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  1. #21
    Community Member Avenging_Angel's Avatar
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    As with everything, I will believe the paid tree when I see it officially announced. I've been told about it today by guildies and it sounds so, so wrong to me.

    Quote Originally Posted by Grailhawk View Post
    The game needs a way to keep the lights on this is fine its not different then selling classes or races.
    Path of Exile is doing it right. You can have a fair monetization policy and still stay afloat. Selling a lump sum of xp is wrong. Selling a raw amount of power is wrong, because...

    Quote Originally Posted by Vint View Post
    It will become a problem when people rationalize that it is okay and then they start selling OP trees. They continue to nerf what is in game because it is OP, but then when they sell OP, all is fine?
    You can't trust them to release reasonable content which can be reasonably completed by a reasonable slice of the population without the p2w op features. We need to stand against this now, not when the camouflaged gate to content is already too late and rooted into the game.

    The fact people are justifying crappy behaviour just because "they are a company, they need to make money and I'm ok with being screwed" is unbelievable.
    Quote Originally Posted by Bonulino View Post
    No matter what you post, there is always someone who responds with something like "Unless you are gimped, you should be able to do this with your eyes closed and one hand tied behind your back." It gets a little tiresome.

  2. #22
    Community Member SilkofDrasnia's Avatar
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    Quote Originally Posted by Oxarhamar View Post
    ED was part if the xpac bundle and are also for sale separately.

    There is no gating here the tree is p2w just like monk class but, it doesn't stop your Charicter progressing without it like not having a sigil did.

    You can not like the sales if the tree as much as you want doesn't make it a good comparison to sigils.
    Sophistry this is not a class or race it is a very basic part of character building as such it is gating.

    Enablers are the ones making this game go to manure. IF this was the pre of a new class you would have a point, but it isn't.
    Quote Originally Posted by Cordovan
    Insulting the development team is not allowed.
    Quote Originally Posted by Jendrak
    Somebody should definitely explain to Turbine that when they roll up a new GM that INT is not dump stat.

  3. #23
    Community Member Vint's Avatar
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    Quote Originally Posted by Fefnir_2011 View Post
    Let's assume they make some horribly OP tree that gives +100 melee power and a heal SLA. VIPs get it, available to everyone else for 695 TP. How's that different than anyone buying FvS or Monk? or Bladeforged?

    Nothing stays at the top of the DDO food chain for long. Anyone who's play for a few years will tell you that.
    I agree, but look at lama and people complaining that they want balance and how things are unfair. Is this the answer to balance? Sell power creep? As I have said this is not a terribly OP tree, but the more people rationalize it and this is fine, what will they say when they put in a truly OP tree? You know they will as people will buy them like hotcakes. Does that balance the game?

    I may spend on a tree down the road, but I won’t listen to anyone tell me how we need to nerf things in this game, and then they turn around and sell any power creep Turbine puts in the store.
    Flabby-Flaber-Flabo-Heifer-Oinks

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  4. #24
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    All of these P2W goodies, expansions and stuff adds up. Back in 2009, we had a game close to being a great F2P model. Now, not sure. It's really getting far from being a game you can play for totally free and get to the top of the food chain. And it's not a game you can buy a DDO WIN ticket. But it's getting there... Buy the best class, buy the ED, buy completionists, buy loot, etc.

    If anything, I say we all have our limits that if one day Turbines crosses it, we take our leave. On the other hand, it's clear that DDO is not a new player friendly game.

  5. #25
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    I'm more concerned with AP. On most builds, they're stretched pretty thin as is. If they keep adding trees, how long before we see +6 AP tomes in the store?
    How much Ghost could a Ghostbane Bane if a Ghostbane could Bane Ghost?

  6. #26
    Community Member Oliphant's Avatar
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    Details anyone? Where is this info coming from? Is it class specific?
    Please consider the environment before printing this post

  7. #27
    Hero patang01's Avatar
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    I honestly don't care. As long as they continue to make sure named stuff can't just be sold on the AH where people don't even have to run content, I'm all good. Let them sell Pres. They need to make money to keep the servers running. I rather have them create content like this that people can decide if they want to buy, then to monetize features in the game like loot and teleporters.

    And finally, it already looks like they're considering making it possible to unlock it using favor. In U24, which is no different then Arti, that you had to wait pretty much another update before you could (or buy it). Or the half Orc and half elf that were P2P only.

    I don't know why people are getting upset about this. Named loot for shards and shadowfell random loot did much worse to this game then any feature like this.

    It's called the Harper and it's free to VIP or for points, and a dev said they they liked the idea of making it free for favor unlock which they might be able to fit into U24. It's like any enhancement tree - as long as you own it you can use it with any toon. Whether it suits that toon or not is an entire different matter.

  8. #28
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by SilkofDrasnia View Post
    Sophistry this is not a class or race it is a very basic part of character building as such it is gating.

    Enablers are the ones making this game go to manure. IF this was the pre of a new class you would have a point, but it isn't.
    Doesn't gate you from anything you already have available.

    There is no gate you just seam to like the term as some form of flaming hot phrase.

    Enablers lol. turbine is going to do what they see fit and Sev has stated he likes the idea of it being earning it in game through Harper favor TBD.

  9. #29
    Community Member lyrecono's Avatar
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    Quote Originally Posted by Nayus View Post
    And I thought Bladeforged was bad...
    Quote Originally Posted by Oliphant View Post
    Details anyone? Where is this info coming from? Is it class specific?
    he's right,

    OP? Could you please cite your source in the starters post?

  10. #30
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by lyrecono View Post
    he's right,

    OP? Could you please cite your source in the starters post?
    It's on Lamania posting it here would violate the forum guide lines.

    This post and many others discussing Lamania are probably already in violation. they just don't seam to police up threads that don't go into detail or copy paste stuff from Lamania out in the open.

  11. #31
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    My main server is Khyber. Have toons in almost every server for favor purposes. The Faltouts

  12. #32
    Community Member the_one_dwarfforged's Avatar
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    Quote Originally Posted by PermaBanned View Post
    (In short: ) "a lot of power/options... that will just bring certain niche builds out of the nether realm of gimp." Isn't that somewhat contradictory?
    i guess, but i meant that it was the only meaningful change. certain builds (20 fighter tactician being one i can think of) will actually be usable again, but despite putting the needed features into the class they make you pay for it and spend ap in a whole different tree. meanwhile the powerful builds just get more powerful due to things like cheap low hanging melee power.
    You are but a lamb, ignorant of your own ignorance. You no longer interest me.

  13. #33
    Community Member PermaBanned's Avatar
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    Quote Originally Posted by Ghoulstorm View Post
    I'm more concerned with AP. On most builds, they're stretched pretty thin as is.
    Indeed, I've yet to find the 5 class tree limit to be limiting - there's just not enough AP to make adding in another tree to my builds enticing.

    Quote Originally Posted by Ghoulstorm View Post
    If they keep adding trees, how long before we see +6 AP tomes in the store?
    Honestly surprised they haven't already, I mean why not? They did it with Fate Points. Sad thing is I'ld probably get it - man, there's never enough AP for everything I want... (and yes, I realize that's how it's supposed to be )
    I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.
    I play the quests for the content of the quests not just as an XP/min merry-go-round.
    Actual play experience is worth infinitely more than theorycrafting...

  14. #34
    Community Member the_one_dwarfforged's Avatar
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    Quote Originally Posted by Avenging_Angel View Post
    As with everything, I will believe the paid tree when I see it officially announced. I've been told about it today by guildies and it sounds so, so wrong to me.



    Path of Exile is doing it right. You can have a fair monetization policy and still stay afloat. Selling a lump sum of xp is wrong. Selling a raw amount of power is wrong, because...



    You can't trust them to release reasonable content which can be reasonably completed by a reasonable slice of the population without the p2w op features. We need to stand against this now, not when the camouflaged gate to content is already too late and rooted into the game.

    The fact people are justifying crappy behaviour just because "they are a company, they need to make money and I'm ok with being screwed" is unbelievable.
    why have a fair monetization policy when its clear that your customer base is willing to pay through the nose for obvious cash grabs, arbitrary power sales, and blatant obstacle bypasses?

    its already too late.
    You are but a lamb, ignorant of your own ignorance. You no longer interest me.

  15. #35
    Community Member PermaBanned's Avatar
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    Quote Originally Posted by the_one_dwarfforged View Post
    meanwhile the powerful builds just get more powerful due to things like cheap low hanging melee power.
    Maybe... It would depend greatly on what they had to take AP from though, wouldn't it?
    I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.
    I play the quests for the content of the quests not just as an XP/min merry-go-round.
    Actual play experience is worth infinitely more than theorycrafting...

  16. #36
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    If it means we get more races and PREs (but VIP's get for free)

    I am 100% in agreement with this.

    Someone has to pay for this game.

  17. #37
    Community Member the_one_dwarfforged's Avatar
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    Quote Originally Posted by PermaBanned View Post
    Maybe... It would depend greatly on what they had to take AP from though, wouldn't it?
    i can tell you i will always have a handful of of ap to spare for a 6% damage increase.
    You are but a lamb, ignorant of your own ignorance. You no longer interest me.

  18. #38
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    The more options, the better. If you want it bad enough, pay for it. If not, go on with what you already have access to.

  19. #39
    Community Member Vint's Avatar
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    So I take it people who support this do not complain about game balance or power creep?
    Flabby-Flaber-Flabo-Heifer-Oinks

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  20. #40
    Community Member PermaBanned's Avatar
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    Quote Originally Posted by the_one_dwarfforged View Post
    i can tell you i will always have a handful of of ap to spare for a 6% damage increase.
    Adding 6 M/R/S Power isn't increasing your current damage by 6%, it's increasing the multiplier of the base by another 6%. The difference in 100 vs 106 or 150 vs 156 M/R/S Power really isn't much.

    I've been trying (& failing) to find some use for this tree on my builds. I'd be quite interested in hearing some spit balling from ya about what you'd pull AP from on your existing builds, and how depending those AP in Harper would improve your character. The road block I keep running into is that the ("unspent") AP has to come off the top - that is, there's some lower tier stuff I'ld gladly surrender, but the point expenditures are prerequs for hose tier things I'm not willing to surrender...
    Last edited by PermaBanned; 08-29-2014 at 10:02 PM.
    I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.
    I play the quests for the content of the quests not just as an XP/min merry-go-round.
    Actual play experience is worth infinitely more than theorycrafting...

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