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  1. #21
    Community Member depositbox's Avatar
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    I would love for each raid to be epic'd.

  2. #22
    Community Member bsquishwizzy's Avatar
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    Nov 2010
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    Quote Originally Posted by Asylumist View Post
    Content is not King. We have a ton of content out right now that nobody can even find groups for, and focusing on endgame only caters to the people who have beaten everything too hell. Before they touch endgame, they need to push for a revamped korthos and invest in commercials on cartoon network, disney, and nickelodeon. They also need to update all the character sheets to explain what everything does.
    I’m on the Completionist train with a couple other people. We have a static group.

    The problem with grouping isn’t too much content. The problem with grouping is things OTHER than content.

    As it stands right now, some people in the group are 4 lives away from getting their completionist, and they are already decrying that they are getting burned-out running the same content over, and over, and over, and over again. Luckily, we have just enough content to switch off to to spice things up a bit. But once we hit lvl 14, it’ll be running GH three times in a row for sagas (at least that’s what they’ll do), and then Vale, and then IQ to cap. And even with all that good XP, I am so frickin’ SICK of GH that I never want to run it again in epic. Period.

    There have been numerous calls for random quests. This is partly the reason why.

    Right now, Turbine is on a kick to re-hash content for epic. They think they have enough for Heroic. I think they are totally wrong.

    To be honest, the new stuff that they’ve put out – Haunted Halls, Thunderholme – has been pretty good. Druid’s Deep has sorta lost its luster for me, and High Road is getting mundane as the lives tick by. It would be nice to have much more content all up and down the level structure so that changing-up content is interesting enough.

    I’m tired of running Tangleroot. I never liked it in the first place. I really don’t like it now.

    We recently ran Restless Isles. That was a nice change of pace. There needs to be more content out there though. We also did the all of Necro I – III last life. That was a nice change of pace as well.

    We could do for a few more lower-level quests. In fact, a new lvl 1 – 3 chain would be nice as I am sick to frickin’ death of Kothos.

    I’m even getting sick and tired of Sorrowdusk.

    I can do the VON chain in my sleep, it seems.

    There are some people – like one guy in my group – that like to run the same content every life because of XP, loot, whatever. It’s like they are in this big rush to get somewhere. Now, while I have no problem with them playing that way, there is another person feels as I do. So, if (and that is a big “if”) my group is representative of the DDO community, that’s two-thirds of your community that you’ll lose because of lack of variety.

    And I honestly think our makeup more closely represents reality of the gaming market.

    So yeah, content is King. No one plays this game just to farm for greensteel weapons. Sorry.

  3. #23
    Founder & Hero
    2016 DDO Players Council
    Uska's Avatar
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    Jan 2006
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    Quote Originally Posted by bsquishwizzy View Post
    I’m on the Completionist train with a couple other people. We have a static group.

    The problem with grouping isn’t too much content. The problem with grouping is things OTHER than content.

    As it stands right now, some people in the group are 4 lives away from getting their completionist, and they are already decrying that they are getting burned-out running the same content over, and over, and over, and over again. Luckily, we have just enough content to switch off to to spice things up a bit. But once we hit lvl 14, it’ll be running GH three times in a row for sagas (at least that’s what they’ll do), and then Vale, and then IQ to cap. And even with all that good XP, I am so frickin’ SICK of GH that I never want to run it again in epic. Period.

    There have been numerous calls for random quests. This is partly the reason why.

    Right now, Turbine is on a kick to re-hash content for epic. They think they have enough for Heroic. I think they are totally wrong.

    To be honest, the new stuff that they’ve put out – Haunted Halls, Thunderholme – has been pretty good. Druid’s Deep has sorta lost its luster for me, and High Road is getting mundane as the lives tick by. It would be nice to have much more content all up and down the level structure so that changing-up content is interesting enough.

    I’m tired of running Tangleroot. I never liked it in the first place. I really don’t like it now.

    We recently ran Restless Isles. That was a nice change of pace. There needs to be more content out there though. We also did the all of Necro I – III last life. That was a nice change of pace as well.

    We could do for a few more lower-level quests. In fact, a new lvl 1 – 3 chain would be nice as I am sick to frickin’ death of Kothos.

    I’m even getting sick and tired of Sorrowdusk.

    I can do the VON chain in my sleep, it seems.

    There are some people – like one guy in my group – that like to run the same content every life because of XP, loot, whatever. It’s like they are in this big rush to get somewhere. Now, while I have no problem with them playing that way, there is another person feels as I do. So, if (and that is a big “if”) my group is representative of the DDO community, that’s two-thirds of your community that you’ll lose because of lack of variety.

    And I honestly think our makeup more closely represents reality of the gaming market.

    So yeah, content is King. No one plays this game just to farm for greensteel weapons. Sorry.

    I would love more content for Heroic TR play I love playing levels 1-20 the most but would like to see some new material


    Beware the Sleepeater

  4. #24
    2015 DDO Players Council Seikojin's Avatar
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    Feb 2006
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    I want every piece of content to have a heroic and epic version.

    I also wish each difficulty expanded the quest, so it would be like new content.

    However, in the end, I want moar! Like we all do. And it looks like they will be giving us more and more content (like new/revamped/epicfied) every update.

  5. #25
    Community Member Certon's Avatar
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    Mar 2006
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    The best option to balance innovation with expansion might be to create randomness in current dungeons. This would mean that, like in the wilderness area, optional objectives may appear within dungeons that have little or nothing to do with the main story line--a distraction, if you will.

    You could also create 'post' dungeons. These use the current dungeon models and locations, but stock them differently, or randomly. This would effectively turn conquered dungeons into challenge areas. They'd need to go back and make hookpoints for encounters, traps, named, and whatnot so that they can be properly stocked, but it would add life and variety to current dungeons. Each 'post' dungeon could give trophies in the end reward list, which could be used to purchase unique items, and some 'post' dungeons might give items out directly, either during gameplay or at the end.

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