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  1. #1
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    Default Raid bypass timers - nerf them

    They really are evil, raids get devoured way faster than they should be and whether or not the new raids horrendously bad drop-rates are designed with these in mind it sure does look that way.

    Change Timer Bypasses so only one can be used per day per character. Think of the children.

  2. #2
    Hopeless Romantic dunklezhan's Avatar
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    Quote Originally Posted by bridge_dweller View Post
    they really are evil, raids get devoured way faster than they should be and whether or not the new raids horrendously bad drop-rates are designed with these in mind it sure does look that way.

    Change timer bypasses sold from now on so only one can be used per day per character. Think of the children.

    ftfy
    Quote Originally Posted by Vargouille View Post
    The best of the best DDO players generally overperform when given a real challenge
    Quote Originally Posted by Amundir View Post
    My words are great. Even out of context.

  3. #3

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    and because someone is going to say it...

    if you don't like 'em...don't use 'em ;p

  4. #4
    Community Member BigErkyKid's Avatar
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    One cannot help but think that drop rates being abysmally low, perhaps ENx20 is the way the devs picture is playing those raids.

    I don't like it, reward challenging content, punish mindless repetition. Build your game on that premise, not the other way around!

  5. #5
    Community Member AzB's Avatar
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    Quote Originally Posted by MadCookieQueen View Post
    and because someone is going to say it...

    if you don't like 'em...don't use 'em ;p
    Bingo.

  6. #6
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    Quote Originally Posted by Bridge_Dweller View Post
    They really are evil, raids get devoured way faster than they should be and whether or not the new raids horrendously bad drop-rates are designed with these in mind it sure does look that way.

    Change Timer Bypasses so only one can be used per day per character. Think of the children.
    Yes! Do it!

    And I don't want anyone to come back and say that timers earn turbine money because that's bs and we all know why.

  7. #7
    Community Member bennyson's Avatar
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    Quote Originally Posted by Bridge_Dweller View Post
    They really are evil, raids get devoured way faster than they should be and whether or not the new raids horrendously bad drop-rates are designed with these in mind it sure does look that way.

    Change Timer Bypasses so only one can be used per day per character. Think of the children.
    /signed!

  8. #8
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    raid bypass being 1/day would be a good thing raids would last longer than 2-3 days but it wouldn't take months or years to get things like the old way 20 days for a 20th reward list is not bad.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  9. #9
    Hero JOTMON's Avatar
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    Raid bypasses should never have existed.

    Timers were created to prevent people from ransacking & blitz running Raids.
    This encouraged people to roll up and level alts, run raid nights and 3 day cycles became commonplace.
    It was an understandable mechanic used to slow the progress of players running specific content, as a result more people ran different content while they were on timer for Raids.

    Then the marketing department colluded to create and sell Raid bypass timers in the DDO Store .
    What a great idea they touted. we can sell people an "option" to bypass raids... for a price mwhahahahaha*cough*
    The Marketing demons all agreed People would pay to bypass raid timers and presented their idea to the rest of the committee..
    but wait said the common sense team .. we created the timers for a reason, we could just turn it off if **Scuffle sounds followed by .. uncomfortable silence**
    ~amended note: these common sense challengers disappeared under mysterious circumstances.
    They are all agreed.. so shall it be.. Raid bypass timers will be sold to bypass a mechanic that they created in the first place.

    $ $
    ~!~
    \_/
    Last edited by JOTMON; 10-10-2014 at 02:34 PM.
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  10. #10
    Community Member Xitix555's Avatar
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    Drop rate seems as good or better than other raids, a few people pushing for 20 runs being on ransack can make it look lower than it is.

    I have enjoyed multiple runs of a given raid on occasion. For the new raid after multiple attempts it makes sense to do a couple successful runs as well.

  11. #11
    Community Member Qhualor's Avatar
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    Once per day per raid is better than what we have now, but even Varg knows messing with the timers would create a lot of backlash from players. Not saying this thread shouldn't continue, but I believe it to be a lost fight.

    And before anyone else says it, how else would Turbine make money?
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

  12. #12
    Hero JOTMON's Avatar
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    Quote Originally Posted by Lifespawn View Post
    raid bypass being 1/day would be a good thing raids would last longer than 2-3 days but it wouldn't take months or years to get things like the old way 20 days for a 20th reward list is not bad.
    Then they could sell "timer resets" to reset the raid bypass timers.

    Whats the point of a lockout timer if they just sell bypasses to circumvent their own lockout mechanic.
    Its a money grab plain and simple.

    I say remove all bypass timers. period. The timer is there for a reason.
    Last edited by JOTMON; 10-10-2014 at 02:40 PM.
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  13. #13
    The Hatchery Wipey's Avatar
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    Raid timer bypasses are gateway to hard drugs, forced child labour and listening to Nickelback.

    Shahang (hjealme), Wipekin (kotc), Nezhat (barbie) Ghallanda/Devourer

  14. #14

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    Quote Originally Posted by Wipey View Post
    Raid timer bypasses are gateway to hard drugs, forced child labour and listening to Nickelback.

    this is so full of awesome....

    I applaud you good sir.

  15. #15
    Community Member PermaBanned's Avatar
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    Quote Originally Posted by moo_cow View Post
    Yes! Do it!

    And I don't want anyone to come back and say that timers earn turbine money because that's bs and we all know why.
    Rofl So much ^that!^

    There's no way the (Thelanis) AH is constantly stocked with a supply of ~50 - 100 of these at any given time because people are just that eager to exchange their TP for Plat.

    Well then again who knows? There's obviously some generous souls out there because all I have to do is say in chat "I need to go to the bank and get a Timer" and (thus far) without fail someone says or /tells "Just meet me at the quest giver" and all of a sudden I get a trade window usually containing anywhere from 5-10 Timers, and in one case 39.

    So many generous people with TP to burn ^^
    I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.
    I play the quests for the content of the quests not just as an XP/min merry-go-round.
    Actual play experience is worth infinitely more than theorycrafting...

  16. #16
    Community Member Grailhawk's Avatar
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    Quote Originally Posted by Bridge_Dweller View Post
    They really are evil, raids get devoured way faster than they should be and whether or not the new raids horrendously bad drop-rates are designed with these in mind it sure does look that way.

    Change Timer Bypasses so only one can be used per day per character. Think of the children.
    I agree, but feel this is an issue of not being able to put the cat back in the bag. Would have been a lot better if they had never existed in the first place.

  17. #17
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    Quote Originally Posted by dunklezhan View Post
    ftfy
    Except only changing bypasses sold in the future doesn't fix the problem of lots of players having hundreds and hundreds of old duped raid timers.

    The better option is to make the change affect all raid bypasses, but give players a few months notice before the change is implemented so that those sitting around with legit stacks can have enough time to use them to farm raids (if that's their intent) before the change is implemented.

  18. #18
    Founder Lifespawn's Avatar
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    Quote Originally Posted by JOTMON View Post
    Then they could sell "timer resets" to reset the raid bypass timers.

    Whats the point of a lockout timer if they just sell bypasses to circumvent their own lockout mechanic.
    Its a money grab plain and simple.

    I say remove all bypass timers. period. The timer is there for a reason.
    3 day timer is fine if the drop rates don't suck how long would a raid survive with a 3 day timer horrible drop rates and no superuberleet weapon like the always and forever broken SOS in todays game.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  19. #19
    Community Member PermaBanned's Avatar
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    Quote Originally Posted by JOTMON View Post
    Raid bypasses should never have existed.

    Timers were created to prevent people from ransacking & blitz running Raids.
    This encouraged people to roll up and level alts, run raid nights and 3 day cycles became commonplace.
    It was an understandable mechanic used to slow the progress of players running specific content, as a result more people ran different content while they were on timer for Raids.

    Then the marketing department colluded to create and sell Raid bypass timers in the DDO Store .
    What a great idea they touted. we can sell people an "option" to bypass raids... for a price mwhahahahaha*cough*
    The Marketing demons all agreed People would pay to bypass raid timers and presented their idea to the rest of the committee..
    but wait said the common sense team .. we created the timers for a reason, we could just turn it off if **Scuffle sounds followed by .. uncomfortable silence**
    ~amended note: these common sense challengers disappeared under mysterious circumstances.
    They are all agreed.. so shall it be.. Raid bypass timers will be sold to bypass a mechanic that they created in the first place.

    $ $
    ~!~
    \_/
    The Store bought Timers are not the problem - yes, it was a cash grab; but had they remained Store only they would've (IMO ofc) remained a novelty item.

    It's when they made them freely available via "somethingable" Cards that the Timers began to proliferate through the game like a colony of Tribbles
    I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.
    I play the quests for the content of the quests not just as an XP/min merry-go-round.
    Actual play experience is worth infinitely more than theorycrafting...

  20. #20
    Hero JOTMON's Avatar
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    Quote Originally Posted by Lifespawn View Post
    3 day timer is fine if the drop rates don't suck how long would a raid survive with a 3 day timer horrible drop rates and no superuberleet weapon like the always and forever broken SOS in todays game.
    Shroud survived just fine.
    This was the raid that really encouraged me to roll up alts and level multiple toons to cycle several toons for raid nights.
    Once people were running alts, more alternate raids were run regularly.

    Worked for Titan, VOD, hound, DQ, VON, and Heroic Abbott(now obsolete). for years.

    The timer mechanic keeps people running the raids longer, and allows them to spend time in alternate raids and quests for other items of interest, and running alts in between.
    This meant more flagging, more chain running quests, even parking toons at various levels.

    The mentality was different.. I am on timer lets run...
    not lets get some bypasses and grind this raid 20 times tonight to get 20ths then be sick of playing and take a break.
    while the latter may be good for DDO sales in the short term, I believe it hurts the long term game.
    Last edited by JOTMON; 10-10-2014 at 03:01 PM.
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