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  1. #1
    Community Member Certon's Avatar
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    Mar 2006
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    Default MRR still reducing incoming negative energy healing on Pale Masters

    Not liking this at all. Is there some technical difficulty with negative energy that is precluding it being fixed as positive energy has?

  2. #2
    Community Member
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    Default

    Please fix this before this goes live, it's borderline a deal-breaker.

  3. #3
    Executive Producer Severlin's Avatar
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    Default

    It's on our list.

    Sev~

  4. #4
    Bounty Hunter slarden's Avatar
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    Default

    Quote Originally Posted by Severlin View Post
    It's on our list.

    Sev~
    Will it be fixed before U23 is released? It's a huge issue for PMs.
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  5. #5
    2014 DDO Players Council
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    MeliCat's Avatar
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    Default

    Quote Originally Posted by Severlin View Post
    It's on our list.

    Sev~

    List for fixes to fix before U23? Or list of things to fix eventually

    - asked by a Council Member.
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  6. #6
    Community Member
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    Default

    Quote Originally Posted by Severlin View Post
    It's on our list.
    A possibly easier way to fix this thing (MMR vs Pale Master) could be to simply exempt positive and negative energy from MMR entirely.

    It's not as if players will feel nerfed because MMR doesn't block a monster casting Inflict Serious Wounds. (They mostly won't be able to tell)

  7. #7
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Quote Originally Posted by Severlin View Post
    It's on our list.

    Sev~
    About that, how about instead of removing Negative Energy from MRR's protected list, how about improving the undead enhancements to function in a manner similar to Warforged's penalty to healing amp - with an exception. Personally, I was thinking you could take the improved shrouding and have it so that upon taking that enhancement, your undead warrior would no longer have their negative energy healing hampered by MRR.

    Either that, or have it so that this becomes the case when you take the vampire stance or something... In any case, I find myself disappointed that I cannot do a Castlevania-style power-armored Dracula. >.>


    It would also be nice if pale masters could get a SLA for Death Aura (either through an Epic Destiny), or through replacing one of the weaker, pre-existing SLA's.
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  8. #8
    Community Member
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    Dec 2012
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    53

    Default increase the value of death aura

    Just increase the value of the auras by 33%. This could be used as a simple quick fix to negate the mmr offset, with out having to change the mechanic.

  9. #9
    Community Manager
    Cordovan's Avatar
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    Default

    Quote Originally Posted by MeliCat View Post
    List for fixes to fix before U23? Or list of things to fix eventually

    - asked by a Council Member.
    This should be fixed for Update 23.
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