sense Weakness, Legendary Shield Mastery, Brace

    Enhancements:

    Human -1
    Eldrich Knight -12 (some of this can be spent elsewhere)
    Pale Master - 11 (enough to get vampire)
    KotC - 33 - Cleaves, etc.
    Sacred Defender - 23(+6 str and +20% health)


    Gear layout
    - Head - Epic Emerald Gaze (+2 in Char)- no reason to get mythic because the +4 ins str is useless with DM.
    - Neck - Upgraded Necklace of Mystic Eidolons (+2 luck)
    - Trinket - Epic Litany (if I were to ever get one) (empty slot).
    - Armor - Shadow armor dragonplate w/ shadow guardian (spell agility +15, globe)
    - Goggles - Epic Glimpse of the Soul or
    - Belt - Epic Belt of Thoughtful Rememberance or Epic Chord of Reprisals
    - Bracers - Epic Inferno Bracers or Epic Ethereal Bracers
    - Gloves - EE Nether Grasps
    - Boots - Orcish Privateer's Boots
    - Cloak - Adamantine Cloak of the Wolf
    - Ring 1 - Epic Eye of the Beholder (False Life 40)
    - Ring 2 - Something good here

    - Main hand - Complete TF rapier / the 3BC rapier (meteoric aug; wis +2)
    - Offhand - Libram of Silver Magic (heal +13) or Complete TF orb /w 150 null and 22% null lore (Heal +15, meteoric, deconstructor)

    Saves(these are sort of a guess, and I feel they should be slightly higher)
    Fort +9(pal) +2(wiz) +17(DG) + 18(con) +11(item) +3(PL) +3(stance) +4(GH) +4(other) - (71)
    Reflex +4(pal) +2(wiz) +17(DG) + 15(INT) + 11(item) +3(PL) +3(stance) +4(GH) +4(other) - (63)
    Will +4(pal) +5(wiz) +17(DG) +7(wis) +11(item) +3(PL) +3(stance) +4(GH) +4(other) - (58)
    Last edited by Retrodark; 10-15-2014 at 05:43 PM.

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