Archive of Original Build
Steel Shrine
Purple Dragon Knight - Divine Crusader
Paladin 14 / Monk 2 / Favored Soul 4
Summary:
Steel Shrine is the most defensive build ever made. It performs with maximum survival under the most diverse of situations. Fort, Reflex, and Will saves can buff to over 100.
Combined with enough DPS to solo EE WGU in 45 minutes.
He does slightly under 400 dmg average per "hit" but can Zeal + Human Damage boost + Chalice Damage Boost to about 700.
Warning: This build requires prior use of a +2 Strength Tome, AND a +5 Constitution Tome, AND a +1 Lesser Heart of Wood.
Build Features:
1300 Hit Points
Self Healing: 400 HP Ameliorating Strike per 15 second cooldown
250% Healing Amp
Charisma for Attack
Charisma for Damage
Charisma for Stun DC
Charisma to All Saves
Charisma for Will Saves
Level Progression
Feats: 7 Normal + 2 Monk + 3 Epic + 2 Destiny + Granted Class Feats
1 (Formerly Fighter) Paladin: Toughness, Force of Personality
2 Paladin
3 Paladin: Completionist
4 Paladin
5 Paladin
6 Favored Soul: Follower of the Morning Lord, Improved Shield Bash
7 Paladin
8 Paladin
9 Favored Soul: Shield Mastery
10 Paladin
11 Paladin
12 Paladin: Improved Critical
13 Favored Soul
14 Paladin
15 Paladin: Bastard Sword
16 Monk: Toughness
17 Monk: Precision
18 Paladin: Improved Shield Mastery
19 Favored Soul
20 Paladin
21 Epic: Epic Toughness
24 Epic: Overwhelming Critical
26 Epic: Perfect Two Weapon Fighting
27 Epic: Epic Fortitude
28 Epic: Perfect Two Handed Fighting
Easy Twink Gear Setup:
Oathblade
Purple Dragon Gauntlet
Purple Dragon Helm
Bracer's of the Sun Soul
Signet of the Shining Sun
Leather's of the Woodsman
Boots of the Woodsman
Epic Normal Wall of Wood
Voice of the Master
Endgame Gear Setup:
Intricate Field Optics +3 Charisma
Epic Boots of the Innocent
Epic Belt of Thoughtful Remembrance (Don't Have Yet)
Epic Ethereal Bracers
Shroud of the Ardent
Greensteel 45 HP Concordant Op Cloak
Sanctified Gages
Consuming Darkness
Charisma 11 Ring of Accuracy (Don't Have Yet)
Epic Litany of the Dead
Mythic Minos Legens
Dragontouched Leather Armor of Healing Amp
Thunderforged Bastard Sword +12
Alchemical Small Shield of Fire Earth Water (Don't Have Yet)
Str: 11 + 5 Tome +8 Item +1 Exception +2 Artifact +2 Feat +2 Profane = 31
Dex: 13 + 5 Tome + 11 Item + 2 Insightful + 1 Exceptional + 2 Artifact + 2 feat +2 Profane= 39
Con: 16 + 5 Tome +11 Item +3 Insight +1 Exceptional +2 Artifact +2 feat +6 Stance +2 Profane +1 Enhancement +2 Alchemical= 51
Int: 12 + 5 Tome + 8 Item + 1 Exceptional + 2 Artifact + 2 feat +2 Profane= 33
Wis: 12 + 5 Tome + 8 Item + 1 Exceptional + 2 Artifact + 2 feat +2 Profane = 30
Cha: 16 +5 Tome +7 Levelup +11 Item +3 Insightful +1 Exceptional +2 Artifact +2 feat +2 Profane +2 Enhancement +3 Destiny= 54
Damage = 95
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30.25 Base Attack Damage 5.5[1d10]
12 Weapon
3 Enchant Weapon Past Life
2 Holy Sword
3 Shield Specialization III
1 To the Fore
22 Charisma
11 Deadly
4 Sword of Justice
4 Profane
3 Monk Past Life
Glancing blows: 50% chance of 25 damage
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18 Damage
7 Courage of Heaven 2d6
Double Strike: 34%
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8% Improved Shield Mastery
7% Legendary Shield Mastery
10% Celestial Champion
9% Martial Past Life
Shield Bash: 40% chance of 52 damage
---------
10 Base Attack Damage 2[2d4]
7 Enhancement
2 Holy Sword
3 Shield Specialization III
1 To the Fore
11 Deadly
4 Sword of Justice
4 Profane
3 Monk Past Life
7 Courage of Heaven 2d6
Melee Power: 46
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24 Epic Levels
12 Divine Crusader
10 Improved Shield Mastery
Crit Profile: ~90% bonus damage
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19-20/x4
13-18/x3
Damage per click = 396
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[Damage * (1 + Doublestrike) (1 + Crit Bonus) +0.5 (Glancing Damage) + 0.4 (Shield Bash)] (1 + Melee Power/100)
(94 * 1.34 * 1.9 + 12 + 20) 1.46 = 396 Avg per hit
Fully Boosted Damage (On double completionist)(Attack bonus isn't 10. The last digit got chopped off.)
Healing: 299
---------
138 Devotion Augment
25 Sacred Defender
10 Shintao
51 Implement
10 Extraordinary Virtue
65 Heal Skill
PRR: 153
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27 Divine Past Life
10 Wall of Steel
30 Sheltering
31 Light Armor
15 Legendary Shield Mastery
5 Improved Shield Mastery
10 Heavenly Presence
10 Sacred Defense
15 Durable Defense
Twist: Purity of Essence, Legendary Shield Mastery, Dragonhide, and Rejuvenating Cacoon. Energy Burst is also an option.
Purple Dragon Knight
Damage Boost +
Improved Recovery ++
Cormyrean Knight Training +
5 Points Spent
Warpriest
Smite Foe +
Toughness +++
Sacred Touch ---
Awareness --
Smite Weakness ++
Wall of Steel +++
Resilience of Battle -
Burden of Sin ---
Charisma ++
Ameliorating Strike ++
22 Points Spent
Sacred Defender
Holy Bastion +
Durable Defense +++
Sacred Armor Mastery -
Sacred Defense +
Resilient Defense ---
Bulwark Aura --
Divine Righteousness +
Resistance Aura --
Tenacious Defense +++
Constitution ++
Inciting Defense -
Hardy Defense +++
Swift Defense +
Charisma ++
26 Points Spent
Shintao
Bastion of Purity +
1 Point Spent
Knight of the Chalice
Slayer of Evil I +
Extra Smite -
Remove Disease ---
Courage of Heaven +
Damage Boost +++
Exalted Cleave +
Slayer of Evil II +
Vigor of Life ++
13 Points Spent
Vanguard
To the Fore +
Shield Specialization I ++
Armor Training --
Shield Combat I +
Shield Specialization II ++
Stunning Shield +
Missile Shield +
Vicious Shield +
Shield Specialization III ++
13 Points Spent
How to play the Steel Shrine
The Steel Shrine is a mix between a bulldozer and an ambulance. He plows into the enemy and establish a foothold in their space. Charge into the thick of battle and open with a Consecration. This will provide continuous healing for when the squishy team members arrive. In the meanwhile, it grants 10% bonus damage from it, heal for 300 hp and deal 400 good + fire damage every 3 seconds. This is important because Steel Shrine follows up by chaining AOE damage from Exalted Cleave and a Strike Down, ****ing off all nearby enemies. Next, Smite Foe on the nearest enemy. At this point, either follow through with some Autoattack or clean up with an Energy Burst.
The healing arsenal is Smite Foe, Consecration, Rejuvenating Cocoon, Cure Moderate. Use Lay on Hands only as a last resort.
Smite Foe costs no spell points, has low cooldown, and heals everyone nearby for about 150 (up to 400 for healing Amp junkies) . Use it as often as possible. This attack and Consecration makes Steel Shrine almost as good as a dedicated healer.
Consecration is for heavy fighting and/or starting a fight. It's a great tool for entrenching yourself someplace important and providing some AOE heals for allies where the fighting is.
Rejuvenating Cocoon is an emergency heal. Due to the fact that it wears off after receiving a hit or two, it often only lasts for 1 or 2 ticks.
Lay on Hands will heal for a rather large amount. However, due to its highly limited number of uses, it is best saved for a backup emergency heal.