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  1. #1
    Community Member Certon's Avatar
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    Default Content is KING -- Increase content to increase game lifespan.

    People love playing DDO, even with the bugs and problems, and in spite of a few gimped classes. It's a fact. Your formula works! Congratulations on that. However...

    Once you get people to buy into the game, you have enough content to keep them occupied for, let's call it 'x' before a large enough majority becomes bored. We will call this the 'Burnout Factor.'

    Burnout is a problem all activities have. It's unavoidable that eventually people will tire of your product and move on.

    In DDO, you delayed some burnout by allowing people to start over with bonuses ala reincarnation. You added classes and races as well. But the one thing you've done that has significantly stalled burnout is increasing the level cap and adding content to match.

    CONTENT IS KING.

    The problem is, the more adventures required for the character to advance to the next level (or parallel advancement in ED's) the more variety the player needs to maintain interest. MotU added quite a bit of content, but the expansions following have not. People are suffering burnout. Epicifying old content does very little to relieve this burnout. Only new content, or radically changed previous content has the OOMPH that is needed to forestall total burnout.

    If you triple or quadruple the amount of quests from 20-28+ with most of it being new or radically altered content, you will reap the benefits of a more stable player base, more versatile character builds (especially if these adventures are stocked properly with unusual and exotic equipment) and more general player contentment.

    Yes, you will get the perfectionists that want every bug to be quashed, but this is an unrealistic expectation of any software run on a server for public consumption. You will also have the people who want the core of the game expanded. While they have valid arguments for, this can be handled in parallel to expansion.

    In the end, I support the aggressive expansion of the game world. The longevity of this game depends on it.

    (apologies for the hasty writing--I am being pressured by someone to abandon my computer--I will revise this entry later today--have a good day!)
    Last edited by Certon; 09-23-2014 at 03:22 PM.

  2. #2
    Community Member Toro12's Avatar
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    Quote Originally Posted by Certon View Post
    People love playing DDO, even with the bugs and problems, and in spite of a few gimped classes. It's a fact. Your formula works! Congratulations on that. However...

    Once you get people to buy into the game, you're have enough content to keep them occupied for, let's call it 'x' before a large enough majority becomes bored. We will call this the 'Burnout Factor.'

    Burnout is a problem all activities have. It's unavoidable that eventually people will tire of your product and move on.

    In DDO, you delayed some burnout by allowing people to start over with bonuses ala reincarnation. You added classes and races as well. But the one thing you've done that has significantly stalled burnout is increasing the level cap and adding content to match.

    CONTENT IS KING.

    The problem is, the more adventures required for the character to advance to the next level (or parallel advancement in ED's) the more variety the player needs to maintain interest. MotU added quite a bit of content, but the expansions following have not. People are suffering burnout. Epicifying old content does very little to relieve this burnout. Only new content, or radically changed previous content has the OOMPH that is needed to forestall total burnout.

    If you triple or quadruple the amount of quests from 20-28+ with most of it being new or radically altered content, you will reap the benefits of a more stable player base, more versatile character builds (especially if these adventures are stocked properly with unusual and exotic equipment) and more general player contentment.

    Yes, you will get the perfectionists that want every bug to be quashed, but this is an unrealistic expectation of any software run on a server for public consumption. You will also have the people who want the core of the game expanded. While they have valid arguments for, this can be handled in parallel to expansion.

    In the end, I support the aggressive expansion of the game world. The longevity of this game depends on it.

    (apologies for the hasty writing--I am being pressured by someone to abandon my computer--I will revise this entry later today--have a good day!)
    I'm sure the devs would love to double or triple the content from 20-28.
    Question is how many millions are you going to give them to do so?

  3. #3
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    Quote Originally Posted by Toro12 View Post
    I'm sure the devs would love to double or triple the content from 20-28.
    Question is how many millions are you going to give them to do so?
    haven't we players paid them enough?

  4. #4
    Community Member Grosbeak07's Avatar
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    Quote Originally Posted by Bridge_Dweller View Post
    haven't we players paid them enough?
    Some have. Some have not.

    I think in 2015 you are going to see a bigger content push, but I also think it has been wise to fill out the ED's and get some more enhancement tree's (Harper aside). I'd also push for level 30 sooner rather than later, but understand why people are against that (28-30 grind makes me shudder as well), but getting these systems in place (which they should have done a long, long time ago) first, means they can make more balanced content and loot in the future.

    Or at least I hope.
    Magical Rings are well... magical. - Gandalf

  5. #5
    Community Member DakFrost's Avatar
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    /signed

    As long as content = new content and not old quests recycled at Epic.

  6. #6
    Hero rosedarkthorn's Avatar
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    I am all for new content. No more recycled epicified content please, unless they are actually going to make radical changes to make the recycled quests actually feel new and different. Even then, I still prefer new over recycled.

  7. #7
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    I have nearly zero interest in more content 20-28


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  8. #8
    Community Member Certon's Avatar
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    Quote Originally Posted by Uska View Post
    I have nearly zero interest in more content 20-28
    Would you be for, for example, new content in the 1-20 range that also has epic versions?

  9. #9
    Community Member Certon's Avatar
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    Quote Originally Posted by Toro12 View Post
    I'm sure the devs would love to double or triple the content from 20-28.
    Question is how many millions are you going to give them to do so?
    Therein lies the rub. How can they make new content while still profiting?

    I can't answer that. I wish I could. What I can say is that my answer would delay burnout. How to implement this idea is for the business professionals at Turbine.

  10. #10
    Hero JOTMON's Avatar
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    The only new content I want to see for the next year is 30+ .. endgame bonanza.. build and focus around this.


    1-27 is transient TR/levelling stuff we have lots to easily level back to endgame.

    Then we can get back to Raid, Raid, Raid and more raids .. endgame raid nights.

    Throw in some Seasonal Endgame Epic only level 30 special events for those unique exclusive goodies.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  11. #11
    Community Member bsquishwizzy's Avatar
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    Quote Originally Posted by Certon View Post
    People love playing DDO, even with the bugs and problems, and in spite of a few gimped classes. It's a fact. Your formula works! Congratulations on that. However...

    Once you get people to buy into the game, you have enough content to keep them occupied for, let's call it 'x' before a large enough majority becomes bored. We will call this the 'Burnout Factor.'

    Burnout is a problem all activities have. It's unavoidable that eventually people will tire of your product and move on.

    In DDO, you delayed some burnout by allowing people to start over with bonuses ala reincarnation. You added classes and races as well. But the one thing you've done that has significantly stalled burnout is increasing the level cap and adding content to match.

    CONTENT IS KING.

    The problem is, the more adventures required for the character to advance to the next level (or parallel advancement in ED's) the more variety the player needs to maintain interest. MotU added quite a bit of content, but the expansions following have not. People are suffering burnout. Epicifying old content does very little to relieve this burnout. Only new content, or radically changed previous content has the OOMPH that is needed to forestall total burnout.

    If you triple or quadruple the amount of quests from 20-28+ with most of it being new or radically altered content, you will reap the benefits of a more stable player base, more versatile character builds (especially if these adventures are stocked properly with unusual and exotic equipment) and more general player contentment.

    Yes, you will get the perfectionists that want every bug to be quashed, but this is an unrealistic expectation of any software run on a server for public consumption. You will also have the people who want the core of the game expanded. While they have valid arguments for, this can be handled in parallel to expansion.

    In the end, I support the aggressive expansion of the game world. The longevity of this game depends on it.

    (apologies for the hasty writing--I am being pressured by someone to abandon my computer--I will revise this entry later today--have a good day!)
    +1000

    Current content is boring. I ran Haunted Halls a couple of weeks back, and had a great time.

    I'd rather hear that no one runs certain packs anymore because there is so much content out there than to deal with getting sick of the same frickin' quests over and over again.

  12. #12
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    Quote Originally Posted by bsquishwizzy View Post
    +1000

    Current content is boring. I ran Haunted Halls a couple of weeks back, and had a great time.

    I'd rather hear that no one runs certain packs anymore because there is so much content out there than to deal with getting sick of the same frickin' quests over and over again.
    The current feeling is that some packs are run because they are out dated or better quests (more XP, faster XP, better loot)exist at those levels. When Epic 3BC came out a lot of people where running that on Orien, now the pug scene is pretty much EN/EH Von3/Wizking/Spies with some raids thrown in. "New content" is either too much of a grind or lasts for a few weeks is looted out for that one item (or raid grinded the Double Dragon raid had a few people try for 20 completions in 1 day) and then XP grinding is back again.

  13. #13
    Forum Turtle
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    And that content needs design variety. Some fast easy runs, and some really intricate ones. One of the best things about Motu is they had some really imaginative quest designs that were actually fun to play (for some of us, others just stripped them down to bare minimum completions granted). Study in Sable and Haunted halls captured the feel of tabletop gaming better than anything else in this game and were awesome. And I know a lot of players roll their eyes at 'arena-style' quests like Fire Peak and FOT, but those are fun too. As long as there are other options like Abbot, Titan, shroud, and Shadow dragon out there. Choice is what makes ddo great, and a variety of gaming experience.
    Turtel, Turtley Wrath, Tortoisse, Waterssong, Victerr Creed, Utahraptor, Velocaraptor, Minddancer, Loggerhead, Matamata, Sulcata, Ticerratops, Sierrann, Hankx, Shartelhane

    Member of Highlords of Malkier! Help channel, everyone welcome in this channel!

  14. #14
    Founder & Hero
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    Quote Originally Posted by Certon View Post
    Would you be for, for example, new content in the 1-20 range that also has epic versions?
    Of course since that would have something for everyone


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  15. #15
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    Quote Originally Posted by JOTMON View Post
    The only new content I want to see for the next year is 30+ .. endgame bonanza.. build and focus around this.


    1-27 is transient TR/levelling stuff we have lots to easily level back to endgame.

    Then we can get back to Raid, Raid, Raid and more raids .. endgame raid nights.

    Throw in some Seasonal Endgame Epic only level 30 special events for those unique exclusive goodies.
    No no no hate raids and end game life's a journey not a destination I want to see new stuff to level 1-20 doesn't have to be the focus just don't ignore it.


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  16. #16
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    Quote Originally Posted by bsquishwizzy View Post
    +1000

    Current content is boring. I ran Haunted Halls a couple of weeks back, and had a great time.

    I'd rather hear that no one runs certain packs anymore because there is so much content out there than to deal with getting sick of the same frickin' quests over and over again.
    Never ran the haunted halls hate the realms and not a fan of mr greenwood


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  17. #17
    Founder & Hero
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    Quote Originally Posted by TrinityTurtle View Post
    And that content needs design variety. Some fast easy runs, and some really intricate ones. One of the best things about Motu is they had some really imaginative quest designs that were actually fun to play (for some of us, others just stripped them down to bare minimum completions granted). Study in Sable and Haunted halls captured the feel of tabletop gaming better than anything else in this game and were awesome. And I know a lot of players roll their eyes at 'arena-style' quests like Fire Peak and FOT, but those are fun too. As long as there are other options like Abbot, Titan, shroud, and Shadow dragon out there. Choice is what makes ddo great, and a variety of gaming experience.
    Will never capture the feel of table top for me with high level content we always liked low-mid level best and usually start over around level 10-12


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  18. #18
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    Quote Originally Posted by Uska View Post
    Will never capture the feel of table top for me with high level content we always liked low-mid level best and usually start over around level 10-12
    is "tabletop" feeling measured in character power or your internall feelings ?
    I could be level 100 running a level 100 quest and still have "tabletop" feeling, translated to:
    i'm afraid to die
    - i love my character cause i've been developing for months/years
    - i need to think
    - i need to play in party 'cause i would get owned by mobs otherwise
    - the quest has a good storyline

    And i could be level 10 running a level 10 quest solo without a struggle and i would have 0 "tabletop feeling"

    just my opinion.

    i strongly recommend haunted halls if you like tabletop (not a fan of FR nor greenwood either)
    https://www.ddo.com/forums/showthrea...te-Threat-Gear

    Quote Originally Posted by lugoman View Post
    Please set the minimum to a negative number so some classes can generate love. There is too much hate in the world.

  19. #19
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    Quote Originally Posted by harry-pancreas View Post
    is "tabletop" feeling measured in character power or your internall feelings ?
    I could be level 100 running a level 100 quest and still have "tabletop" feeling, translated to:
    i'm afraid to die
    - i love my character cause i've been developing for months/years
    - i need to think
    - i need to play in party 'cause i would get owned by mobs otherwise
    - the quest has a good storyline

    And i could be level 10 running a level 10 quest solo without a struggle and i would have 0 "tabletop feeling"

    just my opinion.

    i strongly recommend haunted halls if you like tabletop (not a fan of FR nor greenwood either)
    At upper levels dnd is broken always has been and I know where the source of HH and it won't convey as much pnp feeling as the old eye of the beholder series did and yeah without a party of real people I don't get the feeling of pnp but the closest I get here is with a party of newbies doing delera's or water works. I play a dumb fighter and let them figure it all out and have a blast every time


    I don't even get the pnp feel when I play high level pnp but that's me


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  20. #20
    Community Member Asylumist's Avatar
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    Quote Originally Posted by Certon View Post
    People love playing DDO, even with the bugs and problems, and in spite of a few gimped classes. It's a fact. Your formula works! Congratulations on that. However...

    Once you get people to buy into the game, you have enough content to keep them occupied for, let's call it 'x' before a large enough majority becomes bored. We will call this the 'Burnout Factor.'

    Burnout is a problem all activities have. It's unavoidable that eventually people will tire of your product and move on.

    In DDO, you delayed some burnout by allowing people to start over with bonuses ala reincarnation. You added classes and races as well. But the one thing you've done that has significantly stalled burnout is increasing the level cap and adding content to match.

    CONTENT IS KING.

    The problem is, the more adventures required for the character to advance to the next level (or parallel advancement in ED's) the more variety the player needs to maintain interest. MotU added quite a bit of content, but the expansions following have not. People are suffering burnout. Epicifying old content does very little to relieve this burnout. Only new content, or radically changed previous content has the OOMPH that is needed to forestall total burnout.

    If you triple or quadruple the amount of quests from 20-28+ with most of it being new or radically altered content, you will reap the benefits of a more stable player base, more versatile character builds (especially if these adventures are stocked properly with unusual and exotic equipment) and more general player contentment.

    Yes, you will get the perfectionists that want every bug to be quashed, but this is an unrealistic expectation of any software run on a server for public consumption. You will also have the people who want the core of the game expanded. While they have valid arguments for, this can be handled in parallel to expansion.

    In the end, I support the aggressive expansion of the game world. The longevity of this game depends on it.

    (apologies for the hasty writing--I am being pressured by someone to abandon my computer--I will revise this entry later today--have a good day!)
    Content is not King. We have a ton of content out right now that nobody can even find groups for, and focusing on endgame only caters to the people who have beaten everything too hell. Before they touch endgame, they need to push for a revamped korthos and invest in commercials on cartoon network, disney, and nickelodeon. They also need to update all the character sheets to explain what everything does.
    I own all knowledge but am no God.

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