Or is it DR then PRR?
Talking Lamania, pretty sure on live it's DR then PRR.
Or is it DR then PRR?
Talking Lamania, pretty sure on live it's DR then PRR.
Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
Ghallanda - Ethrayne - Ethryne --- Omnipresence
Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos
Its definitely worth testing - if they changed the PRR and DR priority then DR is suddenly going to be a *very* useful mod to stack on top of all the other mitigations
I am nearly certain that the priority on Lama is reverse of current live. I've seen this question addressed in other threads.
I believe the reason for the reversal is exactly as has been observed here -- on live it is possible to be invulnerable to damage. By reversing it is not, you will always take some damage if hit even if it is trivial. (Edit: Which means that live might be PRR then DR. I'm far from certain on this, only that I've seen it discussed elsewhere that the sequence on Lama is reverse of what is on live.)
As an aside, it seems to me that this only applies to base damage -- extra damage due to elemental or similar effects still seem to proc presuming that a hit occurs even if the base damage is 0. As far as I can tell, this extra damage is only mitigated by protection effects. I may be 100% wrong here, but it is how it appears to me at any rate.
Last edited by Therigar; 09-16-2014 at 11:17 AM.
Think I found the reason for the inconsistencies.
http://ddowiki.com/page/DR
Check the Damage Reduction Scaling section, which doesn't apply on elite, but does on other difficulties. Depending on where this is in the PRR/DR chain, this would cause some major weirdness.
Last time on lam, I think it was prr then dr, however the debs know and are addressing it.
Bug template! QA is here for you.
How random DD is
how to handle this random, anywhere
Sarlona: Seikojin, Toy
http://youtu.be/pdynYrF3n0Q
Quick test, with rather small sample size.
1. 85 PRR, no DR
2. 164 PRR, no DR
3. 164 PRR, 60 DR
Edit: Archer base damage doesn't seem to be always over 60. Looks like DR first, then PRR.
Any suggestions for a better test?
Last edited by Eth; 09-16-2014 at 12:47 PM.
Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
Ghallanda - Ethrayne - Ethryne --- Omnipresence
Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos
Alt account in a brawling pit control the alt accounts damage so that we know exactly what his range is? 20 shot with you at 0 PRR, and 20 shots at X PRR with no DR then 20 shots with X PRR and X DR (would be better to get a flat DR that doesn't jump up and down). Should be enough to figure out the order of operation as long as brawling pit works like i think it does and doesn't have any other scaling?
Nevermind...too bad if DR comes first, would have been nice but I guess we go back to ignoring it everywhere except TF armor..
Last edited by droid327; 09-16-2014 at 02:29 PM.
It would be nice if they could make PRR go first, then DR, but have a mechanic that makes the minimum damage that could be taken to not be less than 10%.
Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
Ghallanda - Ethrayne - Ethryne --- Omnipresence
Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos
The problem with that seems to be the 60 prr which is quadruple what you get from any other source of DR in the game...
I'd be fine with changing it to DR-second, and then reducing TF to 15/25 or something, since its obviously the only piece of DR gear designed with the current endgame damage-mitigation architecture in mind.
Then other sources of DR (ie Barb and FvS and WF) might actually mean something without having to be stat-flated themselves.