Pretty disappointed with the lack of items in this update. As a programmer I don't feel like it should be particularly difficult to add new items to the game. Generally you have a system tool to create items, add a picture, some stats, etc. So I'm a bit confused why we're seeing an extremely limited numbers of items in the last few updates. It's really making me a bit unhappy with the game, and making me reconsider how much time I spend on DDO.
Update 21: 16 items, one crafting system for weapons, and armor
Update 22: 19 items
Update 23: 33 items
Items in heroic necro part 4: 53
But thats without the turn ins, another 21, for 74 items...
I'm also pretty disappointed that crystal cove wasn't updated to level 28. Why did we pay for new levels if you can't support them?
Is it really that hard to add a few items to the game?
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In an armor/shield update, they epic'd necro which has a turn in for shields:
Why not update the shields to epic levels? That's 6 large shields and 1 tower shield.
You don't need to make them much better, just make them epic (epic level armor and abilities) and add slots. We don't need items to compete with thunderforged, just add some extra [w] dice, 1-2 effects, and augment slots. Do that along with the well thought out quest/raid items like you did in this update.
I would be fine with a deathnip that did 3[1d6] damage, heart seeker 6, an orange slot and force burst. You don't need to re-invent the items, just upgrade a little bit.
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If your also disappointed in the missing items and want them to add most necro 4 items with a bit of epicification then sign.