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  1. #1
    Community Member Certon's Avatar
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    Default Content is KING -- Increase content to increase game lifespan.

    People love playing DDO, even with the bugs and problems, and in spite of a few gimped classes. It's a fact. Your formula works! Congratulations on that. However...

    Once you get people to buy into the game, you have enough content to keep them occupied for, let's call it 'x' before a large enough majority becomes bored. We will call this the 'Burnout Factor.'

    Burnout is a problem all activities have. It's unavoidable that eventually people will tire of your product and move on.

    In DDO, you delayed some burnout by allowing people to start over with bonuses ala reincarnation. You added classes and races as well. But the one thing you've done that has significantly stalled burnout is increasing the level cap and adding content to match.

    CONTENT IS KING.

    The problem is, the more adventures required for the character to advance to the next level (or parallel advancement in ED's) the more variety the player needs to maintain interest. MotU added quite a bit of content, but the expansions following have not. People are suffering burnout. Epicifying old content does very little to relieve this burnout. Only new content, or radically changed previous content has the OOMPH that is needed to forestall total burnout.

    If you triple or quadruple the amount of quests from 20-28+ with most of it being new or radically altered content, you will reap the benefits of a more stable player base, more versatile character builds (especially if these adventures are stocked properly with unusual and exotic equipment) and more general player contentment.

    Yes, you will get the perfectionists that want every bug to be quashed, but this is an unrealistic expectation of any software run on a server for public consumption. You will also have the people who want the core of the game expanded. While they have valid arguments for, this can be handled in parallel to expansion.

    In the end, I support the aggressive expansion of the game world. The longevity of this game depends on it.

    (apologies for the hasty writing--I am being pressured by someone to abandon my computer--I will revise this entry later today--have a good day!)
    Last edited by Certon; 09-23-2014 at 03:22 PM.

  2. #2
    Community Member Toro12's Avatar
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    Quote Originally Posted by Certon View Post
    People love playing DDO, even with the bugs and problems, and in spite of a few gimped classes. It's a fact. Your formula works! Congratulations on that. However...

    Once you get people to buy into the game, you're have enough content to keep them occupied for, let's call it 'x' before a large enough majority becomes bored. We will call this the 'Burnout Factor.'

    Burnout is a problem all activities have. It's unavoidable that eventually people will tire of your product and move on.

    In DDO, you delayed some burnout by allowing people to start over with bonuses ala reincarnation. You added classes and races as well. But the one thing you've done that has significantly stalled burnout is increasing the level cap and adding content to match.

    CONTENT IS KING.

    The problem is, the more adventures required for the character to advance to the next level (or parallel advancement in ED's) the more variety the player needs to maintain interest. MotU added quite a bit of content, but the expansions following have not. People are suffering burnout. Epicifying old content does very little to relieve this burnout. Only new content, or radically changed previous content has the OOMPH that is needed to forestall total burnout.

    If you triple or quadruple the amount of quests from 20-28+ with most of it being new or radically altered content, you will reap the benefits of a more stable player base, more versatile character builds (especially if these adventures are stocked properly with unusual and exotic equipment) and more general player contentment.

    Yes, you will get the perfectionists that want every bug to be quashed, but this is an unrealistic expectation of any software run on a server for public consumption. You will also have the people who want the core of the game expanded. While they have valid arguments for, this can be handled in parallel to expansion.

    In the end, I support the aggressive expansion of the game world. The longevity of this game depends on it.

    (apologies for the hasty writing--I am being pressured by someone to abandon my computer--I will revise this entry later today--have a good day!)
    I'm sure the devs would love to double or triple the content from 20-28.
    Question is how many millions are you going to give them to do so?

  3. #3
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    Quote Originally Posted by Toro12 View Post
    I'm sure the devs would love to double or triple the content from 20-28.
    Question is how many millions are you going to give them to do so?
    haven't we players paid them enough?

  4. #4
    Community Member Grosbeak07's Avatar
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    Quote Originally Posted by Bridge_Dweller View Post
    haven't we players paid them enough?
    Some have. Some have not.

    I think in 2015 you are going to see a bigger content push, but I also think it has been wise to fill out the ED's and get some more enhancement tree's (Harper aside). I'd also push for level 30 sooner rather than later, but understand why people are against that (28-30 grind makes me shudder as well), but getting these systems in place (which they should have done a long, long time ago) first, means they can make more balanced content and loot in the future.

    Or at least I hope.
    Magical Rings are well... magical. - Gandalf

  5. #5
    Community Member DakFrost's Avatar
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    /signed

    As long as content = new content and not old quests recycled at Epic.

  6. #6
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    I am all for new content. No more recycled epicified content please, unless they are actually going to make radical changes to make the recycled quests actually feel new and different. Even then, I still prefer new over recycled.

  7. #7
    Community Member Certon's Avatar
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    Quote Originally Posted by Toro12 View Post
    I'm sure the devs would love to double or triple the content from 20-28.
    Question is how many millions are you going to give them to do so?
    Therein lies the rub. How can they make new content while still profiting?

    I can't answer that. I wish I could. What I can say is that my answer would delay burnout. How to implement this idea is for the business professionals at Turbine.

  8. #8
    Community Member bsquishwizzy's Avatar
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    Quote Originally Posted by Certon View Post
    People love playing DDO, even with the bugs and problems, and in spite of a few gimped classes. It's a fact. Your formula works! Congratulations on that. However...

    Once you get people to buy into the game, you have enough content to keep them occupied for, let's call it 'x' before a large enough majority becomes bored. We will call this the 'Burnout Factor.'

    Burnout is a problem all activities have. It's unavoidable that eventually people will tire of your product and move on.

    In DDO, you delayed some burnout by allowing people to start over with bonuses ala reincarnation. You added classes and races as well. But the one thing you've done that has significantly stalled burnout is increasing the level cap and adding content to match.

    CONTENT IS KING.

    The problem is, the more adventures required for the character to advance to the next level (or parallel advancement in ED's) the more variety the player needs to maintain interest. MotU added quite a bit of content, but the expansions following have not. People are suffering burnout. Epicifying old content does very little to relieve this burnout. Only new content, or radically changed previous content has the OOMPH that is needed to forestall total burnout.

    If you triple or quadruple the amount of quests from 20-28+ with most of it being new or radically altered content, you will reap the benefits of a more stable player base, more versatile character builds (especially if these adventures are stocked properly with unusual and exotic equipment) and more general player contentment.

    Yes, you will get the perfectionists that want every bug to be quashed, but this is an unrealistic expectation of any software run on a server for public consumption. You will also have the people who want the core of the game expanded. While they have valid arguments for, this can be handled in parallel to expansion.

    In the end, I support the aggressive expansion of the game world. The longevity of this game depends on it.

    (apologies for the hasty writing--I am being pressured by someone to abandon my computer--I will revise this entry later today--have a good day!)
    +1000

    Current content is boring. I ran Haunted Halls a couple of weeks back, and had a great time.

    I'd rather hear that no one runs certain packs anymore because there is so much content out there than to deal with getting sick of the same frickin' quests over and over again.

  9. #9
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    Quote Originally Posted by bsquishwizzy View Post
    +1000

    Current content is boring. I ran Haunted Halls a couple of weeks back, and had a great time.

    I'd rather hear that no one runs certain packs anymore because there is so much content out there than to deal with getting sick of the same frickin' quests over and over again.
    The current feeling is that some packs are run because they are out dated or better quests (more XP, faster XP, better loot)exist at those levels. When Epic 3BC came out a lot of people where running that on Orien, now the pug scene is pretty much EN/EH Von3/Wizking/Spies with some raids thrown in. "New content" is either too much of a grind or lasts for a few weeks is looted out for that one item (or raid grinded the Double Dragon raid had a few people try for 20 completions in 1 day) and then XP grinding is back again.

  10. #10
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    And that content needs design variety. Some fast easy runs, and some really intricate ones. One of the best things about Motu is they had some really imaginative quest designs that were actually fun to play (for some of us, others just stripped them down to bare minimum completions granted). Study in Sable and Haunted halls captured the feel of tabletop gaming better than anything else in this game and were awesome. And I know a lot of players roll their eyes at 'arena-style' quests like Fire Peak and FOT, but those are fun too. As long as there are other options like Abbot, Titan, shroud, and Shadow dragon out there. Choice is what makes ddo great, and a variety of gaming experience.
    Turtel, Turtley Wrath, Tortoisse, Waterssong, Victerr Creed, Utahraptor, Velocaraptor, Minddancer, Loggerhead, Matamata, Sulcata, Ticerratops, Sierrann, Hankx, Shartelhane

    Member of Highlords of Malkier! Help channel, everyone welcome in this channel!

  11. #11
    Founder & Hero
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    Quote Originally Posted by TrinityTurtle View Post
    And that content needs design variety. Some fast easy runs, and some really intricate ones. One of the best things about Motu is they had some really imaginative quest designs that were actually fun to play (for some of us, others just stripped them down to bare minimum completions granted). Study in Sable and Haunted halls captured the feel of tabletop gaming better than anything else in this game and were awesome. And I know a lot of players roll their eyes at 'arena-style' quests like Fire Peak and FOT, but those are fun too. As long as there are other options like Abbot, Titan, shroud, and Shadow dragon out there. Choice is what makes ddo great, and a variety of gaming experience.
    Will never capture the feel of table top for me with high level content we always liked low-mid level best and usually start over around level 10-12


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  12. #12
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    Quote Originally Posted by Uska View Post
    Will never capture the feel of table top for me with high level content we always liked low-mid level best and usually start over around level 10-12
    is "tabletop" feeling measured in character power or your internall feelings ?
    I could be level 100 running a level 100 quest and still have "tabletop" feeling, translated to:
    i'm afraid to die
    - i love my character cause i've been developing for months/years
    - i need to think
    - i need to play in party 'cause i would get owned by mobs otherwise
    - the quest has a good storyline

    And i could be level 10 running a level 10 quest solo without a struggle and i would have 0 "tabletop feeling"

    just my opinion.

    i strongly recommend haunted halls if you like tabletop (not a fan of FR nor greenwood either)
    https://www.ddo.com/forums/showthrea...te-Threat-Gear

    Quote Originally Posted by lugoman View Post
    Please set the minimum to a negative number so some classes can generate love. There is too much hate in the world.

  13. #13
    Founder & Hero
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    Quote Originally Posted by bsquishwizzy View Post
    +1000

    Current content is boring. I ran Haunted Halls a couple of weeks back, and had a great time.

    I'd rather hear that no one runs certain packs anymore because there is so much content out there than to deal with getting sick of the same frickin' quests over and over again.
    Never ran the haunted halls hate the realms and not a fan of mr greenwood


    Beware the Sleepeater

  14. #14
    Community Member Asylumist's Avatar
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    Quote Originally Posted by Certon View Post
    People love playing DDO, even with the bugs and problems, and in spite of a few gimped classes. It's a fact. Your formula works! Congratulations on that. However...

    Once you get people to buy into the game, you have enough content to keep them occupied for, let's call it 'x' before a large enough majority becomes bored. We will call this the 'Burnout Factor.'

    Burnout is a problem all activities have. It's unavoidable that eventually people will tire of your product and move on.

    In DDO, you delayed some burnout by allowing people to start over with bonuses ala reincarnation. You added classes and races as well. But the one thing you've done that has significantly stalled burnout is increasing the level cap and adding content to match.

    CONTENT IS KING.

    The problem is, the more adventures required for the character to advance to the next level (or parallel advancement in ED's) the more variety the player needs to maintain interest. MotU added quite a bit of content, but the expansions following have not. People are suffering burnout. Epicifying old content does very little to relieve this burnout. Only new content, or radically changed previous content has the OOMPH that is needed to forestall total burnout.

    If you triple or quadruple the amount of quests from 20-28+ with most of it being new or radically altered content, you will reap the benefits of a more stable player base, more versatile character builds (especially if these adventures are stocked properly with unusual and exotic equipment) and more general player contentment.

    Yes, you will get the perfectionists that want every bug to be quashed, but this is an unrealistic expectation of any software run on a server for public consumption. You will also have the people who want the core of the game expanded. While they have valid arguments for, this can be handled in parallel to expansion.

    In the end, I support the aggressive expansion of the game world. The longevity of this game depends on it.

    (apologies for the hasty writing--I am being pressured by someone to abandon my computer--I will revise this entry later today--have a good day!)
    Content is not King. We have a ton of content out right now that nobody can even find groups for, and focusing on endgame only caters to the people who have beaten everything too hell. Before they touch endgame, they need to push for a revamped korthos and invest in commercials on cartoon network, disney, and nickelodeon. They also need to update all the character sheets to explain what everything does.
    I own all knowledge but am no God.

  15. #15
    Community Member depositbox's Avatar
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    I would love for each raid to be epic'd.

  16. #16
    Community Member bsquishwizzy's Avatar
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    Quote Originally Posted by Asylumist View Post
    Content is not King. We have a ton of content out right now that nobody can even find groups for, and focusing on endgame only caters to the people who have beaten everything too hell. Before they touch endgame, they need to push for a revamped korthos and invest in commercials on cartoon network, disney, and nickelodeon. They also need to update all the character sheets to explain what everything does.
    I’m on the Completionist train with a couple other people. We have a static group.

    The problem with grouping isn’t too much content. The problem with grouping is things OTHER than content.

    As it stands right now, some people in the group are 4 lives away from getting their completionist, and they are already decrying that they are getting burned-out running the same content over, and over, and over, and over again. Luckily, we have just enough content to switch off to to spice things up a bit. But once we hit lvl 14, it’ll be running GH three times in a row for sagas (at least that’s what they’ll do), and then Vale, and then IQ to cap. And even with all that good XP, I am so frickin’ SICK of GH that I never want to run it again in epic. Period.

    There have been numerous calls for random quests. This is partly the reason why.

    Right now, Turbine is on a kick to re-hash content for epic. They think they have enough for Heroic. I think they are totally wrong.

    To be honest, the new stuff that they’ve put out – Haunted Halls, Thunderholme – has been pretty good. Druid’s Deep has sorta lost its luster for me, and High Road is getting mundane as the lives tick by. It would be nice to have much more content all up and down the level structure so that changing-up content is interesting enough.

    I’m tired of running Tangleroot. I never liked it in the first place. I really don’t like it now.

    We recently ran Restless Isles. That was a nice change of pace. There needs to be more content out there though. We also did the all of Necro I – III last life. That was a nice change of pace as well.

    We could do for a few more lower-level quests. In fact, a new lvl 1 – 3 chain would be nice as I am sick to frickin’ death of Kothos.

    I’m even getting sick and tired of Sorrowdusk.

    I can do the VON chain in my sleep, it seems.

    There are some people – like one guy in my group – that like to run the same content every life because of XP, loot, whatever. It’s like they are in this big rush to get somewhere. Now, while I have no problem with them playing that way, there is another person feels as I do. So, if (and that is a big “if”) my group is representative of the DDO community, that’s two-thirds of your community that you’ll lose because of lack of variety.

    And I honestly think our makeup more closely represents reality of the gaming market.

    So yeah, content is King. No one plays this game just to farm for greensteel weapons. Sorry.

  17. #17
    Founder & Hero
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    Quote Originally Posted by bsquishwizzy View Post
    I’m on the Completionist train with a couple other people. We have a static group.

    The problem with grouping isn’t too much content. The problem with grouping is things OTHER than content.

    As it stands right now, some people in the group are 4 lives away from getting their completionist, and they are already decrying that they are getting burned-out running the same content over, and over, and over, and over again. Luckily, we have just enough content to switch off to to spice things up a bit. But once we hit lvl 14, it’ll be running GH three times in a row for sagas (at least that’s what they’ll do), and then Vale, and then IQ to cap. And even with all that good XP, I am so frickin’ SICK of GH that I never want to run it again in epic. Period.

    There have been numerous calls for random quests. This is partly the reason why.

    Right now, Turbine is on a kick to re-hash content for epic. They think they have enough for Heroic. I think they are totally wrong.

    To be honest, the new stuff that they’ve put out – Haunted Halls, Thunderholme – has been pretty good. Druid’s Deep has sorta lost its luster for me, and High Road is getting mundane as the lives tick by. It would be nice to have much more content all up and down the level structure so that changing-up content is interesting enough.

    I’m tired of running Tangleroot. I never liked it in the first place. I really don’t like it now.

    We recently ran Restless Isles. That was a nice change of pace. There needs to be more content out there though. We also did the all of Necro I – III last life. That was a nice change of pace as well.

    We could do for a few more lower-level quests. In fact, a new lvl 1 – 3 chain would be nice as I am sick to frickin’ death of Kothos.

    I’m even getting sick and tired of Sorrowdusk.

    I can do the VON chain in my sleep, it seems.

    There are some people – like one guy in my group – that like to run the same content every life because of XP, loot, whatever. It’s like they are in this big rush to get somewhere. Now, while I have no problem with them playing that way, there is another person feels as I do. So, if (and that is a big “if”) my group is representative of the DDO community, that’s two-thirds of your community that you’ll lose because of lack of variety.

    And I honestly think our makeup more closely represents reality of the gaming market.

    So yeah, content is King. No one plays this game just to farm for greensteel weapons. Sorry.

    I would love more content for Heroic TR play I love playing levels 1-20 the most but would like to see some new material


    Beware the Sleepeater

  18. #18
    2015 DDO Players Council Seikojin's Avatar
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    I want every piece of content to have a heroic and epic version.

    I also wish each difficulty expanded the quest, so it would be like new content.

    However, in the end, I want moar! Like we all do. And it looks like they will be giving us more and more content (like new/revamped/epicfied) every update.

  19. #19
    Community Member Certon's Avatar
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    The best option to balance innovation with expansion might be to create randomness in current dungeons. This would mean that, like in the wilderness area, optional objectives may appear within dungeons that have little or nothing to do with the main story line--a distraction, if you will.

    You could also create 'post' dungeons. These use the current dungeon models and locations, but stock them differently, or randomly. This would effectively turn conquered dungeons into challenge areas. They'd need to go back and make hookpoints for encounters, traps, named, and whatnot so that they can be properly stocked, but it would add life and variety to current dungeons. Each 'post' dungeon could give trophies in the end reward list, which could be used to purchase unique items, and some 'post' dungeons might give items out directly, either during gameplay or at the end.

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