problem is you can mitigate damage, but you will have to heal sooner or later. Or you will end up with invulnerable toons taking 0 damage. Or some strange splash making no sense (lore-wise).
In the current state of the game, regeneration almost makes sense, does not seem op and looks like it can make barbs viable again (for the current standars. If you get a healer, barbs are viable right now)
I'm all about party playing and such, but that ship has sailed a long long time ago.
edit: a player healer, not a hierling
Yah if I am party leader boyh doesn't include a hireling and I don't care if we are short a party member. I will say I never played a barb in epic I had my heart ready when my barb hit 20 but for heroic I didn't need anything beyond CSW pots as I never get silverflame pots.
I just don't see barbs as having healing but don't have a real dog in the fight just a opinion based on how I see the class. And yeah if I am on a cleric or fvs life I toss everyone a heal, kind of miss when it was a wide spread need I think the game was better when self-sufficiency wasn't so wide spread
Beware the Sleepeater
Still reading, and still unable to comment due to NDA.
If one wants, you may comment in the Barbarian Project if one has any last minute suggestions.
Wizards can heal via Undead form, being of War/Bladeforged race or Halfling with Mark of Healing.
Sorcerers can heal via War/Bladeforged race or Halfling with Mark of Healing.
Monks can heal via Path of Light and/or Grandmaster and/or Halfling with Mark of Healing.
Must I go on?
You mean "I meant those classes could self-heal or usually don't"?
The choice of "self-healing" is primarily up to The Player.
However, both of these classes were capable of self-healing for a long time as far back as I can remember, I don't even know why you brought this up with Uska. Besides, he always takes the negative side of things for absolutely no reason as far I can remember.
And hates everything that isn't "core" and still thinks DDO is shackled to 3.5 when the game is clearly not (Epic Destines are part of later Editions).
CSW in heroics is usually plenty for most quests, but you start getting into the heavy hitting Amrath elite or House C elite than you will want something like SF pots. combining character defense, teamwork and tactics than CSW in heroics in tough quests or those sticky moments in certain quests are normally fine.
I wasn't aware that you have never played a barbarian in epics before. I know you are strictly against barbs being able to have reliable self healing because "that's the way it is in PnP", but I can assure you that CSW pots is not anywhere enough above EN. SF pots are fine, but due to high saves needed in epics and high hp mobs, the penalty is just too much. you have to stand there and take it like a good barbarian or die because you cant run fast enough while chugging those pots trying to stay alive with the run speed penalty. if you notice barbs in epics, they are Ravager or more likely Occult Slayer. if its a mixed build, chances are its that abomination barb build with FVS levels just for the reliable self healing. ive noticed a lot of them don't utilize rage either outside of boss fights.
the game has certainly changed to "be self sufficient". like it or not, we have to embrace that because I don't see the devs suddenly changing course and bringing back "the old days". for a barbarian to survive in epics, they need a reliable source of self healing. the devs don't need to go completely out in left field and create an easy button by allowing spell casting while raged. all they need to do is either develop potions without penalty that heal similarly to SF pots or implement the equivalent to what you get from SF pots in the enhancements. thematically, barbs can still rely on potions for healing. one of the biggest reasons why people don't play barbs is because of self healing and if that gets addressed reasonably than it could bring back the barbarian in groups again.
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
I like the idea of barb self healing. I like the Death Frenzy idea as Well.
I would rather see as opposed to a one click healing like ability, I would rather see a combat geared one, like a healing cleave, call it "Blood Drinker", have it be part of the PRE that has the Barb Weapon Bond Ability, and it's a Cleave Attack that only triggers once the Barb is Below 50% of their life, when they hit something, they get healed for 1/2 the damage they inflict in that cleave. Cool Down 10 Seconds, once the character goes over 50% HP, it's no longer active.
yeah i meant, from an RPG perspective, ussually you can know what people will do because of their class (i.e cleric heals, sorc nukes, etc)
but in DDO you can't anymore, any combination can be built for any kind of role (tank, DPS, heal, archer, etc)
not complaining, but it's true
i don't care what you think about uska, i see ideas here. When they're good i support, when they're bad i throw my opinion
maybe you don't know why i brought this up because i was talking with him, just saying...i was advocating for barbs with some kind of self-healing or (a good) regen effect because everyone can sel heal now except barbs...we probably are in the same boat
Last edited by harry-pancreas; 10-06-2014 at 10:14 AM.
You could always just splash some Cleric or Druid, I ran a 9/2/9 Barb/Rogue/Cleric, and it was a total blast, solid self healing, decent buffs, solid damage, trapping, evasion, really a solid all around leveling build, maybe not the most myopic best DPS in the game, but right now, the best DPS is ranged not raged anyway.