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  1. #1
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    Default U23 Faun - Wrathbringer

    Hi posting stalwart tank/dps wolf form build with top dps, good survivability and very good self heal. Be aware that swf and twf working in wolf form isnt confirmed to be wai, but that dps feel like cheating.

    EDITED
    update to U23, changed 3 ranger to 6 ranger to get dance of death, great aoe ability that was boosted in u23. Changed 8 fighter to 4 fighter.

    Human 10 druid 4 fighter 6 ranger.

    Why Druid? for winter wolf form ,natural fighting feats and spells.
    Why fighter? for feats and stalwart defender tree.
    Why ranger? for twf feats togeather with swf feats, tier 5 ability dance of death.

    Main enhacements:

    Fighter: greater stalwart defender: +20% hp, +3 saves, +prr, +mrr
    Druid: natural warrior tree: some sneakattack bonus and damage bonus, fatal harier.
    Ranger: tempest tree up to tier 5 for dance of death.
    Harper tree: get meele power and kno the angles.
    Human: damage boost

    Attack speed: base+30% wolf + 30% swf +15% haste +80% gtwf+ 10% tempest + 10% perfect twf + 53% double strike(18% natural fighting +15% shield mastery + 9% item +3% martial past life + 5% perfect twf)

    14 feats +2 destiny
    Feats: 3x swf, 1xtwf, 3xnf, impoved critical, shield mastery, imroved shield mastery, overhelming critical, power attack, empower heal, quicken, holy strike, perfect twf.

    Primary stat: str
    Secondary stat: con, dex, int, wis.

    Epic destiny: Legendary drednought
    twists: cocoon, balanced attacks, legendary shield mastery
    self heal: greater vigor + cocoon + cure critical wounds

    Equip:

    Weapon: thunderforged axe (headmans chop)
    offhand: orb
    armor: medium or heavy for stalwart defense.
    Last edited by Khain; 10-21-2014 at 12:40 PM.

  2. #2
    Community Member Avocado's Avatar
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    I hope they fix the druid SWF and TWF bug as they shouldnt be working together but thats not really what you want to hear. I think the build would require testing. In my experience with melee wolf druids (a fair amount) hp has been a very minimal part of the build. +6 str is nice but ive never been able to get my druids str high enough to make it worth it for stunning blow. My current one sits at about 62 str which is really low if you want to use stunning blow. Maybe is comes down to my play style but hp has never been something that I need. I never die by a mob and say i would have survived if i had more hp. It just comes down to me being stupid and testing my luck of not getting hit. If you really want to make use of SWF and TWF in a build try the 8dru/6mnk/6ranger build. It is posted in the druid forums somewhere.
    EDIT: attack speed would be higher if you used the natures warrior tree's fatal harrier for 25% attack speed boost.

  3. #3
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    with 8 druid 6 monk 6 ranger build you cant have 3x natural fighting, you can only have 10% offhand from shintao tree, witch is lower attack speed,i think fatal harier is solo skill, in group is very hard stack it to full and doesnt stack with haste. More survivabiity from stalwart make you more tank, witch i prefer over some small dps.No need stuning blow, balanced attacks proc often and with deception mob is always disoriented or stunned.( 1x deception from item and 1x from harper tree) i test build on lamania and worked very well, but harper tree is quite buged right now.
    Last edited by Khain; 09-04-2014 at 11:51 AM.

  4. #4
    Community Member Avocado's Avatar
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    I post this in almost all builds that have it; toughness is worthless and so is epic toughness. I think you'll already have a problem with self healing as much hp as your going to get from stalwart defense. Your limited on healing with 9 druid to cocoon and vigor which doesn't heal very much. With 6 ranger you get Twf and itwf for free and you also take gtwf which is 60% more offhand strike which is better then 18% doublestrike. And at least once u23 hits you will def have room to take 2x Nat fight seeing as there will be no reason for cleave and great cleave.
    Last edited by MousePointer; 09-04-2014 at 11:50 AM.

  5. #5
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    i make little change where i going from level 9 druid to 13 druid and get regenerate as another source of heal.
    Can you explain how can you get 3x natural fighting in 8 6 6 build? NF prerequisite is druid level 9. this build have more dps, survivability and self heal then 8 6 6 build. And of course, faun have 100 % offhand proc.
    Last edited by Khain; 09-04-2014 at 12:12 PM.

  6. #6
    Community Member Zachski's Avatar
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    Relying on TWF for a Druid shapeshifter build is basically asking for trouble when they fix that oversight.

    Then again, relying on an obvious oversight for any build is asking for your build to be made useless when said build is fixed.

    Not to mention it's just in poor taste
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
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  7. #7
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    Update build to U23

  8. #8
    Build Constructionist unbongwah's Avatar
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    So does Dance of Death work in animal forms? If so: sweeeeet.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  9. #9
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    Quote Originally Posted by unbongwah View Post
    So does Dance of Death work in animal forms? If so: sweeeeet.
    Not tested by me, but someone testing it and work beautiful, he destroing pack of 4 mobs, its best meele aoe now.

  10. #10
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    Quote Originally Posted by Khain View Post
    Hi posting stalwart tank/dps wolf form build with top dps, good survivability and very good self heal. Be aware that swf and twf working in wolf form isnt confirmed to be wai, but that dps feel like cheating.

    EDITED
    update to U23, changed 3 ranger to 6 ranger to get dance of death, great aoe ability that was boosted in u23. Changed 8 fighter to 4 fighter.

    Human 10 druid 4 fighter 6 ranger.

    Why Druid? for winter wolf form ,natural fighting feats and spells.
    Why fighter? for feats and stalwart defender tree.
    Why ranger? for twf feats togeather with swf feats, tier 5 ability dance of death.

    Main enhacements:

    Fighter: greater stalwart defender: +20% hp, +3 saves, +prr, +mrr
    Druid: natural warrior tree: some sneakattack bonus and damage bonus, fatal harier.
    Ranger: tempest tree up to tier 5 for dance of death.
    Harper tree: get meele power and kno the angles.
    Human: damage boost

    Attack speed: base+30% wolf + 30% swf +15% haste +80% gtwf+ 10% tempest + 10% perfect twf + 53% double strike(18% natural fighting +15% shield mastery + 9% item +3% martial past life + 5% perfect twf)

    14 feats +2 destiny
    Feats: 3x swf, 1xtwf, 3xnf, impoved critical, shield mastery, imroved shield mastery, overhelming critical, power attack, empower heal, quicken, holy strike, perfect twf.

    Primary stat: str
    Secondary stat: con, dex, int, wis.

    Epic destiny: Legendary drednought
    twists: cocoon, balanced attacks, legendary shield mastery
    self heal: greater vigor + cocoon + cure critical wounds

    Equip:

    Weapon: thunderforged axe (headmans chop)
    offhand: orb
    armor: medium or heavy for stalwart defense.

    With only 4 fighter you can't take stalwart defense. I suggest a 9druid/6fighter/5ranger, only thing you lose is a spell.

  11. #11
    Community Member Feagor's Avatar
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    Quote Originally Posted by gzargel View Post
    With only 4 fighter you can't take stalwart defense. I suggest a 9druid/6fighter/5ranger, only thing you lose is a spell.
    In U23, stalwart defense is the 2nd tree core and so it requires fighter lv3.
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  12. #12
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    Default what Class lvl and what time?

    So what would be your layout for Fighter, Ranger, Druid? I'm just curious since i would like to try out this build. I can figure out the feats and everything else. But, when it comes to taking what class and what lvl is where I fall a little short. lol any help would be great!

    Thaelic

  13. #13
    Community Member mezzorco's Avatar
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    Quote Originally Posted by Thaelic11 View Post
    So what would be your layout for Fighter, Ranger, Druid? I'm just curious since i would like to try out this build. I can figure out the feats and everything else. But, when it comes to taking what class and what lvl is where I fall a little short. lol any help would be great!

    Thaelic
    I'd say 11drd / 6rgr / 3ftr. You get access to natural fighting, 6th level spells, TWF/ITWF, ram's might, +10% offhand attacks, 2 fighter bonus feats and access to defensive stance and +6 str. You can take tempest T5 for Dance of Death, so you don't need Cleave and Great Cleave.

    If you feel you're short on feats, go 10/6/4.

  14. #14
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Khain View Post
    Human 10 druid 4 fighter 6 ranger.
    Feats: 3x swf, 1xtwf, 3xnf, impoved critical, shield mastery, imroved shield mastery, overhelming critical, power attack, empower heal, quicken
    Quote Originally Posted by mezzorco View Post
    I'd say 11drd / 6rgr / 3ftr.
    Which feat do you suggest dropping?
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  15. #15
    Build Constructionist unbongwah's Avatar
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    Not saying this is optimal leveling order or anything; just taking mezzorco's split out for a spin to make sure everything fits.
    Code:
    Character Plan by DDO Character Planner Version 04.23.01
    DDO Character Planner Home Page
    
    Level 28 True Neutral Human Female
    (3 Fighter \ 6 Ranger \ 11 Druid \ 8 Epic) 
    Hit Points: 405
    Spell Points: 1235 
    BAB: 17\17\22\27\27
    Fortitude: 19
    Reflex: 12
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 28)
    Strength             18                    29
    Dexterity            15                    17
    Constitution         16                    18
    Intelligence          8                    10
    Wisdom                8                    10
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Past Life) Past Life: Ranger
    Feat: (Human Bonus) Precision (or Power Attack)
    Feat: (Selected) Single Weapon Fighting
    
    
    Level 2 (Ranger)
    
    
    Level 3 (Ranger)
    Feat: (Selected) Shield Mastery
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    
    
    Level 5 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 6 (Ranger)
    Feat: (Selected) Improved Single Weapon Fighting
    
    
    Level 7 (Druid)
    
    
    Level 8 (Druid)
    Ability Raise: STR
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    Feat: (Selected) Improved Shield Mastery
    
    
    Level 10 (Druid)
    
    
    Level 11 (Druid)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Selected) Greater Single Weapon Fighting
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Bear
    
    
    Level 15 (Druid)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 16 (Druid)
    Ability Raise: STR
    
    
    Level 17 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
    
    
    Level 18 (Druid)
    Feat: (Selected) Natural Fighting
    
    
    Level 19 (Druid)
    
    
    Level 20 (Druid)
    Ability Raise: STR
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
    Enhancement: Tempest (Rgr) - Tempest (Rank 1)
    Enhancement: Tempest (Rgr) - Item Defense (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 1)
    Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 2)
    Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 1)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 2)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Strength (Rank 1)
    Enhancement: Tempest (Rgr) - The Growing Storm (Rank 1)
    Enhancement: Tempest (Rgr) - The Growing Storm (Rank 2)
    Enhancement: Tempest (Rgr) - The Growing Storm (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Strength (Rank 1)
    Enhancement: Tempest (Rgr) - Dance of Death (Rank 1)
    Enhancement: Tempest (Rgr) - Dance of Death (Rank 2)
    Enhancement: Tempest (Rgr) - Dance of Death (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Nature's Warrior (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Athletic (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Toughness (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Item Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Instinctive Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Tenacious Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Tenacious Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Tenacious Defense (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Focus: Martial Arts (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Season's Herald (Drd) - Seasoned (Rank 1)
    Enhancement: Season's Herald (Drd) - Beguile (Rank 1)
    Enhancement: Season's Herald (Drd) - Beguile (Rank 2)
    Enhancement: Season's Herald (Drd) - Beguile (Rank 3)
    Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: STR
    Feat: (Selected) Natural Fighting (or Quicken Spell)
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Natural Fighting
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Epic Destiny: First Blood
    Without ftr 4 you lose a feat slot; drop either Quicken or the 3rd Natural Fighting feat. In exchange you get two lvl 6 spell slots: Mass Vigor and either Frostbite or Fire Shield are probably the most useful.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  16. #16
    Community Member mezzorco's Avatar
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    Quote Originally Posted by unbongwah View Post
    Which feat do you suggest dropping?
    As said:
    Quote Originally Posted by mezzorco View Post
    If you feel you're short on feats, go 10/6/4.
    Anyway maybe 10/6/4 is a better rounded build. I'd take Precision over Power attack, though.

  17. #17
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    Edit: NVM, I may be wrong.
    Last edited by jalont; 11-05-2014 at 06:49 PM.

  18. #18
    Community Member Blackheartox's Avatar
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    Heh, so my build has now a name. Cool



    I want that sillynes fixed tho

  19. #19
    Community Member Kynestra's Avatar
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    the OP really is in bad form here, total hijack.
    Khyber, Homeboys: Catsin on 15oth reincarnation... (triple completionist triple epic completionist/4x most iconic PL, racial complete) and assorted mules and failed projects.

  20. #20
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    Quote Originally Posted by mezzorco View Post
    As said:


    Anyway maybe 10/6/4 is a better rounded build. I'd take Precision over Power attack, though.
    Problem with 11/6/3 is that you cant get stalwart2 stance and speed bonus, you want to be first in fight, and without good movement speed it cant be done.

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