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Originally Posted by
Xiadais
I don't understand how anyone can be effective by having to click things in combat routinely. Clicking means you aren't holding down the left mouse button (if a non-caster), and it also means you have mouselook off (unless you toggle that with T, which I find causes issues). Mouselook is key to how I play. All other methods of turning don't have enough control or reproducibility.
As a rule of thumb, anything I need to use while pressured (meaning, in combat) is activated with the keyboard. The number keys 1~6 are useful. 7-0 are difficult to reach and would require removing my right hand from the mouse, unless I try harder with my left (which may disrupt WASD movement).
I also have plenty of bars with modifier keys. I have a bar with CTRL+(1-0), a bar with ALT+(1-0), V+(1-0), CTRL+ALT+(1-0), the NUM pad keys, NUM pad + CTRL, NUM pad + CTRL + ALT, etc. I don't remember exactly which ones I use, but certainly the normal numbers, the num pad, CTRL, ALT, CTRL+ALT+NUMpad. The other combinations I typically don't use because they're just buffs or equipment swaps and such, and those are mostly used outside of combat, when I don't have to do anything other than "use" that bar slot.
My personally chosen modifier key is V, because its default is to hide overhead names (which is just plain stupid, and I'd do it way too often on accident and not remember how to put it back), and because it's easily accessible with the left thumb, which is usually situated on the spacebar for lots of jumping. It's easy to only press V, only press the spacebar, or press both at the same time for jump-casting. It requires no hand manipulation at all, since my left thumb is already relaxed on the spacebar anyway.
I also have some of the more-useless letter keys set to slots on a separate hotbar. H and J are for hjealing meh (conveniently located so that I can keep running away from teh n00bz who are trying to kill meh while I hjeal--on my current main character, H is Cocoon and J is my stack of Heal scrolls), K is for killing things (activating a burst move of some sort such as Ten Thousand Stars), U is for a large defensive ability (Improved Uncanny Dodge, for example, or Displacement), N is also defensive but none of my characters currently use it, and it's irritatingly close to M for Map. I also have 2 buttons (forward and backward arrows, intended for use on web browsers, which I do actually use them for too) on the side of my mouse, which are extremely convenient for things which are routinely used, such as Cleave and Great Cleave, etc.
Hotkey things, be absolutely confused for a while, die several times trying to remember where you put your all your hjeals, and then have full control of your character after "learning" them. In combat, you should never have to maneuver your mouse pointer over to a specific square of hotbar. You can misclick, you can die (or other bad things) from having to abort mouselook, and worst of all you have to divert attention from the middle of the screen to the icon and mouse pointer to get them to occupy the same pixels. Having to stop looking at whatever is killing you in order to activate an ability is very dangerous.