Results 1 to 20 of 48

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member
    Join Date
    May 2013
    Posts
    114

    Exclamation Balanced ED's in PVP

    The main 2 culprits that are behind now 'unbalanced' PVP are:
    Shiradi & Fury.

    Since the introduction of 'ED's, PVP became largely unbalanced - because of builds like "Fury Archers" and "Shiradi Casters".
    I, myself, a sorcerer frankly became very annoyed as back before the ED's, everyone had an equal chance to kill someone down in a tavern brawn and now I can't accomplish anything in the PVP as my ED is extremely underpowered while Fury of the Wild and Shiradi are the other way round.

    To back-up my claim of the PVP being unbalanced, I've took the liberty of recording average damage of a "fury" arrow shot and it's between 1-2k non crit of blunt/piercing damage. You may say "what's wrong with that?" and the answer is simple - It's completely un-savable, pretty much noone has that amount of HP to counter the damage and this is highly exploitable. The same damage can be done using ordinary spells and or Draconic Dragon's Breath but guess what? There's a reflex save and it's blocked by spell absorption.
    Moving on to Shiradi, every spell randomly has a chance of doing the same damage as fury and it can be exploited with magic missile! How can a non-shiradi/fury archer fight fairly with someone who can cast a single spell (or shoot a single arrow) that'll obliterate anything without any chance of survival? It's completely idiotic!

    My suggestion is to:

    -- Shiradi
    1. Reduce the damage amount done in PVP by shiradi random damage feat.
    2. or completely render shiradi random damage in-effective in brawn areas
    3. or make TR missile + Magic missile block-able with night-shield + spell absorption item. (This should work by its own unless there's a bug)
    4. or every random damage dealt by shiradi gets counted as a spell, thus it'll get absorbed by spell absorbing item.


    -- Fury of the Wild
    1. Reduce the damage amount done in PVP by "Adrenaline".
    2. Make "Adrenaline" work only in quests and not in public areas like brawns.


    Just to clarify something, noone is meant to have that big of an upper hand in PVP. A level 20 Fury archer can kill a level 28 player with 1.2k hp in brawn and then he could spam it which will be extremely unfair. I'm not doing it for the sake of me but for the sake of majority of players and DDO. These changes will not alter questing experience whatsoever.

    This may be a trivial matter but for majority of players, it's not. So devs, please think carefully about this as everything became so unbalanced lately and noone is doing anything about it.
    Last edited by Jon_Irenicus; 09-26-2014 at 10:46 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload