Results 1 to 18 of 18
  1. #1
    Community Member
    Join Date
    May 2013
    Posts
    477

    Default 14 Paladin 6 Monk Plonkcher

    The idea is to combine Holy Sword with the goodness of a monk-based archer.
    Because to my surprise, even without ranger the feats seem to (almost) fit

    point blank shot
    rapid shot
    manyshot
    precise shot
    improved precise shot
    improved crit: ranged
    bow strength

    monk: zen archery
    monk: 10k stars
    monk: precision

    epic: bow strength
    epic: overwhelming critical
    epic: master of forms

    the only question is if you have Completionist what to cut.

    Because of divine might it's a half-elf and not a dex-to-damage elf.
    Still, you need high DEX for prereqs as well as STR, WIS, CHA and CON. Let's just say this build makes very good use of +10 items and tomes

    STR 15
    DEX 14
    CON 14
    INT 8
    WIS 16+7 lvlup
    CHA 14

    14 dex to hit 19 with +5 tome
    Rest spread out because all stats are good and none is twice as good as another
    Max WIS from levelups for max projectiles on 10ks
    You'll still easily get 32 CHA, so 49 STR, which is why I went the bow strenght route.

    I'll work out enhancements soon.
    Last edited by Rull; 09-04-2014 at 04:15 PM.

  2. #2
    Community Member Munkenmo's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    You're one feat short, Bow Strength requires Weapon Focus Ranged.

  3. #3
    Community Member goodspeed's Avatar
    Join Date
    Mar 2010
    Posts
    3,479

    Default

    I think id be a waste of time. to use 10k stars ud need a decent wis investment to solidly get 2 arrow let alone 3.
    Through avarice, evil smiles; through insanity, it sings.

  4. #4
    Community Member Munkenmo's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    Quote Originally Posted by goodspeed View Post
    I think id be a waste of time. to use 10k stars ud need a decent wis investment to solidly get 2 arrow let alone 3.
    it only takes 42 to start reliably getting 4 arrows from 10k stars, the ops stat allocation will allow that easily.

  5. #5
    Community Member Alternative's Avatar
    Join Date
    Sep 2009
    Posts
    1,059

    Default

    Giving up sniper shot will be a dps loss, when you manyshot with adrenalines you get to use one slayer arrow and 3 times sniper shot per one manyshot use.

    Unless you're building for a max possible crit to take a picture of.

  6. #6
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Quote Originally Posted by fTdOmen View Post
    You're one feat short, Bow Strength requires Weapon Focus Ranged.
    Could start with HE rgr dilly, then swap it out once you take Bow STR. But you're right, it still requires dropping one of the feats on his list. I'd drop Combat Archery; that also lowers base DEX req from 21 to 19 for IPS.
    Quote Originally Posted by Alternative View Post
    Giving up sniper shot will be a dps loss, when you manyshot with adrenalines you get to use one slayer arrow and 3 times sniper shot per one manyshot use.
    Are you sure? Holy Sword is +1 crit range & multiplier on every shot; Sniper Shot is +2[W], +2 crit range & multiplier once every 6 secs. It stands to reason that for a sufficiently high RoF, Holy Sword provides more overall DPS, even if it lacks the monster crits of Sniper Shot.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  7. #7
    Community Member
    Join Date
    Sep 2009
    Posts
    1,049

    Default

    Why not something like Elf:

    8 str
    16 dex
    6 con
    16 int
    18 wis + 7 levelups
    12 cha

    Can pick up 1.5x int to damage from Harper and don't need bow strength. 6 con is low but not so bad in Fury, especially for a ranged toon.

  8. #8
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Why would you go INT- rather than DEX-based on an elven monkcher? You're making an already stat-constrained build even moreso, given your proposal to dump CON (WIS 16 CON 12 makes more sense). You're not saving APs, either: you have to spend at least 14 APs in elf racial tree to unlock AA, in which case you just spend another 5 APs to get elven Grace; whereas Strategic Combat will cost 7 APs.

    That's before you consider the question of why you would go DEX-based on a build with easy access to Div Might, ofc.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  9. #9
    Community Member
    Join Date
    Sep 2009
    Posts
    1,049

    Default

    8 AP in HM for passive Ki generation.
    14 in elf for AA.
    34? in AA

    That leaves 24 AP to spread around. Harper just seemed like a good way to go if Versatile Adept stays as is, can pick up Int to dmg and KTA while you're there. 5 AP in elf for grace will give 2 to hit and 2-4(?) damage, but in Harper should end up being 4 or so ranged power with just those last few AP. Just seems like more bang for your buck.

    Why not cha/str? KotC doesn't seem to offer much so you'll be wasting APs just for DM, also hard to fit in bow str on this build. The +5 str from Scream and extra cha bracket(s) should be evenish with Combat Archery, so shouldn't lose any damage from that.

    Just throwing it out there as a different way to go, will all depend on how strong Harper ends up being.

  10. #10
    Community Member AtomicMew's Avatar
    Join Date
    Oct 2010
    Posts
    0

    Default

    Quote Originally Posted by unbongwah View Post
    Why would you go INT- rather than DEX-based on an elven monkcher? You're making an already stat-constrained build even moreso, given your proposal to dump CON (WIS 16 CON 12 makes more sense). You're not saving APs, either: you have to spend at least 14 APs in elf racial tree to unlock AA, in which case you just spend another 5 APs to get elven Grace; whereas Strategic Combat will cost 7 APs.

    That's before you consider the question of why you would go DEX-based on a build with easy access to Div Might, ofc.
    Int based replaces charisma and strength, so it actually makes things less constrained. It also saves two feats, which looks to be essential in this build.

  11. #11
    Community Member nat_1's Avatar
    Join Date
    Oct 2009
    Posts
    85

    Default

    Quote Originally Posted by Rull View Post
    The idea is to combine Holy Sword with the goodness of a monk-based archer.
    Because to my surprise, even without ranger the feats seem to (almost) fit
    First, the beauty of Plonkchers will lie in the KotC light damage as much as Holy Sword.

    Second, are you committed to the goodness of a monk-based archer? Or would you settle for a thrower? Here's one of the tighter build I've seen based on the as yet non-existent Harper tree and pending OC changes:
    Quote Originally Posted by maddong View Post
    Another jakeelala based build:
    drow dex primary with int secondary (nice since drow gets +2 to both and free shuriken expertise) paladin 14/rogue 3/monk 3
    monk feats: precision, dodge or deflect arrows
    feats: PBS, RS, quickdraw, adept of forms, master of forms, IC thrown, IPS, OC, grandmaster of forms, holy strike, blinding speed, doubleshot
    6 drow 2 dex
    6 ninja spy extra shuriken
    35 harper 4 dex, versatile adept (24 MP/RP), half int to damage, improved deception
    15 acrobat shadow dodge 6 dex, 1 dex
    11 kotc 3d6 light damage with shurikens
    7 ap left to work with if the math is right
    Dps stats are reduced to dex and int.

    For the time being some things are going to scale (with Melee, Ranged, or Spell Power) and some are not. Until all things are equal the best dps is going to come from sticking to that which scales. KotC light damage per hit reportedly scales.

    If you want to see an example of scaling verses not roll up a Bard/Wiz that has Resonant Arms and an EK spellsword toggle. Pump your Resonance and whatever element goes with the toggle you picked and watch the difference in damage. KotC's light damage is supposed to scale with Melee Power, which might not be available from as many sources as, say, Resonance, but it's supposed to scale "with 200% melee power" which seems to mean you need less of it than you would if it scaled the same as spell damage.

    I'm personally not feeling any love for AA until it gets a pass to make imbues scale.

    Edit: 9/5 Lama update reduced light damage to scale with 100% Melee Power.
    Last edited by nat_1; 09-05-2014 at 03:19 PM.
    I am the natural one.
    "When life gives you excrement, make Excrement Golems."
    Disclaimer: My greenies come from comedy. I should not be confused with those who are knowledgeable and helpful.

  12. #12
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Quote Originally Posted by AtomicMew View Post
    Int based replaces charisma and strength, so it actually makes things less constrained. It also saves two feats, which looks to be essential in this build.
    Well, you still need decent CHA for Div Grace; but I forgot about Know the Angles when I posted. In which case, maybe DEX+INT+WIS (for Grace+KtA+10K, respectively) would be the better way to go, since you need base DEX 21 for CA and I can't see putting more build pts into INT than DEX on this build.

    Anybody who proposes dumping CON is still stacking the deck against themselves, though.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  13. #13
    Community Member
    Join Date
    May 2013
    Posts
    477

    Default

    The other route would be:

    14 Paladin 6 monk:

    point blank shot
    rapid shot
    manyshot
    precise shot
    improved precise shot
    improved crit: ranged
    master of forms

    monk: zen archery
    monk: 10k stars
    monk: precision

    epic: combat archery
    epic: overwhelming critical
    epic: completionist, or insightful reflexes

    STR 8
    DEX 16
    CON 14
    INT 16+7 lvlup
    WIS 16
    CHA 8

    or something like that...

    Going paladin with 8 cha and not using divine might at all feels so weird... paladin doesn't fit the build at all but it still feels strong.

  14. #14
    Community Member daniel7's Avatar
    Join Date
    Mar 2006
    Posts
    737

    Default TWF & Throwing

    I don't know if you can stretch your stats out enough to make this build work but what if you play it as a TWF that throws shurikens when your 10k stars is off cool down? It looks like the new Holy Sword spell will work on shurikens, maybe hand wraps too. Obviously you shouldn't make a build off of what might happen in the future but your feats would look something like this:

    Human
    Feats, not necessarily in this order:
    1. TWF - Monk
    1. Dodge
    1. Precision
    3. Mobility
    6. Empower Healing or Maximize
    7. ITWF - Monk
    9. Improve Critical
    12. GTWF
    15. Improve Critical - Ranged
    18. Quicken
    20. Ten thousand Stars - Monk
    Epic Feats:
    21. Overwhelming Critical
    - ???
    - ???

    Other feats to consider:
    - Spring Attack
    - Extend, take early then trade out
    - Master of Forms
    - Toughness, Epic Toughness
    - Great Ability

    Even a 36 point build with +3 tomes all around is still stretched thin. Also, why would you build this instead of a Tempest Ranger? Flavor? LoH and more healing amp? Maybe a more interesting way to do a paladin life.
    Ghallanda
    Volver life 3 lvl 20 sorc - 4 Epic /// Adept life 3 lvl 2mnk/17pal /// Vindicate life 6 lvl 18rgr/1ftr/1clr - 2 Epic /// [COLOR="Red"]

  15. #15
    Community Member giftie's Avatar
    Join Date
    Jan 2010
    Posts
    337

    Default

    I think this thread is still relevant, and I'd like to share my experiences with this split.

    I went Elf rather than Helf or Self. Elf gives more flexibility and allows Grace or Dragonmark should you want it. Also the +2-4 to-hit and damage to Longbow (from Weapon Training) is pretty powerful.

    Initially I went max WIS and secondary DEX for Grace. I then switched secondary from DEX to INT and went Harper. At least with a max-WIS Elf, damage increase was negligable for going Harper.

    Right off the bat, I lost 6 attribute points from my primary damage attribute (2 from race, 4 from Insightful bonus which doesn't stack with KtA), and 2 points of to-hit/damage from Weapon Training III and IV - in total +5 to-hit/damage. I found it really hard to reach 42 INT before Insightful bonus (which would give +8 to-hit/damage from KtA), but I suppose it's possible with better gear. But the net gain for me was +2 to-hit/damage if I did my match correctly.

    However, I did manage to squeeze in 6 ranged power from Harper - but at the cost of Sacred Defense and lower starting CHA - a net loss of +6 will/fort, +8 reflex (still on the fence about IR) and 25 PRR/MRR. So while Harper is better damage, there's definitely merit to a more survivable WIS/DEX-build. Of course, should one go max INT instead of max WIS, the argument for Harper is stronger, but not by much. Though I do like that Harper gives me the option to melee with Walking Stick (for instance during the 30s period between 10k Stars when MS is on CD).

    My heroic feat setup is the same as in Rull's last post, except I took Emp. Heal instead of CA at 24 and I'm still undecided about level 27 feat (level 26 atm). Starting attributes 8/16/14/16/16/8. AP layout: Elf 14, AA 36, Shintao 1, NS 11 and Harper 18. Twists are Enlightenment, Dance of Flowers and Cocoon (no Pin/Whistler).

  16. #16
    Community Member Avocado's Avatar
    Join Date
    Apr 2010
    Posts
    641

    Default

    You beat me to the post. Kudos to you for posting though.

    I've been running this build at cap on Khyber for 3 weeks now. I went sunelf and did int to damage. Works out to be more damage then the elf dex to damage if you take Know the Angles.

    40 Int = +15 + 7 angles
    41 dex = +15 + 4 elf enhancements
    At least with my gear.

    Overall, very impressed with the build. Up to 12-13k per adren slayer shots that arent 19's or 20's.

    I stuck to the full wisdom build starting at 18 with all levelups. levelups in int is a waste. +7 int (9damage) or +7% chance to get more arrows during 10k.

    At 27 I took blinding speed as I use TF for the undead and there are a lot of undead now. Pinion for everything else though for the expanded crit.

  17. #17
    Community Member goodspeed's Avatar
    Join Date
    Mar 2010
    Posts
    3,479

    Default

    Quote Originally Posted by MousePointer View Post
    You beat me to the post. Kudos to you for posting though.

    I've been running this build at cap on Khyber for 3 weeks now. I went sunelf and did int to damage. Works out to be more damage then the elf dex to damage if you take Know the Angles.

    40 Int = +15 + 7 angles
    41 dex = +15 + 4 elf enhancements
    At least with my gear.

    Overall, very impressed with the build. Up to 12-13k per adren slayer shots that arent 19's or 20's.

    I stuck to the full wisdom build starting at 18 with all levelups. levelups in int is a waste. +7 int (9damage) or +7% chance to get more arrows during 10k.

    At 27 I took blinding speed as I use TF for the undead and there are a lot of undead now. Pinion for everything else though for the expanded crit.
    wouldnt it save a feat just to get goat boots or innocent?
    Through avarice, evil smiles; through insanity, it sings.

  18. #18
    Community Member Bloodskittle's Avatar
    Join Date
    Apr 2011
    Posts
    280

    Default

    Check out this version of the build that already exists, it fits out all the feats quite well.
    https://www.ddo.com/forums/showthrea...onkcher-Theory

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload