First off I'd like to say I absolutely love how challenging this raid is. Got a chance to play around with a full group on EE (previously we've only been shortmanning/soloing). I'd like to see the challenge kept about the same as it is now, but I think we need the proper tools to actually deal with the challenges properly (instead of finding workarounds/safe spots/cheese). Its definitely completable as is though.
The first obvious problem is the abbot using encase/inferno before its even possible to get ice wands and boulders. IMO the first room should give goggles, boulders and wands. Just let us deal with the challenge the proper way from the start.
The second problem is beholders. If anything starts to go a little bit wrong its just too hard to recover. Cant cure con damage, cant cure neg levels, cant heal, cant even raise dead people. They just respawn too fast to deal with effectively. I'd rather see a single spawn with 4+ beholders or even a named beholder, rather than constant respawns making the raid miserable.
In exchange for these "nerfs" I'd suggest the following to preserve the challenge:
- Force the tile puzzle to be run legit. Possibly add a wall or obstacle all the way around the tile puzzle so you cant just swim to the ddoors.
- If the first room gives ice wands you could remove the safe spots from inferno on the main platform.
- Fix the abbot's magic missile damage (currently isn't applying meta magics or spell power or both)
- Remove the safe spots from the 3 sarcophagi rooms