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  1. #1
    Founder
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    Feb 2006
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    Default Hireling "Stand Your Ground" Clarification?

    Specifically regarding this:

    "Stand Your Ground will now make a hireling only perform ranged attacks (if the hireling has a ranged attack.)"

    I'm not sure that this is a very valuable change. Most people I know have a hireling stand their ground because they want the hireling to stay out of combat / danger. If you have the hireling stand their ground in a nearby area, hopefully they will heal you as well. The hireling will not stay out of danger if they can pull danger to them with ranged attacks. Yes you can put them on Passive but then they won't heal you.

    What I have always wanted to see is a hireling option "Priority to Heals" so that divine hirelings can be made to stop fighting (which most of them are bad at anyway) and just heal which is what I hired them for. With this option you could also stop divine hirelings from using all their SP on fighting and then not being able to heal.

  2. #2
    Community Member Oxarhamar's Avatar
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    Sep 2009
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    Default

    Given the recent change to aggro with ranged a hiring that is told to hold thier ground will not only pull Aggro, they will Agro the whole dungeon.

    Good luck using a hire in that mode now.

  3. #3
    Founder
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    Feb 2006
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    Default

    Quote Originally Posted by Oxarhamar View Post
    Given the recent change to aggro with ranged a hiring that is told to hold thier ground will not only pull Aggro, they will Agro the whole dungeon.

    Good luck using a hire in that mode now.
    Yea, I just don't see the point in this change. While in "Stand Your Ground" mode, what happens when the mob closes with the hireling? They will continue to only do ranged attacks?

    People normally tell a hireling to stand their ground because they want to keep them out of trouble. This definitely isn't going to accomplish that.

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