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  1. #1
    Build Constructionist unbongwah's Avatar
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    Default The Hozoin-Kyuu - A Pally Staff & Bow Build

    "Hozoin-Kyuu" is a portmanteau of my own concoction: a combination of Hozoin-ryuu and Kyuujutsu, referring to the Japanese martial arts for spear and bow, respectively. While planning for my next TR, I came up with this build to claim both SDK and pally PL feats. While it is a 36-pt SDK with quite a few tomes, it can actually be adapted quite easily to any race, since it uses no P2P classes and the only stat requirements are DEX 17 for Manyshot and STR 17 for ITHF/GTHF.

    EDIT: build updated 1/14/16
    Code:
    Hozoin-Kyuu
    15/3/2 Paladin/Ranger/Rogue
    Lawful Good Shadar-kai
    
    
    Level Order
    
    1. Rogue           6. Paladin        11. Paladin        16. Rogue
    2. Paladin         7. Paladin        12. Paladin        17. Paladin
    3. Paladin         8. Ranger         13. Paladin        18. Paladin
    4. Paladin         9. Paladin        14. Paladin        19. Paladin
    5. Paladin        10. Paladin        15. Ranger         20. Ranger
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength        17       +5       4: STR
    Dexterity       15       +2       8: STR
    Constitution    14       +3      12: STR
    Intelligence    10       +4      16: STR
    Wisdom           8       +2      20: STR
    Charisma        14       +2      24: STR
                                     28: STR
    
    Skills
             Rg Pa Pa Pa Pa Pa Pa Rn Pa Pa Pa Pa Pa Pa Rn Rg Pa Pa Pa Rn
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Spot      4                    7                    7  1           4  23
    Intim     4                 3     3  3  1  1  1  1        2  2  1  1  23
    UMD       4  1  1  1  1  1                       1     9  1  1  1  1  23
    Heal                                    2  2  2     1           1      8
    Disable   4                                                            4
    Open Lo   4                                                            4
    Search    4                                                            4
    Jump      4                                                            4
    Tumble    4                                                            4
             ------------------------------------------------------------
             32  2  2  2  2  2  3  7  3  3  3  3  3  3  8 10  4  4  4  8
    
    
    Feats
    
     1        : Power Attack
     2 Deity  : Follower of: Amaunator
     3        : Two Handed Fighting
     6        : Point Blank Shot
     7 Deity  : Amaunator's Brilliance
     8 Ranger : Favored Enemy: Undead
     9        : Improved Two Handed Fighting
    12        : Improved Critical: Bludgeoning
    15        : Manyshot
    18        : Greater Two Handed Fighting
    21 Epic   : Empower Healing Spell
    24 Epic   : Overwhelming Critical
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Cleave (needed to unlock Momentum Swing)
    28 Destiny: Perfect Two Weapon Fighting OR Doubleshot
    29 Destiny: Dire Charge
    30 Epic   : Improved Critical: Ranged OR Stunning Blow
    30 Legend : Scion of: Arborea
    
    
    Enhancements (80 AP)
    
    Knight of the Chalice (36 AP)
    
    
    • Slayer of Evil, Courage of Heaven, Slayer of Evil II, Improved Courage of Heaven
      1. Extra Turning II, Extra Smite II
      2. Divine Might III, Exalted Cleave III
      3. Divine Sacrifice I, Vigor of Life, Exalted Smite I, Strength
      4. Censure Demons, Passion I, Vigor of Life, Empowered Smite
      5. Censure Outsiders, Avenging Cleave III, Sealed Life
    Thief-Acrobat (14 AP)
    • Staff Control
      1. Thief Acrobatics III, Charming I
      2. Quick Strike III, Haste Boost III
    Arcane Archer (12 AP)
    • Arcane Archer, Morphic Arrows
      1. Conjure Arrows, Corrosive Arrows
      2. Force Arrows I, Elemental Damage
      3. Elemental Damage
    Sacred Defender (8 AP)
    • Holy Bastion, Sacred Defense
      1. Extra Lay On Hands III, Durable Defense III
    Deepwood Stalker (6 AP)
    • Far Shot, Sneak Attack
      1. Stealthy III, Tendon Cut I
    Harper Agent (3 AP)
    • Agent of Good I
      1. Harper Enchantment
    Shadar-kai (1 AP)
    • Shadar-kai Grit
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III
    2. Momentum Swing III, Imp. Power Attack
    3. Lay Waste, Critical Damage II
    4. Lightning Mace
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Pulverizer
    Twists of Fate (35 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Endless Lay On Hands (Tier 3 Sentinel)
    3. Grim Precision (Tier 3 Shadowdancer)
    4. Rejuvenation Cocoon (Tier 1 Primal)
    The class split is pal 15 / rgr 3 / rog 2: pal 15 is for two lvl 4 spell slots (Zeal & Holy Sword), of course, plus LoHs and various PrE perks; rog 2 is for the Acrobat bonuses, namely +15% atk speed, Quick Strike, and Haste Boost; and rgr 3 for the free feats and anything from AA or DWS I decide to take (in particular, I wanted to option of Morphic Arrows).
    Compared to a pure pally, essentially this build trades the extra melee DPS from KotC capstone for the ranged burst DPS of Manyshot+Bow STR+IC:Ranged. Gameplay is about what you expect: shoot things using Manyshot; rest of the time, smack things with a stick - or spear in my case. I have a heroic SOS, so I intend to use that for lvls 15-20; then switch to a Stout Oak at lvl 20; before finally switching to my fully upgraded Sireth at lvl 23 (which is when I swap IC:Slash for Blunt). I don't have a Pinion yet on this char, but I do have an upgraded Unwavering Ardency, so that will be my primary longbow until I have better.

    Skills: max UMD, Intim, and Spot (mostly on rgr lvls). Leftover pts spread between Balance, OL, etc.

    EDs: Plan was either DC or LD for DPS, US for max-survivability / semi-tanking. FotW is still a good one for melee+ranged builds; but it doesn't play nice with defensive stance, so I'd have to drop it.

    Precision vs Power Atk: Precision is better vs high-Fortification mobs and also boosts ranged DPS. PA is +10 dmg w/2H weapons, +0.5[W] if I take Imp PA, and a pre-req for Cleave, which is still a pre-req for Momentum Swing. [I've already unlocked Momentum Swing, so I shouldn't need the Cleave feat anymore, but other players might.] Also Precision doesn't play nice with Rage effects, inc. FotW, whereas PA doesn't have that trouble. Basically I feel PA provides an universal bonus to melee DPS and fits better LD & FotW; OTOH, I may consider swapping to Precision if I make DC my primary ED.

    EDIT: original build archived.
    Code:
    Character Plan by DDO Character Planner Version 04.23.01
    DDO Character Planner Home Page
    
    Level 28 Lawful Good Shadar-Kai Female
    (15 Paladin \ 2 Rogue \ 3 Ranger \ 8 Epic) 
    Hit Points: 400
    Spell Points: 209 
    BAB: 19\19\24\29\29
    Fortitude: 19
    Reflex: 19
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 28)
    Strength             17                    29
    Dexterity            15                    18
    Constitution         14                    17
    Intelligence         10                    12
    Wisdom                8                    10
    Charisma             14                    16
    
    Tomes Used
    +1 Tome of Strength used at level 2
    +1 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +2 Tome of Charisma used at level 6
    +3 Tome of Strength used at level 10
    +3 Tome of Constitution used at level 10
    +4 Tome of Strength used at level 14
    +5 Tome of Strength used at level 18
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               5                    18
    Bluff                 2                    12
    Concentration         2                    11
    Diplomacy             2                    12
    Disable Device        4                    13
    Haggle                2                    12
    Heal                 -1                     8
    Hide                  2                    12
    Intimidate            6                    35
    Jump                  3                    20
    Listen               -1                     8
    Move Silently         6                    16
    Open Lock             6                    16
    Perform               n/a                  n/a
    Repair                0                     9
    Search                4                    13
    Spellcraft            0                     9
    Spot                  3                    31
    Swim                  3                    17
    Tumble                3                    16
    Use Magic Device      6                    34
    
    Level 1 (Rogue)
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Fighter
    Feat: (Selected) Two Handed Fighting
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Point Blank Shot
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Ranger)
    Feat: (Selected) Manyshot
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 19 (Ranger)
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Enhancement: Shadar-Kai - Shadar-Kai Grit (Rank 1)
    Enhancement: Shadar-Kai - Shadar-Kai Dexterity (Rank 1)
    Enhancement: Shadar-Kai - Shadow Phase (Rank 1)
    Enhancement: Shadar-Kai - Ghostly Essence (Rank 1)
    Enhancement: Shadar-Kai - Ghostly Essence (Rank 2)
    Enhancement: Shadar-Kai - Ghostly Essence (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Slayer of Evil I (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Slayer of Evil II (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Improved Courage of Heaven (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Improved Restoration (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Improved Restoration (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Improved Restoration (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Censure Demons (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Empowered Smite (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Censure Outsiders (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Avenging Cleave (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Avenging Cleave (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Avenging Cleave (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Sealed Life (Rank 1)
    Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
    Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3)
    Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 2)
    Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 2)
    Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Charming (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 3)
    Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Corrosive Arrows (Rank 1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: STR
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting
    EDIT: 28-pt human build for the F2P crowd. Req's +2 DEX tome for Manyshot. I used the extra feat to pick up THF chain for more melee DPS. On the fence about Enhancements.
    Code:
    Character Plan by DDO Character Planner Version 04.23.01
    DDO Character Planner Home Page
    
    Level 28 Lawful Good Human Female
    (15 Paladin \ 3 Rogue \ 2 Ranger \ 8 Epic) 
    Hit Points: 388
    Spell Points: 185 
    BAB: 19\19\24\29\29
    Fortitude: 20
    Reflex: 18
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 28)
    Strength             15                    24
    Dexterity            15                    17
    Constitution         14                    16
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma             14                    16
    
    Tomes Used
    +2 Tome of Dexterity used at level 8
    +2 Tome of Strength used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Charisma used at level 20
    
    Level 1 (Rogue)
    Feat: (Selected) Point Blank Shot
    Feat: (Human Bonus) Two Handed Fighting
    
    
    Level 2 (Paladin)
    Feat: (Deity) Follower of the Sovereign Host
    
    
    Level 3 (Paladin)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    
    
    Level 5 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 6 (Paladin)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    
    
    Level 9 (Ranger)
    Feat: (Selected) Manyshot
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Rogue)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Slayer of Evil I (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Slayer of Evil II (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Improved Courage of Heaven (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Action Boost: Melee/Ranged Power (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Action Boost: Melee/Ranged Power (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Action Boost: Melee/Ranged Power (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Empowered Smite (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Avenging Cleave (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Avenging Cleave (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Avenging Cleave (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Sealed Life (Rank 1)
    Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
    Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3)
    Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 2)
    Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Shadow Dodge (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Shadow Dodge (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Shadow Dodge (Rank 3)
    Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 3)
    Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
    Enhancement: Assassin (Rog) - Knife in the Darkness (Rank 1)
    Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    Pal 15 / rog 4 / rgr 1 is also an option: you lose a feat since you need to take Rapid Shot, as well as access to T2/T3 rgr enhs; but can add No Mercy from Acrobat for +30% dmg vs helpless mobs. I'd consider adding Stunning Blow too, except I'm not sure if I can get DCs high enough with just Div Might.
    Last edited by unbongwah; 01-14-2016 at 12:32 PM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  2. #2
    Community Member HatsuharuZ's Avatar
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    A ranged paladin? Nice~

    I hope it works out. I've done shadar-kai (rogue/monk stick build), but I haven't tried most of the other active racial abilities except for the chain line.

  3. #3
    Community Member Caprice's Avatar
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    What's the selling point of Shadow Dodge on a STR-based build? IMO 3% Dodge and +6 (bugged*) DEX isn't worth giving up being immune to critical hits. I suppose that the corresponding (bugged) +3 to Reflex saves is nice, but being 1-shot by a(n un)lucky hit isn't. I agree that Rogue 3 adds more than Ranger 3 or Paladin 16 would, but that's because the other choices add almost nothing (Diehard or an extra level 2 spell slot) so even the fairly anemic extra +1d6 Sneak Attack, slightly better Saves, and extra skill points of Rogue 3 are preferable. What am I missing about Shadow Dodge?

    * I realize that no dev has stated that this isn't WAI, but considering that it does not match the text and no other enhancement stacks like Shadow Dodge does I can't imagine that it is.

    P.S. Does this mean I can pike this life, other than dealing with traps?
    Sarlona resident (PureMouse, PlushMouse, [& other little mice], Cryosite)
    Former lurker/resident of Argonessen (Shyelle, Cheyelle, Moonsparkle)

    "The first thing you need to do when considering a halfling thrower build, is learn how to bend halflings correctly so that they return." - amnota/Trelaf of Thelanis

  4. #4
    Community Member Caprice's Avatar
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    I am also curious about your intended armor choice. Are you mainly aiming to take advantage of Heavy's PRR & MRR or Light's Evasion? I've been leaning towards heavy armor use as the default on my own current staffadin but having the flexibility is nice.
    Sarlona resident (PureMouse, PlushMouse, [& other little mice], Cryosite)
    Former lurker/resident of Argonessen (Shyelle, Cheyelle, Moonsparkle)

    "The first thing you need to do when considering a halfling thrower build, is learn how to bend halflings correctly so that they return." - amnota/Trelaf of Thelanis

  5. #5
    Community Member Caprice's Avatar
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    For anyone who wants to tackle this as a F2P 28-pt build without tomes, here are a few thoughts:
    • Human STR 14 DEX 16 CON 14 INT 8 WIS 8 CHA 14. You will need to put your level 12 attribute point into DEX to raise it to 17 (or get a +1 DEX tome) to take Manyshot at 15. The bonus feat could go to the Dragonmark of Passage (early movement buff, and later Dimension Door), picking up both Power Attack and Precision, or you could drop Dodge & Quicken and fit in the full THF line.
    • Drow STR 14 DEX 17 CON 13 INT 10 WIS 8 CHA 16. All levelups in STR per the OP.
    • Dwarf STR 14 DEX 16 CON 16 INT 8 WIS 8 CHA 12. Note per Human.
    • Elf STR 14 DEX 17 CON 13 INT 8 WIS 8 CHA 14. All levelups in STR per the OP.
    • Halfling STR 13 DEX 17 CON 14 INT 8 WIS 8 CHA 14. All levelups in STR per the OP.


    You could drop points from CHA but it is such a strong stat for Paladins that I prefer to keep it high. Note that all of these require a +WIS item or buff (Owl's Wisdom) to cast spells. As Unbongwah suggests, I would not try to squeeze in trap skills. Paladin's low base skillpoints makes that a challenge and you have to gut your other attributes terribly to make it work. For 32-pts I would probably just increase STR (or maybe even out CON where applicable first).

    I think I would recommend the Human version because it is the most forgiving, but the Drow one is quite nice too and none of them are awful.
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    Community Member depositbox's Avatar
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    Assuming your build is going heavy armor then. I personally like the 15/3mnk/2rge split better, in robes for more dps.

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    Community Member Caprice's Avatar
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    Quote Originally Posted by depositbox View Post
    Assuming your build is going heavy armor then. I personally like the 15/3mnk/2rge split better, in robes for more dps.
    Where is the greater DPS coming from? Are you using the 2 extra feats to fit in the THF feat chain? Strikes are nice at lower levels but don't scale well, and the Rogue staff tree is better for staff DPS than the Monk one is. Rogue 2 gives a +15% stacking attack speed bonus with staves ("Thief Acrobatics") that Henshin doesn't get, and the Thief Acrobat PrE has better cooldown on "Quick Strike" than Henshin Mystic has for both more damage from the special attack itself plus better uptime on its +25% doublestrike buff (Rogues get 83% uptime rather than Monk's 50%).
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    Quote Originally Posted by Caprice View Post
    Where is the greater DPS coming from? Are you using the 2 extra feats to fit in the THF feat chain? Strikes are nice at lower levels but don't scale well, and the Rogue staff tree is better for staff DPS than the Monk one is. Rogue 2 gives a +15% stacking attack speed bonus with staves ("Thief Acrobatics") that Henshin doesn't get, and the Thief Acrobat PrE has better cooldown on "Quick Strike" than Henshin Mystic has for both more damage from the special attack itself plus better uptime on its +25% doublestrike buff (Rogues get 83% uptime rather than Monk's 50%).
    THF, dance of flowers, earth stance crits or wind stance doublestrike. Iron Fist is fine even in ee. The split is using 2 rogue/rge and not ranger.

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    Community Member Caprice's Avatar
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    Quote Originally Posted by depositbox View Post
    THF, dance of flowers, earth stance crits or wind stance doublestrike. Iron Fist is fine even in ee. The split is using 2 rogue/rge and not ranger.
    Thanks for the clarification. I read it as a typo. Your suggestion is better melee DPS, but are you still able to fit in Manyshot? I think that is a big part of Unbongwah's premise here. Ranger 2 saves the build 3 feats by giving Rapid Shot (Manyshot prerequisite) and Bow Strength (large contributor to ranged DPS), and getting Bow Strength directly saves you from needing to take WF:Ranged feat too (a Bow Strength prerequisite). A Monk would probably want Zen Archery too to stay Centered. Diverting 4 feats into Ranged feats to make up for dropping Ranger plus taking the 3 THFs doesn't seem to fit in.
    Last edited by Caprice; 10-08-2014 at 06:22 PM. Reason: Incorrrectly stated that WF:R is a MS prereq - it is a Bow STR prereq
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  10. #10
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Caprice View Post
    What's the selling point of Shadow Dodge on a STR-based build? IMO 3% Dodge and +6 (bugged*) DEX isn't worth giving up being immune to critical hits. I suppose that the corresponding (bugged) +3 to Reflex saves is nice, but being 1-shot by a(n un)lucky hit isn't.
    I intend to Twist Brace for Impact, which is +40% fortification. I'll have 100%+ base fortification, +4-8% from Sacred D., and possibly Exceptional Fortification if I can figure out where to slot it. Basically I expect to have at least 120% Fortification even w/Shadow Dodge on, 150% without.

    Ofc, BF would make canceling the Fort debuff even easier, but we've already determined I don't want a BF PL on this toon.
    I agree that Rogue 3 adds more than Ranger 3 or Paladin 16 would, but that's because the other choices add almost nothing (Diehard or an extra level 2 spell slot) so even the fairly anemic extra +1d6 Sneak Attack, slightly better Saves, and extra skill points of Rogue 3 are preferable.
    Main incentive to rgr 3 is core enhs; Morphic Arrows would be nice, but I wasn't planning on it.
    Quote Originally Posted by Caprice View Post
    Are you mainly aiming to take advantage of Heavy's PRR & MRR or Light's Evasion? I've been leaning towards heavy armor use as the default on my own current staffadin but having the flexibility is nice.
    Probably light: I'm picking up enough PRR from Sacred D. + gear (I hope) and should have the Reflex saves to keep Evasion useful. Though on this toon that would mean moar loot farming since all her epic armors are heavy. Good thing I know that's your favorite part of the game!
    Quote Originally Posted by depositbox View Post
    THF, dance of flowers, earth stance crits or wind stance doublestrike. Iron Fist is fine even in ee. The split is using 2 rogue/rge and not ranger.
    Switching from rgr to monk splash means giving up free Bow STR, which means you need to spend two feats on Bow STR+WF:Ranged, as well as Rapid Shot. Plus you need Zen Archery if you wish to stay centered. Even if you go human instead of SDK on pal 15 / monk 3 / rog 2, that's 8 human + 2 monk + 3 epic feats = 13 total. Power Atk, THF x3, Adept & Master of Forms (presuming Earth stance), IC:Blunt, PBS, WF:R, Bow STR, Rapid Shot, MS, IC:Ranged, Zen Archery, Overwhelming Crit = 15 feats w/out any metamagics, so something has to give.

    Bottom line: I chose to sacrifice melee DPS for burst ranged DPS; you did not.
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    I'm inspired to give a try. Going with the melee 15Pal, 3 Rogue, 2 Monk version. I have Completionist, so I bumped INT and backloaded the rogue levels (except the first) to get a fully realized trap monkey as well. With Monk Levels, it seemed best to take them at 11 (so I could take Adept at 12) and 15 (so I had Evasion before adventuring). Of course, Completionist meant something else had to give, so I couldn't fit in GTHF. I think it's gonna be fun! Thanks,

    Elibolas
    There is no chance I'm reading that grammatical disaster.

  12. #12
    Community Member Caprice's Avatar
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    I too really like that Paladin 15 / Monk 3 / Rogue 2 melee-focused setup and I am am seriously thinking of revamping my own staffadin into it, but I will get to see the Hozoin-Kyuu in action long before I have to decide so I may change my mind.
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  13. #13
    Build Constructionist unbongwah's Avatar
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    Updated first post with 28-pt human build for the F2P Crowd.
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    Community Member Alternative's Avatar
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    nice, gotta link to Kyuujutsu everytime someone says only rangers should use bows (well)

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    Community Member Doutrinador's Avatar
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    Quote Originally Posted by unbongwah View Post
    Updated first post with 28-pt human build for the F2P Crowd.
    The cores of Knight of the Chalice works with bows? And the holy sword spell?
    Last edited by Doutrinador; 01-13-2015 at 10:16 AM.

  16. #16
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Doutrinador View Post
    The cores of Knight of the Chalice works with bows? And the holy sword spell?
    Yes and yes.
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    Community Member Doutrinador's Avatar
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    Quote Originally Posted by unbongwah View Post
    Yes and yes.

    nice, doing the sestra (14 pally 6 monk elf) then next life.

  18. #18
    Build Constructionist unbongwah's Avatar
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    First build updated with what I'm currently using for my SDK life. I went rgr 3 / rog 2 instead of rog 3 / rgr 2; decided I wanted Morphic Arrows more than Shadow Dodge. I also went with the THF chain for the extra Melee Power & glancing blows. Finally, I've decided to ditch Evasion and wear hvy armor; this gets me extra PRR/MRR as well as access to the Gtr Defensive Stance bonuses (+20% HPs).

    I've hit lvl 20 but haven't yet farmed up a Stout Oak (should've done that before TRing, oh well...), so I'm still using my (heroic) SOS as my primary melee DPS weapon.
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    I had a slightly different build, 15 palie 4 ranger 1 rogue, instead on qstirke used killer, but i also took some other stuff from ranger that made it very nice dps.
    Growing storm is so op on staff builds.
    Considerd to try a 14 palie 5 ranger 1 rogue for a while and check how dod +staff works.

  20. #20
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Blackheartox View Post
    I had a slightly different build, 15 palie 4 ranger 1 rogue, instead on qstirke used killer, but i also took some other stuff from ranger that made it very nice dps.
    Quick Strike is +25% doublestrike for 10 out of 12 secs, which is +20.83% avg doublestrike; while Killer is +20% doublestrike when maxed out. So QS is slightly higher overall DPS and doesn't depend on your killcount. But Growing Storm is kinda ridiculous on any build that can take it.
    Growing storm is so op on staff builds.
    Considerd to try a 14 palie 5 ranger 1 rogue for a while and check how dod +staff works.
    Let us know how it goes!
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