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Thread: Steel Shrine

  1. #1
    Community Member Infiltraitor's Avatar
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    Default Steel Shrine

    2/9/2017 This build is now decomissioned due to Reaper Mode.

    Self Healing, which is one of the main powers of a Paladin, has been reduced heavily. Additionally, close-ranged party healing has been eliminated due to the fact that Reapers can one-shot non-tanks. The build is showing it's age and is no longer capable of functioning in the hardest content, despite being designed for the hardest content at the time circa 2014.

    If you are currently in Steel Shrine, you can play it out as a DPS with some points in Henshin Mystic for the Melee Power and reincarnate at the first available opportunity. If you are stuck in heroics 12 or below, aim for a 15 Paladin / 3 Monk / 2 Favored Soul split to maximize DPS.

    Steel Shrine

    Steel Shrine is the most survivable tank you will ever play. This living fortress is a walking fountain of area-of-effect healing. The saves are so high that you won't even realize when you are fighting against spell-casters. If you have ever wanted to know what it felt like to BE a raid boss swatting enemies left and right, look no further.


    80+ Saves
    Evasion
    2000+ DPS
    1300 HP
    Easy-Button Healing
    Multiple Redundant Healing Abilities








    Race: Human (PDK does not get the Sovereign Host +4 damage to long swords, if PDK, go Mortal Fear Khopesh instead)
    Class: Paladin 14 / Favored Soul 4 / Monk 2 (Light Armor Evasion)

    (Other) Epic Litany: Profane Stats +2, Profane Attack +4, Profane Damage +4, Light Guard 10d6, Green Augment, Blue Augment
    (Back) Epic Quiver of Alacrity: Concentration -50, Ranged Speed XV, Stealth Strike, Insightful Sneak Attack Bonus +4, Doubleshot 8%
    (Head) Sightless: True Seeing, Deathblock 7, Ranged Power 6, Melee Power 6, Sheltering 35, Constitution 12, Green, Blue
    (Eyes) Green Steel Goggles: Hit Points +45
    (Neck) Pendant of Quiet Movement: Seeker +12, Dodge +11, Insightful Will +2, Lesser Displacement, Yellow Augment
    (Cloak) Mysterious Cloak: Healing Amp 45, Magical Resistance +25, Green Augment, Colorless Augment
    (Body) ToEE Light Armor: Resistance +12, Acid Absorb 30%, Lesser Displacement, Fortification 150, Green Augment
    (Arms) Epic Ethereal Bracers: Dexterity +11, Riposte IX, Ghostly, Deadly X, Speed XIV, Feather Falling, Blue Augment, Green Augment
    (Hand) Iron Mitts: Strength +8, Healing Amplification +60, Vitality +40, Resistance +7, Colorless Augment
    (Waist) Epic Chord of Reprisals: Charisma +11, Resonance +144, Perform +20, Soundproof, Roar, Sheltering +24, Green Augment, Blue Augment
    (Foot) Many-Hooked Greaves: Strength +12, Vertigo 12, Combat Mastery 5, Quality Vertigo 2, Green Augment, Yellow Augment
    (Ring) Encrusted Ring: Strength +6, Exceptional Strength +1, Healing Amp +40
    (Ring) Strange Tidings: Dexterity +12, Deception VIII, Use Magical Device +7, Diversion 20%, Blue Augment Slot, Green Augment Slot
    (Main) Fellblade: +13 Enhancement, Imp Banishing, Sov Vorpal, Axiomatic X, Armor-Piercing 20%, Doublestrike 15%, Red Augment, Orange Augment
    (Off) Thunderforged Orb: Devotion 150, Dragon's Edge, Draconic Reinvigoration, Orange Augment, Colorless Augment

    All Levelup bonuses go into Charisma.
    Str: 16 + 6 Tome +12 Item +1 Exception +2 Artifact +2 Feat +2 Profane +23 Divine Might = 64
    Dex: 13 + 5 Tome + 8 Item + 2 Insightful + 1 Exceptional + 2 Artifact + 2 feat +2 Profane= 34
    Con: 14 + 6 Tome +12 Item +2 Insight +1 Exceptional +2 Artifact +2 feat +2 Profane = 40
    Int: 13 + 4 Tome + 8 Item +2 Insight + 1 Exceptional + 2 Artifact + 2 feat +2 Profane = 34
    Wis: 8 + 5 Tome + 8 Item + 1 Exceptional + 2 Artifact + 2 feat +2 Profane = 28
    Cha: 16 + 6 Tome +7 Levelup +11 Item +2 Insightful +1 Exceptional +2 Artifact +2 feat +2 Profane +4 Enhancement +3 Destiny = 56


    Level Progression

    Feats: 7 Normal + 2 Monk + 3 Epic + 2 Destiny + Granted Class Feats
    1 Paladin: Weapon Focus: Slashing, Force of Personality, Follower of the Sovereign Host
    2 Paladin
    3 Paladin: Completionist
    4 Paladin
    5 Monk: Deflect Arrows
    6 Favored Soul: Single Weapon Fighting
    7 Paladin
    8 Paladin
    9 Favored Soul: Improved Single Weapon Fighting
    10 Monk: Precision
    11 Paladin
    12 Paladin: Improved Critical: Slashing
    13 Favored Soul
    14 Paladin
    15 Paladin: Greater Single Weapon Fighting
    16 Paladin
    17 Paladin
    18 Paladin: Quicken Spell
    19 Favored Soul
    20 Paladin
    21 Epic: Overwhelming Critical
    24 Epic: Beloved of Sovereign Host
    26 Epic: Perfect Two Weapon Fighting
    27 Epic: Epic Reflexes
    28 Epic: Elusive Target


    HP: 1316
    ---------
    140 Paladin
    32 Favored Soul
    16 Monk
    80 Epic
    40 False Life Augment
    40 Vitality
    10 Draconic Vitality
    20 Heroic Durability
    15 Improved Heroic Durability
    150 Vigor of Battle
    100 Unyielding Sentinel
    10 Warpriest
    15 Harper
    9 Sacred Defender
    420 Constitution
    ------------
    1097 HP
    219 Unyielding Sentinel 20% bonus
    ---------
    1316 HP



    PRR: 125
    ---------
    36 Divine Past Life
    10 Wall of Steel
    30 Sheltering
    14 Light Armor
    10 Heed No Pain
    10 Sacred Defense
    15 Durable Defense


    Damage = 126.375*
    --------
    25.875 Base Attack Damage 5.75[1d8]
    1 Child of the SoveReign Host
    1 Beloved of the SoveReign Host
    4 Righteous Weapons
    13 Weapon
    3 Enchant Weapon Past Life
    1 Holy Sword
    27 Strength
    13 Single Weapon Fighting Strength Bonus
    10 Deadly
    4.5 Intolerant Blows
    4 Profane
    3 Monk Past Life
    3 Divine Favor
    1 Harper Enchantment
    3 Harper Enchantment of Righteousness
    7 Harper vs Evil
    2 Harper Favored Enemy: Evil Outsider
    * Add 22 backstab damage in case you don't have aggro


    Double Strike: 29%
    ----------
    5% Perfect Single Weapon Fighting
    15% Fellblade
    9% Martial Past Life



    Melee Power: 77
    ----------
    24 Epic Levels
    24 Unyielding Sentinel
    6 Greater Single Weapon Fighting
    6 Sightless
    15 Harper
    2 Weapon Focus


    Crit Profile: ~90% bonus damage
    ----------
    19-20/x4
    13-18/x3

    Seeker: 23
    ----------
    12 Seeker
    6 Tactical Training Room
    ----------
    18 * 26 crit multipler per 20 / 20 hits per 20 = 23


    SWF Attack Speed: 2.34
    ----------
    80 hits per 40 seconds unhasted SWF = 2.0
    100 hits per 42.6 seconds haste = 2.34
    56 hits per 20 seconds hasted + Speed Boost = 2.8


    Casual Damage per click = 613 Piercing per hit, 1401 DPS
    ------------
    [Damage * (1 + Crit Bonus) + (Seeker)] (1 + Doublestrike)(1 + Melee Power/100)
    [(126 * 1.9) +23]* 1.29 * 1.77 = 599 Avg per hit @ 2.34 Attacks per second


    Fully Boosted Damage = 2415 DPS
    ----------
    20% Smite Weakness Vulnerability
    20% Human Damage Boost
    30% Legendary Dreadnought Speed Boost
    [Damage (1 + Crit Bonus) + (Seeker)] *(Damage Boost) (1 + Doublestrike) (1 + Melee Power/100) (1 + Stacks of Vulnerability)
    [(126 * 1.9) +23] * 1.29 * 1.77 * 1.2 * 1.2 = 862 Avg per hit @ 2.8 Attacks per second



    Ultra Squishy Legendary Dreadnought Mode = 3647 DPS*
    ----------
    -6 Unyielding Sentinel Melee Power
    70 Blitz Melee Power
    5 Advancing Blows Damage
    6 Critical Damage Seeker
    19-20/x1 Devastating Critical
    20% Smite Weakness Vulnerability
    20% Human Damage Boost
    30% Legendary Dreadnought Speed Boost
    ----------
    [Damage (1 + Crit Bonus) + (Seeker)] *(Damage Boost) (1 + Doublestrike) (1 + Melee Power/100) (1 + Stacks of Vulnerability)
    [(131 * 2.0) +29] * 1.29 * 2.41 * 1.2 * 1.2 = 1302 Avg per hit @ 2.8 Attacks per second

    * This is slashing damage only.
    Last edited by Infiltraitor; 02-11-2017 at 12:31 AM. Reason: Updated with accurate Attack Speed
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  2. #2
    Community Member Infiltraitor's Avatar
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    How to play the Steel Shrine

    It's the Battle Cleric on steroids. Let's get to know your buffs.

    Permanent Buffs: Sacred Defense, Vigor of Battle
    Questing Buffs: Holy Sword
    Casual Pre-Fight Buffs: Divine Favor, Divine Might, Intolerant Blows
    Heavy Duty Melee: Human Damage Boost, Legendary Dreadnought Haste Boost

    Cast your questing buffs at the start of every quest and after every shrine. Use your casual pre-fight buffs as soon as you see an enemy encounter. If it is a boss fight or looks tough, you hit your triple action boosts and clean house.


    The healing arsenal is Smite Foe, Consecration, Renewal, Cure Moderate. Use Lay on Hands only as a last resort.

    Smite Foe costs no spell points, has low cooldown, and heals everyone nearby for about 150 (up to 400 for healing Amp junkies) . Use it as often as possible.
    Consecration (if twisted) is your AOE healing.
    Renewal is a your primary heal. Top off party members.
    Cure Moderate is your secondary heal.
    Lay on Hands is your emergency heal. Use this on yourself if everything else is on cooldown.
    Unyielding Sovereignty is your multipurpose heal.

    Your attack chain is: Cleave, Consecration, Smite Foe, Auto-Attack.
    Your heal ability priority is: Renewal, Cure Moderate, Lay on Hands, Unyielding Sovereignty

    For extremely difficult fights, you will need to fight/jump along the outer ring of your consecration ability. Example: In EE Vol, one of the lever rooms leads into a stairway room with a chest room at the bottom. With proper timing, it is possible to aggro all the monsters in the lever room, the stairs, and the room on the bottom at the same time for a EE fight with some 30 monsters in red dungeon alert. For those fights, Consecration, Cleave, Autoattack, Jump, Spam heals, Cleave, Autoattack, Spam Heals, Jump, Repeat.


    How does Steel Shrine work?
    1) DPS from Enhancements, Defenses from Destiny.
    2) Offhand Thunderforged Orb = Action boosts all day long


    Why does the first post keep changing?
    I make a lot of mistakes. Updates occur as people inform me of errors and the like.
    Last edited by Infiltraitor; 12-06-2015 at 04:13 PM.
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  3. #3
    Community Member Raezar's Avatar
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    Nice Job, you need to change your signature though. You can be the weakest but I am the noobest player in Omnipresence ~Anoob-1 Bus :P

  4. #4
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by Infiltraitor View Post
    How else can you heal when you can't cast spells, use divine abilities, and have all your SP drained from inferno?
    Use Atonement.

  5. #5
    Community Member Infiltraitor's Avatar
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    Quote Originally Posted by Craeben View Post
    Nice Job, you need to change your signature though. You can be the weakest but I am the noobest player in Omnipresence ~Anoob-1 Bus :P
    What's in a name? Being named Reignbeau doesn't make me the most colorful. Being named Anoob doesn't change the fact that you are at least twice as skilled as I am as a player.


    Quote Originally Posted by UurlockYgmeov View Post
    Use Atonement.
    But... it doesn't have mortal fear...
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    Cool build,
    +1 for the nice layout!

  7. #7
    Community Member Raezar's Avatar
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    [QUOTE=Infiltraitor;5440653]What's in a name? Being named Reignbeau doesn't make me the most colorful. Being named Anoob doesn't change the fact that you are at least twice as skilled as I am as a player.

    Ty for the compliment but I disagree, and since there isn't a test to find out. We may never know. lol :P


    Raezar ~ Raezen ~ Raeving ~ Raedar

  8. #8
    Community Member Spekdah_NZ's Avatar
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    Any chance of a AP breakdown?

    I can see some of the AP's derived by breakdowns (to the fore, harper), and some twists like Legendary Shield Mastery for a T2 slot. But a post would be lovely :-)

  9. #9
    Community Member Infiltraitor's Avatar
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    Heroic leveling is a matter of grabbing your DPS essentials and fattening up along the way. You'll be playing as a slightly weaker DPS until about level 11 when you start to fatten up your defenses considerably. This will continue until level 14, where you will find yourself seriously lagging in DPS until level 20.

    At 14, pure paladins will have access to Holy Sword and start doing about 30% more dps than you will. You'll stay about 30% behind full paladins until level 20, where you will have Holy Sword as well in addition to Ameliorating Strike at level 19. It is a small price to pay to be unstoppable later on.

    When leveling in heroics, you will want to go Knight of the Chalice instead of sacred defender for DPS. You'll be much happier. Exalted Cleave on a Carnifex does 4d12+2 (28 avg)



    Went full tard on the DPS to make up for the lack of holy sword. This is necessary to gimp our way to 20.


    Once you hit level 12, max out the Holy Retribution skill. Your attack sequence will be: Avenging Cleave, Exalted Cleave, Holy Retribution, Exalted Smite, Divine Sacrifice. The two cleaves soften everything up, then holy retribution, Exalted Smite, and Divine Sacrifice everything that is left.

    I did THIS while Elite Streaking through Trial by Fire. Killed everything in my way, didn't bother to shrine, and still had a boatload of exalted smites left over. That Deathnip heavy pick is doing 800 dmg crits with exalted smite.


    Took my 4th favored soul level at 18 instead of 19. Respecced for Ameliorating Strike, more healing amp, two less ranks of divine sacrifice, and otherwise full Chalice DPS to solo Enter the Kobold as an Evasion DPS. Good times were had by all. The ability to respec between Evasion DPS, Armored Tank, and AOE Healing is not to be discounted.


    Even when Streaking through Epics, Deathnip is still pretty awesome. 13-20/x5 is means that crits contribute 160% to your normal hitting damage. You can still steamroll stuff even in full tank spec thanks for Holy Sword. For XP zerging purposes, I'm starting to like the Paladin cleave more than a few measly points in Harper.
    Last edited by Infiltraitor; 01-16-2015 at 02:44 PM. Reason: Running out of Space in main post
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  10. #10
    Community Member Spekdah_NZ's Avatar
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    Quote Originally Posted by Infiltraitor View Post
    I've posted the screenshots of the enhancements. I found a way to squeeze out about 10% more dps and 2 more hit points using this setup by dropping the harper.
    Thank you. So torn between about five variations! :-)

  11. #11
    Community Member tsteigner's Avatar
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    nice build, but if they didn't Change the Shield Mastery Feat in u23 i think the lvl Progression won't work ....


    Level Progression


    Feats: 7 Normal + 2 Monk + 3 Epic + 2 Destiny
    1 Monk: Toughness, Shield Mastery, Force of Personality

    since Shield Mastery reequires Shield prof. and Mnk doesn't get that .....

  12. #12
    Community Member Infiltraitor's Avatar
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    Quote Originally Posted by tsteigner View Post
    nice build, but if they didn't Change the Shield Mastery Feat in u23 i think the lvl Progression won't work ....


    Level Progression


    Feats: 7 Normal + 2 Monk + 3 Epic + 2 Destiny
    1 Monk: Toughness, Shield Mastery, Force of Personality

    since Shield Mastery reequires Shield prof. and Mnk doesn't get that .....
    Yes. I was... too busy trying to keep up pretty colors and format, which I totally didn't copy and paste from a different post I had. Thank you for catching that.
    Last edited by Infiltraitor; 10-01-2014 at 12:09 PM.
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    How are you getting the charisma bonus to hit and damage?? I have this sinking feeling I've done my sorc EK massively wrong...

    Edit: ah PDK enhancement, just looked it up, cheers nice build
    Last edited by The_Golden; 10-02-2014 at 12:00 PM. Reason: Update

  14. #14
    Community Member ThomasHunter's Avatar
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    Default Quick Inquiry

    I'm curious about the 2 levels of monk. Is that just for the extra feats?

  15. #15
    Community Member Infiltraitor's Avatar
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    Quote Originally Posted by ThomasHunter View Post
    I'm curious about the 2 levels of monk. Is that just for the extra feats?
    2 Monk levels adds 2 feats, 3 to all saves, evasion, 5% healing amp from shintao. It is a strong class to dip into.

    For all the talk of heavy armor, Evasion is just as strong as it used to be, but now you ALSO get MRR from light armor.



    Edit: Took the build out to Epic Elite storm horns to test defenses. Evasion + MRR is pretty dang tough.





    Last edited by Infiltraitor; 10-03-2014 at 03:57 AM.
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  16. #16
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    Question ....

    How are you able to pick the feat BASTARD SWORD with a strength of 10 ??? Isn't the minimum requirement to pick this one a strength of 13 ??? Please clarify, thanks.

  17. #17
    Community Member Infiltraitor's Avatar
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    Quote Originally Posted by Shadow7375 View Post
    Question ....

    How are you able to pick the feat BASTARD SWORD with a strength of 10 ??? Isn't the minimum requirement to pick this one a strength of 13 ??? Please clarify, thanks.
    Yep. Thanks for catching that. It's been fixed and move to level 15, where the tomes will take effect.

    Given the large amount of info posted, I fully expect there to be a few more mistakes I haven't caught yet.
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  18. #18
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    Quote Originally Posted by Infiltraitor View Post
    Yep. Thanks for catching that. It's been fixed and move to level 15, where the tomes will take effect.

    Given the large amount of info posted, I fully expect there to be a few more mistakes I haven't caught yet.
    Well, not sure if it is going to work ... I tried with a strength base of 10, but by level 15 (with tomes) I still wasn't able to pick the feat.

  19. #19
    Community Member Infiltraitor's Avatar
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    Quote Originally Posted by Shadow7375 View Post
    Well, not sure if it is going to work ... I tried with a strength base of 10, but by level 15 (with tomes) I still wasn't able to pick the feat.
    My tomes activate +1 at level 3, +2 at level 7, and +3 and level 11. But as I am seeing that this is going to be a problem, I will have to make adjustments to the base stats now.

    You must spread some Reputation around before giving it to Shadow7375 again.

    EDIT: If you are stuck, we can try to get you a +2 tome and you can spend level 16 levelup on strength.
    Last edited by Infiltraitor; 10-05-2014 at 10:40 AM.
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  20. #20
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    Quote Originally Posted by Infiltraitor View Post
    My tomes activate +1 at level 3, +2 at level 7, and +3 and level 11. But as I am seeing that this is going to be a problem, I will have to make adjustments to the base stats now.

    You must spread some Reputation around before giving it to Shadow7375 again.

    EDIT: If you are stuck, we can try to get you a +2 tome and you can spend level 16 levelup on strength.

    UPDATE: Thought I let you know that I was able to take the feat BASTARD SWORDS at level 18.

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