The XP Bonus for disarming traps has been increased to 10/20/30%.!
Thank you Devs!
The XP Bonus for disarming traps has been increased to 10/20/30%.!
Thank you Devs!
a nice motivation to do traps instead of running past them for fat completions.
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
YES!!!
I am so sick and tired of people with rogue/artificer levels -- let alone a pink rogue or blue artificer class icon -- not being able to do traps.
The other week, I literally had a pure assassin rogue in a VoN3 party that didn't do traps. When I asked why, he said he didn't do traps because he didn't spec for it. Two years ago, this person would have been kicked form the group for saying that, let alone being an assassin, which is basically a very high amount of intelligence, the primary stat for trapping. Now it's commonplace. I totally want to make a mechanic, now.
Back in my day, if you had 1 rogue level, you could do traps. Lazy kids, these days...
Last edited by HastyPudding; 09-12-2014 at 08:08 PM.
overall i don't think it will slow down most players that already don't bother with trap xp or specifically look for a trapper. the traps need to be more deadly for that to happen.
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
20 + 105 Critical Success!
Mmmm 30%