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  1. #1
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    Default Cannith Raids need more XP

    The Lord of Blades and Master Artificer raids XP should be at least doubled to make them more on par with Von5. These raids are rarely ran, but Von5 is ran multiple times every day.

  2. #2
    Community Member Nayus's Avatar
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    Quote Originally Posted by Folker View Post
    The Lord of Blades and Master Artificer raids XP should be at least doubled to make them more on par with Von5. These raids are rarely ran, but Von5 is ran multiple times every day.
    I have a better idea:

    Nerf VoN 5.

  3. #3
    Community Member EnziteBob's Avatar
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    All raids need a xp boost.

  4. #4
    Community Member Dragavon's Avatar
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    Quote Originally Posted by Folker View Post
    The Lord of Blades and Master Artificer raids XP should be at least doubled to make them more on par with Von5. These raids are rarely ran, but Von5 is ran multiple times every day.
    The reason noone wants to run Cannith raids anymore is not the XP, but the simple fact that thunderforged weapons are much better than alchemical, so noone wants to waste their time trying to craft alcemical weapons anymore

    Also the fact they are both *****

  5. #5
    Hero JOTMON's Avatar
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    Quote Originally Posted by Folker View Post
    The Lord of Blades and Master Artificer raids XP should be at least doubled to make them more on par with Von5. These raids are rarely ran, but Von5 is ran multiple times every day.
    XP would not improve Raid attendance here. Its too long and drawn out for XP to matter.

    Significant improvement and drastic increases in crafting options are needed.
    Random caster sticks are just as good if not better, Weapons are tight range useful for time invested, shield crafting is subpar.
    The lack of range of usefulness and limited selection of choices killed this raid.

    If the craftable loot was good enough.. even a fraction of what is available in shroud this raid would still be thriving.

    I don't even flag for the raid anymore, and completely skip the entire house C chain when TR'ing, there is nothing there that encourages me to want to even step foot in there compared to every other area of the game.
    I would rank these raids slightly ahead of Titan and its dead loot/Raid.
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  6. #6
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    Quote Originally Posted by JOTMON View Post
    XP would not improve Raid attendance here. Its too long and drawn out for XP to matter.

    Significant improvement and drastic increases in crafting options are needed.
    Random caster sticks are just as good if not better, Weapons are tight range useful for time invested, shield crafting is subpar.
    The lack of range of usefulness and limited selection of choices killed this raid.

    If the craftable loot was good enough.. even a fraction of what is available in shroud this raid would still be thriving.

    I don't even flag for the raid anymore, and completely skip the entire house C chain when TR'ing, there is nothing there that encourages me to want to even step foot in there compared to every other area of the game.
    I would rank these raids slightly ahead of Titan and its dead loot/Raid.
    Those raids are not longer then the shadow dragon, granted they are longer then fire on thunder peak but that's hardly a raid its just one longish boss fight. Yes the tunder-forged weapons are better and alot easier to get. So in essence I would agree with your statement, but i still think if the XP were increased people would use it as an xp farm instead of running von5 over and over and over and ... well you get the idea.

  7. #7
    Hero JOTMON's Avatar
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    Quote Originally Posted by Folker View Post
    Those raids are not longer then the shadow dragon, granted they are longer then fire on thunder peak but that's hardly a raid its just one longish boss fight. Yes the tunder-forged weapons are better and alot easier to get. So in essence I would agree with your statement, but i still think if the XP were increased people would use it as an xp farm instead of running von5 over and over and over and ... well you get the idea.
    Even if they tripled the XP, its not enough to perk my interest.

    You have to include travel time to get to the raid with holding instances.

    Thunderholme and Peaks have a direct port after achieving the slayer goal once. and TF weapons are crafted to suit your choice, not random drop chance.
    Crafting ingredients are all relatively generic, you need a lot, but it is guaranteed drop on EH, EE,.. its just a matter of time investment.
    Decent named items drop in here, so incrememntal 20ths are worthwhile.

    Von6 has useful TR gear and a few epic crafted items that are still useful, is easy to co-ordinate, split up and reform for end fight.
    Von5 I will jump in and pug anytime, LOB/MA.. nope.. closed channels only.

    LOB crafting requires lots of different ingredients and select focussed BTC Spirits that have a poor random drop rate.
    Master Artificer, pretty straight forward until the end fight. then usually a pot fest. PITA for random chance at base items.
    LOB - no shrine on EH, EE.
    Last edited by JOTMON; 09-26-2014 at 04:27 PM.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  8. #8
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    Getting to these raids is stupid. move the entrance or make it easier to get to. Spending 10-15 minutes clearing/traveling to a raid entrance is no fun.

    Crafting in this raid is far too complicated with different components dropping on every difficulty.

    and yes, XP sucks too.

    ALL these need to be addressed for these raids to become remotely interesting again.

    These raids have never been popular and its a safe bet they never will be.
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