I don't understand the reasoning behind these. A reduction of 1d6 light damage, and reduced Melee Power from a T4 enhancement. Paladins were not even close to performing well in Live, and at best these changes were just making them competitive with other top of the line build. If we're looking at those Cetus videos, the high performance was more from using a combination of buffs and decent gear than anything unique to the paladin. In fact, the only "Paladin" specific part of the build was that Holy Sword could be used with Falchions.
Not to mention that every single reduction in Melee Power has also been a nerf to KOTC's light damage, the biggest scaling ability tied to Melee Power with it's introduction. So I'd really like to hear an explanation of why these nerfs were merited that doesn't involve referencing a video of someone that already overperforms with a variety of melee builds.