Good.
Getting fleshies to 220% fort is generally unfeasible except for certain tank builds. I don't disagree with forcing players to kill the archers, I'm just confused as to why you are still allowing WF characters to tank them with minimal effort.If you don't want the Archers to reach 120% Fortification Bypass, don't let them get that far. Also, there are definitely ways for fleshy characters to get 120%+ Fortification.
Similarly, if the tile puzzle is supposed to be completed properly, why allow certain builds (sentinels) to bypass that as well?
I can try, but the guild has more or less lost interest in testing lam atm. We, at least I, will definitely be back for the next build though.Interesting. If you've got video of that happening and can show us, that would definitely help nail down how/why that's happening.
When it did kill you instantly, the only way we were able to survive it was to jump in the water. There were numerous times when I would still end up dead on an ice island. I'm not sure if the damage doesn't sync up with the animation, or if the AOE effect extends off the platform to the ice island. Either way, swimming was the only successful method for us, and that will depend on how much the water does next build.It's supposed to kill you. Is it not doing that right now? We'll investigate it.
While we were first playing around in here I went through countless pots to test things. Once we got the hang of it I was only using a couple, due to being caught by inferno. Pot usage will not be necessary when the raid is done properly.Generally, is the high number of pots being consumed due to the amount of magic being used, or due to being caught in the Inferno? One more than the other? The inferno's HP and SP damage doesn't scale with difficulty (including Heroic to Epic - It does the same damage as the level 17 Heroic raid).