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  1. #61
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    Impaqt's Avatar
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    Quote Originally Posted by Cordovan View Post
    This issue is on our radar, but we have not yet implemented a solution.



    Yes and no. Yes, this is the reason why, but it would be best if the Who panel populated better on-demand, such as when using the LFM panel, regardless of the need to first hit the Search button in the Who panel.
    ACtually, I just have to go to the who Tab. I never hit the search button at all and it starts to populate.

    They should just trigger the search as soon as the social panel is opened up instead of triggering it on the who tab.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

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    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  2. #62
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    Quote Originally Posted by kinggartk View Post
    Actually it is Dubgar.
    Sigh...just not my day. Corrected.
    Have fun, and don't forget to gather for buffs!
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  3. #63
    Community Member apacheizm23's Avatar
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    Default Fix the lfm

    FIX THE LOOK FOR MORE PANEL PLEASE...

    Thank you.
    DIRTYONE/BARBARIAN-APACHE/FS -APACHEKID/RANGER/FIGHTER -TRUEGOD/WARLOCK - POWWOW/FIGHTER- INDIO/PALI-TUKO/BARBARIAN -REDHOOK/BARD - GUISEPPI/RANGER -SHORTYROCK/ROGUE/RANGER/BARB- DIRTYHO/MONK--DIRTYBLADE/PALI
    2006/VIP BROOKLYN N.Y.

  4. #64
    Community Member diasho2's Avatar
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    While I'm sure glam issue and the problems with getting the dagobah system to work right are very important there are some major issues that are causing the parts of the game simply to be nearly unplayable.

    1. Lag: While load times are better the game it self, even in public areas has become very unstable. From being stuck floating in the air to fights that pause for minutes at a time it is getting silly. This started shortly before the update and sadly has just become worse. Each hotfix I hope to see something addressing this issue. Please do something about this the game is becoming unplayable.

    2. Floors: Across the world each place where a floor is supposed to fall the floor looks like it stays in place. In some places this is annoying, in cases where small pit traps can't be seen, in other cases like like wiz king it is more annoying causing people to not know where to jump, most problematic is the crucible where players are required to make it across a mostly nonexistant floor that looks like it is there.

    3. Hires: As has been stated they won't hold position, follow orders. They are now much worse AI wise than they were before.

    4. Heroic Elite Ghosts of Perdition: Doomsphere doing 12-20 con damage multiple times per attack round. This can only be only being undead or having the beholder eye seems to stop this, Ion stone, worldshaper, and jeweled cloak don't work. This leaves most heroic parties helpless in a mater of a few rounds. I have been told this is the stat damage it does on EE but not having played EE myself I don't know. At lvl 14-16 this kind of stat damage is excessive as few toons are not helpless after taking 24-40 con damage that cant be stopped with casters largely crippled by antimagic if they aren't helpless. This should be lower priority than other issues as it is only one quest which can be avoided or completed at a lower difficulty.

    5. LFM: This issue is annoying but it can be fixed in game so personally I put a low priority on this. Send an in game mail to let people know how to fix it until a long term solution is ready.
    Last edited by diasho2; 10-09-2014 at 01:33 PM.

  5. #65
    Community Member Augon's Avatar
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    Quote Originally Posted by diasho2 View Post

    2. Floors: Across the world each place where a floor is supposed to fall the floor looks like it stays in place. In some places this is annoying, in cases where small pit traps can't be seen, in other cases like like wiz king it is more annoying causing people to not know where to jump, most problematic is the crucible where players are required to make it across a mostly nonexistant floor that looks like it is there.

    3. Hires: As has been stated they won't hold position, follow orders. They are now much worse AI wise than they were before.
    THESE TWO ITEMS ARE WHAT NEED HOTFIXED AS SOON AS POSSIBLE

    Ran the crucible with a few guildies the other day. The run across the visible, yet not there floor nearly makes the quest undoable. We had one poor guy who had never done the quest before. IT was all we could do to get him through it. Devs, any word as to how soon this will be handled??????

    I ran Spinners solo the other day. After the intro part just before the flame sent me to spinners prison, my hireling, who was at 95% spell points, noticed that handy dandy shrine and shrined herself - wasting that shrine. Once she starts, there is no way to stop her. I ended up not needing it, but the point is EVEN FIRST TIME PLAYERS KNOW BETTER THAN TO SHRINE AT 95% SPELL POINTS!!! PLEASE, JUST CHANGE THE HIRELINGS AI BACK THE WAY IT IS. Yes, we will whine and complain about it. But at least its something we know how to work with. This new AI makes hirelings much much worse.

  6. #66
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    Quote Originally Posted by Aishana View Post
    Not sure if someone has addressed this yet, but for everyone complaining about hirelings not staying put when you tell them to stand their ground...
    And for everyone trying to tell us about this, i's not the only time they display this behavior, so you're not telling us anything we dont' know. You're simply talking about one expression of the issue.

  7. #67
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by VCB View Post
    I ran Spinners solo the other day. After the intro part just before the flame sent me to spinners prison, my hireling, who was at 95% spell points, noticed that handy dandy shrine and shrined herself - wasting that shrine. Once she starts, there is no way to stop her. I ended up not needing it, but the point is EVEN FIRST TIME PLAYERS KNOW BETTER THAN TO SHRINE AT 95% SPELL POINTS!!! PLEASE, JUST CHANGE THE HIRELINGS AI BACK THE WAY IT IS. Yes, we will whine and complain about it. But at least its something we know how to work with. This new AI makes hirelings much much worse.
    I stated this would happen when I saw the Lamannia Release notes!

    I also stated that changing Hirelings trap AI to make them stand still for a few seconds when you [the player] get hit by a trap would result in far more Hireling Deaths NOT LESS!

    I was Right about both of these Issues!

    Yet again...The Devs version of a "Fix" when it comes to Hirelings actually means "Nerf"!

  8. #68
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    Quote Originally Posted by diasho2 View Post
    5. LFM: This issue is annoying but it can be fixed in game so personally I put a low priority on this. Send an in game mail to let people know how to fix it until a long term solution is ready.
    What I've seen is often a kind soul who opens an LFM from levels 1-28 (so it shows up at the top) explaining how to fix it. Then at least it's right where the problem exists.

  9. #69
    Community Member Buddha5440's Avatar
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    Quote Originally Posted by MadCookieQueen View Post
    they have to patch it to find out what's in it... ^^
    HA!!! Nice one
    Dennis the Peasant: Listen. Strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.

  10. #70
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    Quote Originally Posted by Gratch View Post
    Hopefully at a minimum:
    • LFM panel needing Who listed searched.
    • whatever causes 10-20s server hangups for everyone in the raid in Mark of Death 1 in 5 runs of the raid.
    • hirelings set to STAY HERE running through a dungeon to the character the first time the character gets attacked.
    • any other new scripting that's been causing LAGS and making weekends annoying even in public areas.
    No
    No
    No
    No

    Too bad, that's a good list.

  11. #71
    Community Member Thar's Avatar
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    Quote Originally Posted by Cordovan View Post
    The worlds have reopened! Thank you for your patience, and we will see you in the game!

    The following changes have been made. Additionally, please note the new Known Issue that should be read by anyone who uses the guild airship Cargo Hold. Thanks!

    Hotfix Notes:


    • Cargo Hold Airship Amenities will now be purchased at an NPC located in the lowest level of the guild airship, named Dubgar, the Second Mate. Amenities can no longer be purchased by double-clicking on the amenity space. Placement of amenities remains unchanged.



    KNOWN ISSUE:


    Known Issue: When speaking to Dubgar to purchase airship amenities, make sure to close the purchase panel UI prior to teleporting off your airship or speaking to another vendor. Dubgar is the Second Mate of your guild airship, and is located in the Cargo Hold. If you find yourself unable to speak to another vendor, you can correct this issue by logging out and then back into the game.
    So Anyone can buy amenities, but only officers can still only place them as no one else can see the hookpoints? When are you going to give the officers a break and let anyone add to empty slots like it used to be? right now non officers can get stuck with items they can't place.
    Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
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  12. #72
    Community Member Buddha5440's Avatar
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    Quote Originally Posted by MadCookieQueen View Post
    they have to patch it to find out what's in it... ^^
    HA!!! Nice one
    Dennis the Peasant: Listen. Strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.

  13. #73
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    Cannot log into game after patch

  14. #74
    The Hatchery
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    Default Disappearing - Reappearing cargo hold crew

    I had a Kobold Shaman disappear, just a blank crew spot.

    Bought another Shaman.
    Tried placing the Shaman.
    Received a message there was already a Shaman.

    Left the ship for a few minutes, and when I came back the Shaman was there again.

  15. #75
    The Hatchery
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    Quote Originally Posted by Aishana View Post
    Not sure if someone has addressed this yet, but for everyone complaining about hirelings not staying put when you tell them to stand their ground... If you put them on passive, they will stay put and instantly teleport to you wherever you are. Now, if you tell them to stand their ground again right after they've teleported and their abilities are on cooldown, that's when they reset to follow mode. You have to wait until their abilities are off cooldown before telling them to stand their ground again.
    great shot! +1 rep
    "I shall take your position into consideration. Well, it seems your terms are not acceptable." (c) Baal
    Argonnessen :: Marche Funebre (200) : Leningradets / Zapasnoy / Grimstave / Rockernaut / Dociznogoud / Feldshaman

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