Originally Posted by
LuKaSu
I've seen a lot of threads recently about difficulty levels not being right.
As long as bank space and personal inventory were no longer favor-gated (or at least relatively achievable without having to play the buffed-up elite difficulties), I would be just fine if everyone who wanted the game to be harder got their way.
But for the short term, I propose a solution that may help, that doesn't require retooling every single quest, as the other proposed ideas would.
Significant under-level XP bonus. If the highest level person in the quest is, say, two levels under the quest difficulty, get a big xp bonus. If the highest level person in the quest is three levels under, bigger bonus, all the way up to, like 5 or 6 levels under.
Playing under level, at least for many of us, gives a pretty decent challenge increase, while not forcing the difficulty increase on anyone else.
So at least until there is time to make more sweeping adjustments, this seems like it would be fairly easy to put in during the short term.