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  1. #1
    Community Member Singular's Avatar
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    Default Shiradi AOE Air Savant

    Tired of spamming magic missile? Don't want to play a toaster? Yet want to be a pure sorcerer running in Shiradi?

    Then this build is for you!

    - single target? Why bother! Kill them all via massive dps aoe spells
    - enjoy the extra force and sonic damage from Shiradi
    - stay away from enemies using wind dance
    - use chain missiles to nerve venom evasion mobs
    - don't bother with an enchant dc! debuff mobs then destroy them en mass

    On this build, you will have no issues soloing EE content, or dragging groups through it. Though Shiradi, this build focuses on aoe dps – the spells, EDs and items are chosen around this theme. I do not rely on holds but rather straight up damage. When I run into evasion mobs, I switch to force spells and level draining.

    Also, I’d like to thank Wizza – I copied his layout.

    Friends, I give you "Liquid Motion."

    Past lives:
    Clearly 3X sorc past lives would be a plus. And any others. For epic, I have 6 primal ones for the hp, 3 arcane ones for the crit boost.
    Stats:
    Pure Human, Lv25, 36 points, True neutral. Although sometimes I go Chaotic Good just for rp purposes.
    STR: 21 (8 base + 4 tome + 7 item + 1 Exceptional) = 20 STR
    DEX: 20 (8 base + 4 tome + 7 item + 1 exceptional) = 20 DEX
    CON: 42 (18 base + 5 Tome + 10 Item + 1 Exceptional + 2 Insight + 2 Ship) = 40 CON (+14)
    INT: 30 (12 base + 5 tome + 8 Item + 1 Exceptional) = 26 INT (+8)
    WIS: 18 (8 base + 5 Tome + 6 item) = 20 WIS
    CHA: 60 (18 Base + 7 level ups + 5 Tome + 5 Enhancements + 10 Item + 1 Exceptional + 3 Insight + 2 Capstone + 2 Great Charisma + 2 Ship) = 60 CHA (+25)
    HP
    4*20 = 80 HP
    40 con (+16 mod) = 448 HP
    Heroic Durability = 25 HP
    Improved Heroic Durability = 15 HP
    Vitality = 20 HP
    False life = 35 HP
    Epic levels = 80 HP
    Draconic Vitality = 10 HP
    Toughness Enhancements from EK tree = 15 HP
    Epic Primal Past Life x6 = 90 HP
    ------------------------------
    818 unbuffed HP
    28 +2 Con Rage spell
    ------------------------------
    846 HP sustainable
    ------------------------------
    HP
    Feats:
    1: Maximize
    1: Empower
    3: Spell focus: Evocation
    6: Mental Toughness
    9: Greater Spell focus: Evocation
    12: Heighten
    15: Force of Personality
    18: Extend
    21: Epic Spell Focus: Evocation
    24: Greater Charisma
    26: Epic Spell Power: Electrical
    27: Improved Mental Toughness
    28: Epic Spell Power: Force

    Enhancements:

    Skills
    Max UMD, Spellcraft, Perform, Concentration and Diplomacy. Heal might be a good one, too.
    UMD: 11 Rank + 23 Modifier + 6 GS item cha skills + 8 Epic levels + 4 GH + 2 Good luck = 54 sustainable UMD
    Spellcraft: 23 Rank + 8 Modifier + 8 Epic levels + 4 GH + 15 Item + 4 Tome + 6 Intelligence Skills = 68 Spellcraft
    Heal: 11 Rank + 5 Modifier + 8 Epic levels + 4 Tome + 4 GH + 1 Mask = 33 Heal

    Enhancements:

    Air Savant (41 pts spent):

    Core 1-6

    Shocking Grasp
    Spell Critical
    Electrocution

    Spell Critical II
    Alternating Current

    Spell Critical III
    Efficient Empower
    Charisma +1

    Electric Loop
    Feather Fall
    Spell Critical IV
    Charisma +1

    Lightning Bolt
    Wind Dance
    Evocation Focus
    Power of Force +10 Force Spell Power

    Eldritch Knight:

    Core 1-3

    Improved Mage Armor
    Toughness +15

    Improved Shield
    Light Armor Proficiency

    Arcane Barrier
    Charisma +1

    Water:

    Cores 1-2

    Spell Critical I
    One with the Waves (1 rank)/Hoarfrost, whichever

    Efficient Maximize

    Charisma +1

    Spells:

    L1: Magic Missile, Jump, Protection from Evil, Sonic Blast
    L2: Blur, Knock, Invisibility, Resist Energy
    L3: Haste, Rage, Displacement, Chain Missiles
    L4: DDoor, Ice Storm, Stoneskin, Force Missiles
    L5: Eladar's Electric Surge, Protection from Elements, Ball Lightning, Cyclonic Blast
    L6: Chain Lightning, Greater Heroism, Otilukes Freezing Sphere
    L7: Otto's Sphere of Dancing, Protection from Elements, mass, Finger of Death.
    L8: Polar Ray, Ottos Irresistible Dance, Sunburst/Symbol of Death (though not impressed by it so far)
    L9: Wail of the Banshee, Meteor Swarm, Enervation

    Epic Destiny: Shiradi

    Shiradi is pretty obvious – max healing spring, double rainbow, energy absorption, take Audience with the Queen and Nerve Venom.

    Twists of Fate:

    • Evocation Specialist (Magister): + 3 Evocation DC
    • Energy Burst
    • Rejuvenation Cocoon:Protect target ally with a shield of [90/120/150] temporary HP for 9 seconds. Heals 5d6 HP every 2 seconds while the shield persists. Very awesome for self-healing.


    Evocation DC:
    10 base + 9 Heighten + 25 Modifier + 3 Spell focus feat + 6 evocation bonus item + 3 Past lives + 3 from twist + 1 from Tier 5 enhancement + 2 Topaz of Greater Evocation Augment + 1 Ship buff = 63 Evocation DC.
    With sustainable buffs:
    63 + 1 Yugo Pot + 1 Lasting Elixirs of Supreme Ability = 65 DC running most of the times. You can have many other buffs but those are not sustainable like these two.

    Equipment:
    Always difficult to decide. Any way you do it, make sure they synergize:
    - Head: EH Helm of the blue dragon (+3 Insightful Cha)(Green: Deathblock, White: Vitality)
    - Necklace: Stolen Necklace
    - Trinket: Epic Blasting Chime (mainly for the 15% sonic lore and 90 sonic spell power)(Diamond of Con +7, PRR +12 - for etr purposes) / swap to Purple Ioun Stone if needed
    - Cloak: EE Jeweled Cloak: + PRR +14 atm (again, for etring), Topaz of Greater Necromancy)
    - Belt: EE Skullduggery Kit. Int + Dex skills +6, Dodge +10%, Sapphire of false life +35
    - Ring1: EN Ring of Shadows (EN is better than EE b/c you want Blurry and Ghostly). Globe of True Imperial Blood
    Ring1 Swap: EE Ring of the Djinni / Ring of Deceit (excellent for Tea times)
    - Boots: Halcyon Boots. Topaz of Greater Evocation, Diamond of Int +7
    - Gloves: Gloves of Immortality. Diamond Str +6, Diamond of Insightful Con +2
    - Bracers: Dumathoin's Bracers (30 PRR, 45 Elemental Resistance. Diamond of Con +8
    - Armor: Blue Dragon Robe/Armor. Sapphire of Good Luck +2
    - Goggles: GS +6 Int skill, +4 Cha skills, Blindness Immunity
    Main Goggles: Sage’s Spectacles / (+10 Cha/+10 resistance goggles if I want the +1 resist)
    - Ring2: Lantern Ring (Colorless slot: +8 CHA, Green slot: Sapphire of Heavy Fortification)
    - Main Hand: Thunder-Forged Scepter (+12, +36 Spell Implement, 150 Force Spellpower, +6 Evocation DC, 22% Kinetic lore, Orange slot: Meridian Fragment)
    - Off-hand: Thunder-Forged Orb (+12, +36 Spell Implement, 150 Magnetism Spellpower,, 22% Electric Critical lore, Orange: Cold 138, Purple: Empty for now, likely put acid spell power in)

    Spell Power and Spell Pool:
    Everything is counted with Superior Potions bought in Giant Hold, giving 25 Alchemical Spell Power and Potions of Spellpower from CoVs (+20).

    Electric: 504 +Meridian Fragment (+24 SP) for a max total of 528
    Fire: 416 (plus pots = +45 + MF +24)
    Sonic: 358 (plus pots = +45 + MF +24)
    Cold: 369 (plus pots = +45 + MF +24)

    I have 3519 SP with just Ship buffs.

    Conclusion:

    I’ve tried a number of different set ups with this build. I used to be completely air/cold – and still run that way in Draconic – and then gave up cold for force and sonic. Doing that improved my dps output in Shiradi by quite a bit and my survivability as Shiradi can eat up evasion mobs regardless of evocation DC. Additionally, the enhancements in Eldritch Knight provide a +10 PRR, a 25% damage reducing force shield that tells you “Run! Heal!”

    I found that having 70 PRR greatly increased my survivability. To reach that you can either take the epic feat that gives 10 PRR or wear light armor – I am currently wearing light Blue Dragon armor but to do so, I had to drop Wand and Scroll Mastery which might be a mistake. However, after Update 23 went live, my PRR went up to 84, which apparently gives me a 42% reduction in physical damage – that’s very helpful and a 44 MRR to ameliorate incoming damage effectively.

    Last, I will be changing out my gear for lots of new update 23 stuff. Mostly I want the increased sonic spell power and the 17% spell crit items. Your questions and comments are appreciated.
    Last edited by Singular; 10-06-2014 at 05:53 AM.

  2. #2
    Community Member Quickben1's Avatar
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    For a reason when trying to quote you i get a stupid message to lengthen my message by two characters, which ofc keeps spamming even if i add my life story.. so Anyway : It's a quote from parts of ur post.

    Equipment:
    ... Any way you do it, make sure they synergize:
    - Head: EE Helm of the blue dragon (+3 Insightful Cha)(Green: Topaz of Greater Evocation, Yellow: Spellcraft +15)


    - Cloak: EE Jeweled Cloak: topaz of greater necromancy + PRR +14 atm
    - Belt: EE Skullduggery Kit. Int + Dex skills +6, Dodge +10%, Sapphire of false life +35
    - Ring1: EN Ring of Shadows (EN is better than EE b/c you want Blurry and Ghostly). Globe of True Imperial Blood
    Ring1 Swap: EE Ring of the Djinni / Ring of Deceit (excellent for Tea times)
    - Boots: Halcyon Boots. Topaz of Greater Evocation, Diamond of Int +7
    - Gloves: Gloves of Immortality. Diamond Str +6, Diamond of exceptional Con +2
    - Bracers: Dumathoin's Bracers (30 PRR, 45 Elemental Resistance. Diamond of Con +8
    - Armor: Blue Dragon Robe/Armor. Sapphire of Good Luck +2
    - Goggles: GS +6 Int skill, +4 Cha skills, Blindness Immunity
    Main Goggles: Sage’s Spectacles / (+10 Cha/+10 resistance goggles if I want the +1 resist)
    - Ring2: Lantern Ring (Colorless slot: +8 STR, Green slot: +7 Int)

    You have str,int,gr.evocation, int skills and prr twice...couldn't you have slotted something else for more efficiency?
    QuickBenqb 4*wiz/3*sorc/3*fvs/3*bard/2*pala/3*barb/fgr/rgr/3*rog/mnk/3*clr/drd/art/4*Wlk(current)
    Yil 3*Rngr/4*Fgr/3*Pala/3*Brd/3*Brb/3*Drd/4*Mnk/3*Clr/3*Fvs/3*Wiz/3*Sorc/3*Art/3*Rog/Wlk/Wlk (current)
    Bankrupt FvS lvl 20 (TR1) Krupppe lvl 25 something (TR3)
    ~Arise~

  3. #3
    Community Member Singular's Avatar
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    Quote Originally Posted by Quickben1 View Post
    For a reason when trying to quote you i get a stupid message to lengthen my message by two characters, which ofc keeps spamming even if i add my life story.. so Anyway : It's a quote from parts of ur post.

    Equipment:
    ... Any way you do it, make sure they synergize:
    - Head: EE Helm of the blue dragon (+3 Insightful Cha)(Green: Topaz of Greater Evocation, Yellow: Spellcraft +15)


    - Cloak: EE Jeweled Cloak: topaz of greater necromancy + PRR +14 atm
    - Belt: EE Skullduggery Kit. Int + Dex skills +6, Dodge +10%, Sapphire of false life +35
    - Ring1: EN Ring of Shadows (EN is better than EE b/c you want Blurry and Ghostly). Globe of True Imperial Blood
    Ring1 Swap: EE Ring of the Djinni / Ring of Deceit (excellent for Tea times)
    - Boots: Halcyon Boots. Topaz of Greater Evocation, Diamond of Int +7
    - Gloves: Gloves of Immortality. Diamond Str +6, Diamond of exceptional Con +2
    - Bracers: Dumathoin's Bracers (30 PRR, 45 Elemental Resistance. Diamond of Con +8
    - Armor: Blue Dragon Robe/Armor. Sapphire of Good Luck +2
    - Goggles: GS +6 Int skill, +4 Cha skills, Blindness Immunity
    Main Goggles: Sage’s Spectacles / (+10 Cha/+10 resistance goggles if I want the +1 resist)
    - Ring2: Lantern Ring (Colorless slot: +8 STR, Green slot: +7 Int)

    You have str,int,gr.evocation, int skills and prr twice...couldn't you have slotted something else for more efficiency?
    Thank you for pointing that out

    Woops! I apologize, mostly to Wizza here - I have some of the same items as he does and didn't change from when I straight out copied and pasted his post - I am a bad person (but at least not plagiarizing!)

    Ok, so I just changed it. Yes, there's some redundancy, especially in the GS item, PRR and Cha items. The GS item b/c I simply haven't put the time in to making another one. I mean...we have new stuff to run! The other stuff is b/c I have been epic reincarnating a lot and use the PRR and Cha augments from lvls 20-27. Yeah, when I feel like I'm not going to spend any more time ERing, I'll fix it to an end game build.

    Again, thanks!
    Last edited by Singular; 10-03-2014 at 05:48 AM.

  4. #4
    Community Member Wizza's Avatar
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    Quote Originally Posted by Singular View Post
    Woops! I apologize, mostly to Wizza here - I have some of the same items as he does and didn't change from when I straight out copied and pasted his post - I am a bad person (but at least not plagiarizing!)
    I'm gonna report you for plagiarizing! Nah, jk, glad I helped.

    Take Hellball anyway, it's great.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  5. #5
    Community Member AtomicMew's Avatar
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    Solid concept for sure.

    I have several suggestions for improvement:

    1) splash 2 wizard on this kind of build. For a completionist, the extra feat is needed either way. 2 wizard also picks up free maximize, as you can combine archmage improved metamagics with any other class.
    2) Pick up epic hallball. This spell does 80d6 AoE damage (double proc), which is way higher than anything. There's also great synergy with air savant as it boosts electric and sonic spellpower.
    3) Combo with fire savant rather than ice savant. Fire savant has more DPS and is almost strictly better than ice savant. Scorching ray has amazing synergy with shiradi, and immolation is significant damage boost against bosses and rednamed.

  6. #6

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    Why would you not take hellball on a build like this?
    Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
    Ghallanda - Ethrayne - Ethryne --- Omnipresence
    Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos

  7. #7
    Community Member Singular's Avatar
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    Thanks for your comments!

    Quote Originally Posted by AtomicMew View Post
    Solid concept for sure.

    I have several suggestions for improvement:

    1) splash 2 wizard on this kind of build. For a completionist, the extra feat is needed either way. 2 wizard also picks up free maximize, as you can combine archmage improved metamagics with any other class.
    2) Pick up epic hallball. This spell does 80d6 AoE damage (double proc), which is way higher than anything. There's also great synergy with air savant as it boosts electric and sonic spellpower.
    3) Combo with fire savant rather than ice savant. Fire savant has more DPS and is almost strictly better than ice savant. Scorching ray has amazing synergy with shiradi, and immolation is significant damage boost against bosses and rednamed.
    1. Interesting idea, but I'd rather stay pure. I'm also not a completionist. Wouldn't losing 2 levels of sorc decrease my aoe dps?
    2. Eth makes the same comment - sounds interesting. How much damage does it typically produce?
    3. Yeah, I've been thinking that. Fire worked better for me going through heroic, while ice worked incredibly well while going through Draconic past lives. But I can see how fire might work well now - it would definitely add aoe options. As it stands, I rely upon ice storm for soloing, Otto's freezing sphere for additional aoe damage, but since I switched to be more heavily force based, the damage output on Otto's and Polar Ray has gone down.

    Quote Originally Posted by Eth View Post
    Why would you not take hellball on a build like this?
    It seemed mana-expensive and lackluster from the few people I've seen cast it. How much damage does it produce?

    In game, a lot of people tell me to take Ruin (certainly useful for raids). The thing is, by rotating through my aoes, this build produces a lot of dps as it is, which has been why I've been reluctant to take either. Given that you both suggested Hellball, I'll have to try it out.

  8. #8
    Community Member AtomicMew's Avatar
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    Quote Originally Posted by Singular View Post
    Thanks for your comments!

    1. Interesting idea, but I'd rather stay pure. I'm also not a completionist. Wouldn't losing 2 levels of sorc decrease my aoe dps?
    For a non completionist, maybe, maybe not. The free feat is definitely useful. You get a slight boost to crits and spellpower, depending on your AP. But the big thing is the free maximize. If you are at all concerned about your spell points, this is a huge boost.

    2. Eth makes the same comment - sounds interesting. How much damage does it typically produce?
    It typically does 80d6

    3. Yeah, I've been thinking that. Fire worked better for me going through heroic, while ice worked incredibly well while going through Draconic past lives. But I can see how fire might work well now - it would definitely add aoe options. As it stands, I rely upon ice storm for soloing, Otto's freezing sphere for additional aoe damage, but since I switched to be more heavily force based, the damage output on Otto's and Polar Ray has gone down.
    DBF is slightly better than otiluke's though meteor swarm is still the best AoE spell available for shiradi. Between meteor swarm, hellball, energy burst and chain missile and the SLAs you're taking, I wouldn't see myself casting many other AoE spells.

  9. #9
    Community Member Singular's Avatar
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    Quote Originally Posted by Wizza View Post
    I'm gonna report you for plagiarizing! Nah, jk, glad I helped.

    Take Hellball anyway, it's great.
    hee, hee, hee thanks

    Quote Originally Posted by AtomicMew View Post
    For a non completionist, maybe, maybe not. The free feat is definitely useful. You get a slight boost to crits and spellpower, depending on your AP. But the big thing is the free maximize. If you are at all concerned about your spell points, this is a huge boost.

    It typically does 80d6

    DBF is slightly better than otiluke's though meteor swarm is still the best AoE spell available for shiradi. Between meteor swarm, hellball, energy burst and chain missile and the SLAs you're taking, I wouldn't see myself casting many other AoE spells.
    Ok, everyone is saying "take Hellball" so I'll give it a try

    Perhaps b/c I've been in cold savant, I've always found meteor swarm expensive and underwhelming. Chain Lightning does the same damage as DBF and Otto's Freezing Sphere, but has no maximum level according to the description (while DBF and OFS have the same damage and lvl cap). As an air savant, CL and Ball Lightning are great for causing a lot of aoe damage. Usually, those two + 1 more aoe clears rooms of mobs for me. Just given the descriptions, I can't imagine why DBF would be better - but will give it a go. Anyways, your suggestions have more synergy as all I'm using here are 3 cold spells.

    One question: have you tried both a cold build and a fire build and found DBF to be better than OFS?

  10. #10

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    Quote Originally Posted by Singular View Post
    It seemed mana-expensive and lackluster from the few people I've seen cast it. How much damage does it produce?

    In game, a lot of people tell me to take Ruin (certainly useful for raids). The thing is, by rotating through my aoes, this build produces a lot of dps as it is, which has been why I've been reluctant to take either. Given that you both suggested Hellball, I'll have to try it out.
    Ruin and Hellball are not SP efficient. But they are big DPS. I wouldn't advise to just rotate through them on a build that can't throw SP around like candy.
    Use them when it makes sense.

    Hellball is ideal for huge groups of mobs, when your Energy Burst is on timer.
    Ruin is ideal for situations where you need big burst single target DPS really quickly.

    If you use them on a regular spell rotation on a boss, really always have a maximize clicky running and for ruin specifically make use of the litany clicky (with new epic litany you can have 8 of those clickies total!).
    ...or if you know you won't need any more SP to finish the quest/raid, then just go nuts.
    Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
    Ghallanda - Ethrayne - Ethryne --- Omnipresence
    Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos

  11. #11

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    You should also consider Prismatic Spray on a build with a high Evo DC. Cast it with only heighten meta activated.
    It's a situationally nice instakill spell.
    Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
    Ghallanda - Ethrayne - Ethryne --- Omnipresence
    Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos

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