I think the time has come to either make an honest effort to fix handwraps, or just straight up REMOVE THEM FROM DDO. Every new epic destiny, enhancement, spell, etc. always seems to effect every weapon EXCEPT HANDWRAPS. It has reached a tipping point of ridiculousness that you Devs need to come out and acknowledge to the player base. Yes I am calling you out to respond here, as we the players deserve an honest rundown of why you keep leaving this one weapon out.
Lets take a look at a few things that DONT work with handwraps but DO with everything else=
1. Anything that gives a unique stat to damage
2. Anything that increases crit range* (divine crusader, holy sword, legendary dreadnaught)
3. Anything that increases crit multiplier (+1 on 19-20 is not the same)
4. Numerous on-hit effects (Shadow Dancer capstone, etc.)
5. Ninja Poison (including this as I find it so STUPID this only works on 3 weapons!)
*Kensai crit range is the ONLY way in ddo to increase handwrap crit range.
Monks have been shafted for a long time with handwraps, and over time as new things came out= Crusader, Holy Sword, Harper, etc. we gain NOTHING while EVERY OTHER WEAPON IN THE GAME (melee/ranged/thrown) gets to use the new shinies. This is freaking ridiculous and stupid. I am seriously asking you Devs, why is the handwrap left out of every stat-to-damage, crit range, and crit multi ability? Come clean to the community and just straight up say you have difficulty coding it so dont even try. We have a RIGHT to be upset about this.