Not liking this at all. Is there some technical difficulty with negative energy that is precluding it being fixed as positive energy has?
Not liking this at all. Is there some technical difficulty with negative energy that is precluding it being fixed as positive energy has?
Please fix this before this goes live, it's borderline a deal-breaker.
A possibly easier way to fix this thing (MMR vs Pale Master) could be to simply exempt positive and negative energy from MMR entirely.
It's not as if players will feel nerfed because MMR doesn't block a monster casting Inflict Serious Wounds. (They mostly won't be able to tell)
About that, how about instead of removing Negative Energy from MRR's protected list, how about improving the undead enhancements to function in a manner similar to Warforged's penalty to healing amp - with an exception. Personally, I was thinking you could take the improved shrouding and have it so that upon taking that enhancement, your undead warrior would no longer have their negative energy healing hampered by MRR.
Either that, or have it so that this becomes the case when you take the vampire stance or something... In any case, I find myself disappointed that I cannot do a Castlevania-style power-armored Dracula. >.>
It would also be nice if pale masters could get a SLA for Death Aura (either through an Epic Destiny), or through replacing one of the weaker, pre-existing SLA's.
Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien
Fernian Summer Carnival
Just increase the value of the auras by 33%. This could be used as a simple quick fix to negate the mmr offset, with out having to change the mechanic.
Have fun, and don't forget to gather for buffs!
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