Editor, The Book of Syncletica 2nd Edition: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide(Stormreach Shadows updates are in indefinite hiatus.)The Order of Syncletica: A DDO-flavored blog on Monks and gameplay and more
Not worked with, but had the honor of grouping with on a couple of occasions.
Also grouped with Mr. Cow too.
Learned a lot from both of them, in-game on and on the forums.
I do, do some experimenting at times, but not to the extent that those two did.
I usually just want to see what I can get away with.....lol.
I don't have the patience they did.
I make a lot of mistakes, and usually stick with low level stealth stuff, were I can survive when I mess it up.
But I did learn a lot from two of the best stealthers and experimenters we have had.
I owe them both for making the game more fun for me.
One red and you lose it all. Of course even in my model, a red is dropping you 4% per second.... so, it might not be much different.
Your (or something) should be pretty high. I don't think it would even be worth coding this stuff if the mod didn't come close to evening the time/xp ratio to that of fast moving full group. I.e. I did Spies in the House with a full group today on EE. 150k+ in under 30 minutes and I would not have called our movements a zerg. Stealthing that quest would take well over an hour. I think the insidious cunning (and devious) need to be at least 200% to make up for the time difference.
I think stealthing is cool and I'm waiting for the day I can put my main back into an assassin build, but right the game is heavily stacked against the stealth style and you can't pug that way. If you could get the same xp/min with stealth and minimal kills, I think you could see pugs trying it, but until then I don't think you will ever see a pug choose stealth over conquest. Even the conquest bonus is larger than the best cunning bonus. That is a double whammy: Not only is it a slower way to complete the quest, but it is less xp. (And then you get to consider that agro for assassinate is wonky right now.)
I'm afraid your assessment of many quests (although not all) is right about XP/min while using stealth. I challenge that this depends on the quest type and size, but generally XP/min is slower in many quests.
That said, if XP is all you're going for, stealth play loses.
But if you want a challenge, especially when holding to your belief that the game is stacked against stealth play, the concept shines.
Killing is easy.
Showing your skill in not killing despite the game making a determined effort to do so, impressive.
Having five other compadres complete that same goal with you: priceless.
Editor, The Book of Syncletica 2nd Edition: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide(Stormreach Shadows updates are in indefinite hiatus.)The Order of Syncletica: A DDO-flavored blog on Monks and gameplay and more
Bats - makes sense you wouldn't sneak past them - echolocation won't care if you're invisible or not making noise with your feet. But it still might be a bug.
I agree with you on all counts here.
I actually run all the quests in the game as I level up and just need to do them once. (As opposed to running 3 high xp quests 800 times; hyperbole, check.)
But my point is that the xp structure pretty well prevents pug'n stealth style.
This i have no problem with in terms of game design.
This I would like to see change.
XP/min is indeed clearly irrelevant if you're choosing to play stealth but it's so much harder to achieve, it simply deserves way more XP than it gets. People who can properly stealth DDO quests fill me all up to the top with super-spicey impressed-as-hell sauce and I'd like to see them better rewarded.
...which brings us back to discussion of mechanisms that can't be exploited by invisizerging, which are discussions which have already happened and has generated some really good ideas that no-one seems to have much of a problem with.
...do I hear a "Read by a Dev"? Other than the initial post before the discussion properly started, I mean.
Last edited by dunklezhan; 09-18-2014 at 01:20 PM.
well, permadeath is also a playstyle that is not about xp/min. It comes down to why one plays. I zerg too. But the scalpel is personally more rewarding than the hammer. Am prepping up to ER then TR into a stealth toon to try to help build & test stuff.
Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players
I'll give no argument here. The challenge for the devs is always the introduction of new content while keeping the existing stuff fresh and not causing bugs anywhere. The current trend is to make Eberron quests go Epic or add new loot to the table as they add new locales.
That said, the stealth AI change for me was straight out of left field and a very welcome update that affected all gameplay. It would be great, even if none of our previous suggestions on the subject were possible, to increase the no-kill bonuses...and probably base its reward on the maximum aggro level noted by any mobs in the game based on a percentage of enemies possible in the quest. It wouldn't require changing the content, simply the XP. Such a thing would still give invisizergers no advantage.
Editor, The Book of Syncletica 2nd Edition: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide(Stormreach Shadows updates are in indefinite hiatus.)The Order of Syncletica: A DDO-flavored blog on Monks and gameplay and more
Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players
Great work!
Stealth has been broken, particularly for assassins, since U22. Using the word "broken" is appropriate when your major abilities are not WAI and when it severely hampers you ability to use stealth.
1. Autospotted after assassinate (around corners through walls, ANYONE within a large radius)
2. Autospot after bluff (around corners through walls, ANYONE within a large radius)
3. Grazing Blows while in stealth (that never happen when someone else has agro and never happened prior to U22) --> this is not just a low attack roll, it is incorrect mechanics
4. mobs who are completely unaware of you but you won't get an assassinate roll.
I am pleased to say that these issues seem to be fixed on Lammania, and I am hopeful that U23 will once again have working stealth mechanics.
Pleased to see a master assassin visit.
I've noted those bugs in the guide from your past thread comments. Glad to know that U23 will see most if not all of those issues fade back.
Looking forward to more of your videos on your YouTube channel as well. I've been stocking up on magical trap parts lately.
Editor, The Book of Syncletica 2nd Edition: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide(Stormreach Shadows updates are in indefinite hiatus.)The Order of Syncletica: A DDO-flavored blog on Monks and gameplay and more
- The Artificer class page is now updated. Enjoy!
Editor, The Book of Syncletica 2nd Edition: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide(Stormreach Shadows updates are in indefinite hiatus.)The Order of Syncletica: A DDO-flavored blog on Monks and gameplay and more
I hope to get some updates in there depending on playtime. Just TR'd, level 3...
Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players
Spencerian:
Is it possible to compile a list of quests that one can actual complete without killing?
I was out of my ED, looking to get some easy-ish XP when it occured to me I'd never done Spies in the House heroic or epic on my Shadar-Kai. Because this was supposed to be easy, and a stealth exercise, I entered on EN.
I was doing really well. Until I got about 70% through and could not proceed until I'd killed a necromancer; there was a grate/gate blocking the middle of a ladder.
At this point, every mob in the area was owly because my traversing back and fourth looking for a lever, until I actually read my updated quest objectives, required I move them around some, and those Water Ellies & Skellies never quite settle down properly after that.
So it got messy. And I advanced. And then I had to kill the Fire Ellies to proceed. That aggravated me so much, after all the time I'd invested in what was supposed to be an easy XP run, that I stalked back to the quest entrance and killed every last mob...
Anyway, so I don't know about the Heroic version, but if you could mention in your stealthy quests list that killing is required in this quest, that would be great.
Notes and Observations
Observed:
- Even when over level, Hypnotic Pattern traps were hit-and-miss with the fleshy mobs here.
- A combination of laying a grease trap and then a noisemaker approx. 2' away from the trap so the mob would basically stand on top of the grease trap worked really well to move and delay mobs. It did not seem to aggro them any more than a plain noisemaker would.
- Using noisemakers to coax mobs onto air vents is both useful and satisfying.
Notes:
- All I had on me were deadly sonic, hypnotic pattern, grease and noisemaker traps.
- If I go back in with the mindset of an assassin and try to stick to only killing fleshies and a few Ellies, I will bring some glitterdust and halt undead traps. If anyone has any first hand experiences with those, please post your observations.
I'd also like to know how, for quests that you can complete with no kills and get the bonus, what's the verdict on misadventures?
Not by my attention, but because of their own idiocy, I had mobs walk into their own traps and nominate themselves for Darwin awards. Would that count against a bonus?
we were reluctant to post quests that one purely stealths, but for epics, I would hit these three in a group:
- Spies, as you mention, but yeah--there are annoying required kills
- Old Grey Garl--you can stealth all the way to the red named fight. She is on an island and complains of your addiction to treasure. Wait by door you entered (close it behind you!) and then range her to draw her off the island. Otherwise, you will need to fight her AND a mob. If you pull her to island, once dead, swim to end room. There, you need to fight mobs that drop down--if you throw a sleet storm it is easy enough. On EE I think 13 drop in, EH less
- the Tide Turns--in first room, don't fight them--stealth to face-off with Tew; wait until he activates, then continue. Only required kills from there are group by shield. Stealth to end; kill Tew; kill boss; stealth to chests.
There are many more; will need to think about it. Need to run right now. Can someone else add there list?
Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players
I'm not suggesting that pure stealth runs should be anyone's focus, but if one is into stealth, they're good for learning skills and an odd challenge.
And if your guide isn't really interested at all in some pure stealth, it might be good to make it clearer that the focus of the guide is using stealth to avoid killing any mob not directly part of the listed quest objectives, or to absolutely minimise the kill count to only the targets absolutely necessary, or whatever y'all feel your focus/goals are.
Perhaps expand your list to include no-kill quests (if there are any), and for minimal-kill quests maybe list which quests are which, and which mobs are targets and/or add some challenges to make it more interesting.
Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players
It's not an impossible goal and it's a reasonable request.
In my experience with Kiricletica, I know that virtually all quests require something to kill or something to retrieve. Even in the stealthiest quests, "Blockade Buster" and "Claw of Vulkoor," there is at least one target to kill.
I'll see about revising the chapters that had general lists to give more specific sub-chapters on quests as I can that add tips to avoid kills if a required slay isn't in the objectives.
Editor, The Book of Syncletica 2nd Edition: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide(Stormreach Shadows updates are in indefinite hiatus.)The Order of Syncletica: A DDO-flavored blog on Monks and gameplay and more