Core 12
Devil Path: Summon Imp: Toggle: Spell like ability: A small imp hovers over your shoulder and attacks nearby enemies. This imp is indestructible, deals 1 to 3 + caster level fire damage every 2 seconds, and uses half of your Fire Spell Power and Spell Critical effects for its fire beam attacks. The imp will only attack enemies that have already been damaged, and will not attack fascinated or mesmerized foes, and always attacks the enemy with the fewest hit points in range. All threat generated by the imp is applied to you. Cost: 20 spell points. Cooldown: 6 second.
Demon Path: Summon Imp: Toggle: Spell like ability: A small imp hovers over your shoulder and attacks nearby enemies. This imp is indestructible, deals 1 to 3 + caster level electric damage every 2 seconds, and uses half of your electric Spell Power and Spell Critical effects for its electric beam attacks. The imp will only attack enemies that have already been damaged, and will not attack fascinated or mesmerized foes, and always attacks the enemy with the fewest hit points in range. All threat generated by the imp is applied to you. Cost: 20 spell points. Cooldown: 6 second.[/b]
Imps are Devils and Quasits is the demon equivalent.