Page 7 of 7 FirstFirst ... 34567
Results 121 to 133 of 133
  1. #121
    Ultimate Completionist
    2014 DDO Players Council
    Open Guild for All Founder - Hardcore

    Join Date
    Nov 2009
    Posts
    0

    Default

    Quote Originally Posted by DrWily View Post
    Nice! Love it!

    I also noticed that each tier has only 4 different enhancements instead of five.


    Round 2 rerolled coming up, I have some ideas for that fifth column:
    Spell Pen high up.
    Metamagics reduced costs.
    Etc..

    Glad you liked it, I think we have a winner here.
    The Devs might tweak it, change it whatever, but this looks like the right design.

  2. #122
    Community Member mezzorco's Avatar
    Join Date
    Sep 2009
    Posts
    564

    Default

    Ok, I definitely want to play one of those sorcerers, NOW!

    Great job

  3. #123
    Ultimate Completionist
    2014 DDO Players Council
    Open Guild for All Founder - Hardcore

    Join Date
    Nov 2009
    Posts
    0

    Default

    Round 2 is up, hopefully the final round.
    Changes:

    Added a fifth column introducing:

    Tier 1
    Superiority of the Outsiders I: Passive: Your total Arcane Spell Failure chance is reduced by 2%/4%/6%.
    {The idea is tempt EK fans to splash this tree, and help them out a bit as their ASFC is a bit too high.}


    Tier 2
    Superiority of the Outsiders II: +5%/+10%/+15% to apply Planar Superiority to wands, scrolls, and other items that cast spells. Planar Superiority applies a stacking +100% effectiveness.

    AP Cost: 1 Ranks: 3 Progression: 5 Requirement: Superiority of Outsiders I
    {Something a little different.}


    Tier 3
    Superiority of the Outsiders III: +5%/+10%/+15% when cast for your spells to be considered +1/+2/+3 spell level. This does not stack with Heighten Spell Metamagic.

    AP Cost: 1 Ranks: 3 Progression: 20 Requirement: Superiority of Outsiders II
    {Although this looks heavy, its only +0.45 DC on average.}


    Tier 4 ~ a bit of arranging here:
    Blindness Planar Madness: Your spells have a 5% chance of applying Blindness to foes as per the wizard spell. This can only trigger once every second. If the Spell that applied Blindness had heighten spell metamagic feat applied to it then the Blindness is also considered to be heightened.

    AP Cost: 2 Ranks: 1 Progression: 20 No requirements

    Bestow Curse Planar Madness: Your spells have a 5% chance of applying Bestow Curse to foes as per the wizard spell. This can only trigger once every second. If the Spell that applied Bestow Curse had heighten spell metamagic feat applied to it then the Bestow Curse is also considered to be heightened.

    AP Cost: 2 Ranks: 1 Progression: 20 No requirements


    Contagion Planar Madness: Your spells have a 5% chance of randomly applying a version of Contagion to foes as per the wizard spell. This can only trigger once every second. If the Spell that applied Contagion had heighten spell metamagic feat applied to it then the Contagion is also considered to be heightened.

    AP Cost: 2 Ranks: 1 Progression: 20 No requirements

    {Removed Poison as it is divine only spell.}


    Tier 5

    Spell Penetration: +1/+2/+3 to your Caster Level check to overcome enemy spell resistance.

    AP Cost: 2 Ranks: 3 Progression: 30 No requirements
    {Something to temp players to take tier 5.}

  4. #124
    Community Member mezzorco's Avatar
    Join Date
    Sep 2009
    Posts
    564

    Default

    Quote Originally Posted by Silverleafeon View Post
    Tier 1
    Superiority of the Outsiders I: Passive: Your total Arcane Spell Failure chance is reduced by 2%/4%/6%.
    {The idea is tempt EK fans to splash this tree, and help them out a bit as their ASFC is a bit too high.}
    Make it 1/2/3 AP cost, 3/6/10% and we have a deal.
    Consider that in EK light armor, medium armor and shield proficiency each cost 2 AP and each grant a feat on top of 5% ASF reduction.
    I know it's T5, but Still Spell costs 1/2/3 AP and grants 5/10/15% ASF reduction.
    Keep in mind that EK isn't a strong tree, so I'd say 10% for 3APs would be fine. But it's up to you

    Quote Originally Posted by Silverleafeon View Post
    Tier 3
    Superiority of the Outsiders III: +5%/+10%/+15% when cast for your spells to be considered +1/+2/+3 spell level. This does not stack with Heighten Spell Metamagic.

    AP Cost: 1 Ranks: 3 Progression: 20 Requirement: Superiority of Outsiders II
    {Although this looks heavy, its only +0.45 DC on average.}
    You have plenty of SLAs (from AotS and Savants), lots of spellpoints, bonus spellpoints from tree, and maybe you don't have to use quicken thanks to the autosuccess on concentration checks.
    This means you'll make great use of heighten, both on spells and SLAs. If this enhancement doesn't stack with heighten, you only benefit from it with 9th level spells.

  5. #125
    Ultimate Completionist
    2014 DDO Players Council
    Open Guild for All Founder - Hardcore

    Join Date
    Nov 2009
    Posts
    0

    Default

    Round 3 is up.

    Changes:

    Quote Originally Posted by mezzorco View Post
    Make it 1/2/3 AP cost, 3/6/10% and we have a deal.
    Consider that in EK light armor, medium armor and shield proficiency each cost 2 AP and each grant a feat on top of 5% ASF reduction.
    I know it's T5, but Still Spell costs 1/2/3 AP and grants 5/10/15% ASF reduction.
    Keep in mind that EK isn't a strong tree, so I'd say 10% for 3APs would be fine. But it's up to you
    Great suggestion, its done.

    You have plenty of SLAs (from AotS and Savants), lots of spellpoints, bonus spellpoints from tree, and maybe you don't have to use quicken thanks to the autosuccess on concentration checks.
    This means you'll make great use of heighten, both on spells and SLAs. If this enhancement doesn't stack with heighten, you only benefit from it with 9th level spells.
    I agree, its been changed to this:

    Superiority of the Outsiders III: +10%/+20%/+30% when cast for your spells to be considered +1 spell level.

    AP Cost: 1 Ranks: 3 Progression: 20 Requirement: Superiority of Outsiders II


    Now its useful and hopefully not overpowered.
    I considered making the percent a bit higher - 33~40, but its only a tier three enhancement and I want wizard to remain king of DCs.

  6. #126
    Ultimate Completionist
    2014 DDO Players Council
    Open Guild for All Founder - Hardcore

    Join Date
    Nov 2009
    Posts
    0

    Default

    Looking over this tree as a possiblility to share with the possible Warlock class.

    The main point I can see, (beside superiority of outsiders III increasing % slightly)

    rewording:

    Summon Fiend I: Any Evil outsider that you summon automatically has.....

    into

    Summon Fiend I: Any Non-Good outsider that you summon automatically has.....

    that way your summon bonus alignment matcher your person alignment.

    This buffs a few more critters and possibly makes it more flexible for Warlocks.
    {Went ahead and changed this in the round 3 version as summon buffs are pretty minor affair for most.}

    Otherwise, I am really like this tree.
    It would be fun to play and offers something very different from Savants.


    THANKS EVERYONE FOR ALL THE HELP, WE DID THIS TOGETHER.
    YOU FOLKS ARE GREAT!

    Will listen to any more comments on this tree, and submitting a report in the Player's Council as well as adding it to the Player's Project Index.



    Update 23 is tomorrow which means the PC is looking at update 24 stuff now and in the near future.
    Will be focusing on the last of the lost trees (artificer) as well the possible Warlock class.


    THANKS AGAIN!
    Last edited by Silverleafeon; 09-28-2014 at 03:07 PM.

  7. #127
    Ultimate Completionist
    2014 DDO Players Council
    Open Guild for All Founder - Hardcore

    Join Date
    Nov 2009
    Posts
    0

    Default

    Round 4 rerolled is up.

    Thank you Edrein, congratulations.

    It needs some power adjusting, but I like the ideas therein.

  8. #128
    Community Member mezzorco's Avatar
    Join Date
    Sep 2009
    Posts
    564

    Default

    Quote Originally Posted by Silverleafeon View Post
    Round 4 rerolled is up.

    Orthon I: You gain proficiency with light crossbows and can use your charisma score to hit with crossbows.

    Sorcerers are already proficient with all simple weapons, including light and heavy crossbows. Maybe you mean light repeating crossbows.
    I'd say give it heavy repeating crossbow proficiency at level 12, too. This helps staying pure without wasting a feat.

  9. #129
    Community Member Holybird's Avatar
    Join Date
    May 2013
    Posts
    285

    Default

    If this hits live you will see Holybird Tr:ing to sorc at the same second. Love the Hezrou line. Keep up the good work

  10. #130
    Community Member edrein's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Ah yes, whoopsies that is indeed a typo on my end. That should be light repeater proficiency. The reason it remains only light is the fact that an Orthon's crossbow is a small wrist-mounted device. I kept my changes to the tree from a lore and functional perspective. As to Blade Barrier, what do you all think? I know it'd be a bit silly to give a sorcerer the option to run around dropping them at level 12, but at the same time if we switched it to say core 18 or the capstone, the power balance of that tree would shift heavily. A marilith can innately cast blade barriers, hence why I put it as a spell for them. If you were to switch it for the core, you'd have to deeply nerf the doublestrike to not make the option compete with Tempest from ranger.

  11. #131
    Ultimate Completionist
    2014 DDO Players Council
    Open Guild for All Founder - Hardcore

    Join Date
    Nov 2009
    Posts
    0

    Default

    I think just increasing the cooldown would be enough for the core 12 blade barrier.
    Maybe 1 minute, leaving the sp cost alone?

    No more than 1 minute and possibly 45 seconds.

  12. #132
    Community Member Trillea's Avatar
    Join Date
    Mar 2006
    Posts
    341

    Default

    I hate to say it, but blade barrier really should be the lv 20 capstone with a standard cooldown. With it, the sorc has access to every massive-damage-over-time AOE in the game. I know that it is the one and only spell I miss from my days as a divine caster. If you swap it with Tenser's at lv 18, it leaves room for a 2-level melee splash, perhaps fighter, monk, or paladin and able to have full BAB. I think this would be a better change overall, because if you go 20 sorc you will get more out of the extra damage spell, and if you have only 18 levels of sorc and 2 of a melee splash, you can get a lot out of that as well.
    Quote Originally Posted by Philam View Post
    I nominate you as head developer of DDO!
    Quote Originally Posted by FlimsyFirewood View Post
    That tears it. I need to get a donkey.
    Concentrated power is the enemy of liberty - Ronald Reagan

  13. #133
    Ultimate Completionist
    2014 DDO Players Council
    Open Guild for All Founder - Hardcore

    Join Date
    Nov 2009
    Posts
    0

    Default

    We kind of had this discussion with Warmage and in the end, earthquake (recommended by pen and paper) was not added, but blade barrier (recommended by pen and paper) was added as capstone. So I kind of think long term, Trillea's thoughts are going to prevail.

    We DO need a reason for Sorcerers to go pure.

    Blade Barrier is a shirdai lovers dream come true...well after nuclear magic missles anyway...

Page 7 of 7 FirstFirst ... 34567

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload