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    Community Member Singular's Avatar
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    Mar 2010
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    Default Shiradi AOE Air Savant

    Tired of spamming magic missile? Don't want to play a toaster? Yet want to be a pure sorcerer running in Shiradi?

    Then this build is for you!

    - single target? Why bother! Kill them all via massive dps aoe spells
    - enjoy the extra force and sonic damage from Shiradi
    - stay away from enemies using wind dance
    - use chain missiles to nerve venom evasion mobs
    - don't bother with an enchant dc! debuff mobs then destroy them en mass

    On this build, you will have no issues soloing EE content, or dragging groups through it. Though Shiradi, this build focuses on aoe dps – the spells, EDs and items are chosen around this theme. I do not rely on holds but rather straight up damage. When I run into evasion mobs, I switch to force spells and level draining.

    Also, I’d like to thank Wizza – I copied his layout.

    Friends, I give you "Liquid Motion."

    Past lives:
    Clearly 3X sorc past lives would be a plus. And any others. For epic, I have 6 primal ones for the hp, 3 arcane ones for the crit boost.
    Stats:
    Pure Human, Lv25, 36 points, True neutral. Although sometimes I go Chaotic Good just for rp purposes.
    STR: 21 (8 base + 4 tome + 7 item + 1 Exceptional) = 20 STR
    DEX: 20 (8 base + 4 tome + 7 item + 1 exceptional) = 20 DEX
    CON: 42 (18 base + 5 Tome + 10 Item + 1 Exceptional + 2 Insight + 2 Ship) = 40 CON (+14)
    INT: 30 (12 base + 5 tome + 8 Item + 1 Exceptional) = 26 INT (+8)
    WIS: 18 (8 base + 5 Tome + 6 item) = 20 WIS
    CHA: 60 (18 Base + 7 level ups + 5 Tome + 5 Enhancements + 10 Item + 1 Exceptional + 3 Insight + 2 Capstone + 2 Great Charisma + 2 Ship) = 60 CHA (+25)
    HP
    4*20 = 80 HP
    40 con (+16 mod) = 448 HP
    Heroic Durability = 25 HP
    Improved Heroic Durability = 15 HP
    Vitality = 20 HP
    False life = 35 HP
    Epic levels = 80 HP
    Draconic Vitality = 10 HP
    Toughness Enhancements from EK tree = 15 HP
    Epic Primal Past Life x6 = 90 HP
    ------------------------------
    818 unbuffed HP
    28 +2 Con Rage spell
    ------------------------------
    846 HP sustainable
    ------------------------------
    HP
    Feats:
    1: Maximize
    1: Empower
    3: Spell focus: Evocation
    6: Mental Toughness
    9: Greater Spell focus: Evocation
    12: Heighten
    15: Force of Personality
    18: Extend
    21: Epic Spell Focus: Evocation
    24: Greater Charisma
    26: Epic Spell Power: Electrical
    27: Improved Mental Toughness
    28: Epic Spell Power: Force

    Enhancements:

    Skills
    Max UMD, Spellcraft, Perform, Concentration and Diplomacy. Heal might be a good one, too.
    UMD: 11 Rank + 23 Modifier + 6 GS item cha skills + 8 Epic levels + 4 GH + 2 Good luck = 54 sustainable UMD
    Spellcraft: 23 Rank + 8 Modifier + 8 Epic levels + 4 GH + 15 Item + 4 Tome + 6 Intelligence Skills = 68 Spellcraft
    Heal: 11 Rank + 5 Modifier + 8 Epic levels + 4 Tome + 4 GH + 1 Mask = 33 Heal

    Enhancements:

    Air Savant (41 pts spent):

    Core 1-6

    Shocking Grasp
    Spell Critical
    Electrocution

    Spell Critical II
    Alternating Current

    Spell Critical III
    Efficient Empower
    Charisma +1

    Electric Loop
    Feather Fall
    Spell Critical IV
    Charisma +1

    Lightning Bolt
    Wind Dance
    Evocation Focus
    Power of Force +10 Force Spell Power

    Eldritch Knight:

    Core 1-3

    Improved Mage Armor
    Toughness +15

    Improved Shield
    Light Armor Proficiency

    Arcane Barrier
    Charisma +1

    Water:

    Cores 1-2

    Spell Critical I
    One with the Waves (1 rank)/Hoarfrost, whichever

    Efficient Maximize

    Charisma +1

    Spells:

    L1: Magic Missile, Jump, Protection from Evil, Sonic Blast
    L2: Blur, Knock, Invisibility, Resist Energy
    L3: Haste, Rage, Displacement, Chain Missiles
    L4: DDoor, Ice Storm, Stoneskin, Force Missiles
    L5: Eladar's Electric Surge, Protection from Elements, Ball Lightning, Cyclonic Blast
    L6: Chain Lightning, Greater Heroism, Otilukes Freezing Sphere
    L7: Otto's Sphere of Dancing, Protection from Elements, mass, Finger of Death.
    L8: Polar Ray, Ottos Irresistible Dance, Sunburst/Symbol of Death (though not impressed by it so far)
    L9: Wail of the Banshee, Meteor Swarm, Enervation

    Epic Destiny: Shiradi

    Shiradi is pretty obvious – max healing spring, double rainbow, energy absorption, take Audience with the Queen and Nerve Venom.

    Twists of Fate:

    • Evocation Specialist (Magister): + 3 Evocation DC
    • Energy Burst
    • Rejuvenation Cocoon:Protect target ally with a shield of [90/120/150] temporary HP for 9 seconds. Heals 5d6 HP every 2 seconds while the shield persists. Very awesome for self-healing.


    Evocation DC:
    10 base + 9 Heighten + 25 Modifier + 3 Spell focus feat + 6 evocation bonus item + 3 Past lives + 3 from twist + 1 from Tier 5 enhancement + 2 Topaz of Greater Evocation Augment + 1 Ship buff = 63 Evocation DC.
    With sustainable buffs:
    63 + 1 Yugo Pot + 1 Lasting Elixirs of Supreme Ability = 65 DC running most of the times. You can have many other buffs but those are not sustainable like these two.

    Equipment:
    Always difficult to decide. Any way you do it, make sure they synergize:
    - Head: EH Helm of the blue dragon (+3 Insightful Cha)(Green: Deathblock, White: Vitality)
    - Necklace: Stolen Necklace
    - Trinket: Epic Blasting Chime (mainly for the 15% sonic lore and 90 sonic spell power)(Diamond of Con +7, PRR +12 - for etr purposes) / swap to Purple Ioun Stone if needed
    - Cloak: EE Jeweled Cloak: + PRR +14 atm (again, for etring), Topaz of Greater Necromancy)
    - Belt: EE Skullduggery Kit. Int + Dex skills +6, Dodge +10%, Sapphire of false life +35
    - Ring1: EN Ring of Shadows (EN is better than EE b/c you want Blurry and Ghostly). Globe of True Imperial Blood
    Ring1 Swap: EE Ring of the Djinni / Ring of Deceit (excellent for Tea times)
    - Boots: Halcyon Boots. Topaz of Greater Evocation, Diamond of Int +7
    - Gloves: Gloves of Immortality. Diamond Str +6, Diamond of Insightful Con +2
    - Bracers: Dumathoin's Bracers (30 PRR, 45 Elemental Resistance. Diamond of Con +8
    - Armor: Blue Dragon Robe/Armor. Sapphire of Good Luck +2
    - Goggles: GS +6 Int skill, +4 Cha skills, Blindness Immunity
    Main Goggles: Sage’s Spectacles / (+10 Cha/+10 resistance goggles if I want the +1 resist)
    - Ring2: Lantern Ring (Colorless slot: +8 CHA, Green slot: Sapphire of Heavy Fortification)
    - Main Hand: Thunder-Forged Scepter (+12, +36 Spell Implement, 150 Force Spellpower, +6 Evocation DC, 22% Kinetic lore, Orange slot: Meridian Fragment)
    - Off-hand: Thunder-Forged Orb (+12, +36 Spell Implement, 150 Magnetism Spellpower,, 22% Electric Critical lore, Orange: Cold 138, Purple: Empty for now, likely put acid spell power in)

    Spell Power and Spell Pool:
    Everything is counted with Superior Potions bought in Giant Hold, giving 25 Alchemical Spell Power and Potions of Spellpower from CoVs (+20).

    Electric: 504 +Meridian Fragment (+24 SP) for a max total of 528
    Fire: 416 (plus pots = +45 + MF +24)
    Sonic: 358 (plus pots = +45 + MF +24)
    Cold: 369 (plus pots = +45 + MF +24)

    I have 3519 SP with just Ship buffs.

    Conclusion:

    I’ve tried a number of different set ups with this build. I used to be completely air/cold – and still run that way in Draconic – and then gave up cold for force and sonic. Doing that improved my dps output in Shiradi by quite a bit and my survivability as Shiradi can eat up evasion mobs regardless of evocation DC. Additionally, the enhancements in Eldritch Knight provide a +10 PRR, a 25% damage reducing force shield that tells you “Run! Heal!”

    I found that having 70 PRR greatly increased my survivability. To reach that you can either take the epic feat that gives 10 PRR or wear light armor – I am currently wearing light Blue Dragon armor but to do so, I had to drop Wand and Scroll Mastery which might be a mistake. However, after Update 23 went live, my PRR went up to 84, which apparently gives me a 42% reduction in physical damage – that’s very helpful and a 44 MRR to ameliorate incoming damage effectively.

    Last, I will be changing out my gear for lots of new update 23 stuff. Mostly I want the increased sonic spell power and the 17% spell crit items. Your questions and comments are appreciated.
    Last edited by Singular; 10-06-2014 at 04:53 AM.

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