I have a monkcher that I don't enjoy because I hate the downtime when you can't manyshot/10k stars. This is what I was thinking of playing (vs pure paladin as my other consideration) after the next update (holy sword TWF melee in heavy armor/shadow docent when furyshot is on cooldown).
Bladeforged Paladin 14/Ranger 6 (finish ranger levels by level 18)
S 8
D 14 + 5 tome (required for IPS for furyshot)
C 16
I 18 + 5 tome + 7 level ups + 11 item + 3 insight + 1 exceptional + 2 ship buff + 4 enh + 1 ED = 52
W 6
C 12 (8 if 32 point build)
Feats:
1 Adamantine body
3 Precision
6 Insightful reflexes
9 IC pierce
12 IC ranged
15 PBS
18 GTWF
21 OC
24 IPS
26 PTWF
27 Blinding speed
28 First blood
Enhancements:
Harper 26 ap - strategic combat I/II, know the angles 3, +4 int, versatile adept I/II/III 9 MP/RP
AA 32 ap - core 3, energy of the wild 3, arrow of slaying
bladeforged 11 ap - imp fort 50%, repair amp 15%, communion of scribing 3
kotc 11 ap - core 3 (2d6 light damage), 4 extra smites, exalted cleave
ED: FOTW (18MP, 250 slayer arrow x 4 crit x 5 adrenaline x 4 manyshot = 20k before other damage)
Twists (14 fate points): Balanced attacks or Grim precision (6), Pin (5), +1 int (3)
+21 int mod would be:
+21 hit
+31 damage primary hand, +20 damage offhand (about the same as +34 mod normally or 78 strength)
+31 damage with bows (about the same as a 72 strength but you can "ignore" dex)
+21 reflex saves
lots of skill points
It lost 9 MP/RP in the last lamannia build.